Super Demon! FINISHED!!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
doomwolf555
Forum Regular
Posts: 108
Joined: Sat Oct 20, 2012 5:16 pm

RE: Super Demon! First release!

#81

Post by doomwolf555 » Fri Aug 09, 2013 11:28 am

My map using textures from Skulltag I forgot to tell it

Bloax
Forum Regular
Posts: 411
Joined: Mon Jun 04, 2012 5:11 pm

RE: Super Demon! First release!

#82

Post by Bloax » Fri Aug 09, 2013 12:35 pm

Image
Well I guess it's a start.
CloudFlash wrote:Or go to 4chan and say 'you faggots cannot make proper sprites for doom engine. Prove me wrong'
Image
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: Super Demon! First release!

#83

Post by Cruduxy » Fri Aug 09, 2013 2:14 pm

I'd say its a start once it doesn't feel like gloves :P
In all honesty take the bracer and stick it on the fighter's gigantic hands and then it'll feel like a maulotaur.
Last edited by Cruduxy on Fri Aug 09, 2013 2:14 pm, edited 1 time in total.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
CloudFlash
Zandrone
Posts: 1074
Joined: Mon Jun 04, 2012 5:35 pm
Location: Wonderland (except not really)

RE: Super Demon! First release!

#84

Post by CloudFlash » Fri Aug 09, 2013 4:28 pm

Okay, so after two days of working only on this little thingy here, I think my map is quite ready. All I need now is items placement and a boss, and a skybox...
[spoiler]Image[/spoiler]
Last edited by CloudFlash on Fri Aug 09, 2013 4:29 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

Catastrophe
Retired Staff / Community Team Member
Posts: 2558
Joined: Sat Jun 02, 2012 2:44 am

RE: Super Demon! First release!

#85

Post by Catastrophe » Fri Aug 09, 2013 5:33 pm

Cloudflash, there is no cover on that map, you need to expand it more.

Untitled
Forum Regular
Posts: 519
Joined: Sat Dec 29, 2012 4:41 pm
Location: it is a mystery

RE: Super Demon! First release!

#86

Post by Untitled » Fri Aug 09, 2013 6:17 pm

CloudFlash: I dunno why, but that reminds of of Armageddon2v63.pk3 MAP05. Perhaps because of a similar layout.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: Super Demon! First release!

#87

Post by Cruduxy » Fri Aug 09, 2013 6:17 pm

Reminds me of an armageddon map.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
CloudFlash
Zandrone
Posts: 1074
Joined: Mon Jun 04, 2012 5:35 pm
Location: Wonderland (except not really)

RE: Super Demon! First release!

#88

Post by CloudFlash » Fri Aug 09, 2013 7:07 pm

Catastrophe wrote: Cloudflash, there is no cover on that map, you need to expand it more.
I don't think I can do that. My boss idea for this map was something like 'Boss is stuck in the center of the map, and everyone is just running around and hiding, with occasional shoting from behind the covers'. Thus, if I were to put some more defences, boss would have a very hard time finding his targets. But welp, I'll see what I can do...
Untitled wrote: CloudFlash: I dunno why, but that reminds of of Armageddon2v63.pk3 MAP05. Perhaps because of a similar layout.
Propably because I kind of stole the basic idea for both the map and the boss :P But well, map was handmade by me, so it shouldn't count as stealing that much...

Edit: or maybe I should put the boss outside of the actual map and instead have him flying like I was while doing this second screenie? What do you guys think about it?
Last edited by CloudFlash on Fri Aug 09, 2013 7:10 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

Impact
Forum Regular
Posts: 172
Joined: Sun Jul 28, 2013 1:52 pm
Location: British Farmville

RE: Super Demon! First release!

#89

Post by Impact » Fri Aug 09, 2013 7:53 pm

CloudFlash wrote: Edit: or maybe I should put the boss outside of the actual map and instead have him flying like I was while doing this second screenie? What do you guys think about it?
this.

If I was the boss I would want to be static sitting there dead in the water. A few defences for the players and maybe some pillars for the boss to duck behind and that map would be very playable.
[spoiler]<N>Devon - <N>Impact - Dr Fetus[/spoiler]

Untitled
Forum Regular
Posts: 519
Joined: Sat Dec 29, 2012 4:41 pm
Location: it is a mystery

RE: Super Demon! First release!

#90

Post by Untitled » Fri Aug 09, 2013 8:13 pm

I think what CloudFlash is going for is the same feel the MAP05 Boss of Armageddon 2: The Lightning Core. While it didn't move, it shot a lot of lightning, and the map's cover was the only thing that made it easy, except it summoned Lightning Sentries, which were a pain. Does anyone know that boss? Cover would make it too easy, unless he has some sort of ability to summon said lightning sentries.
Last edited by Untitled on Sun Aug 11, 2013 11:18 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1893
Joined: Mon Jun 04, 2012 3:37 am
Location: Erth
Contact:

RE: Super Demon! First release!

#91

Post by Combinebobnt » Fri Aug 09, 2013 8:19 pm

Spawning minions and explosive projectiles would help solve people hiding behind cover all day.

doomwolf555
Forum Regular
Posts: 108
Joined: Sat Oct 20, 2012 5:16 pm

RE: Super Demon! First release!

#92

Post by doomwolf555 » Sat Aug 10, 2013 2:08 pm

I will make an island map just need to find grass and trees

Bloax
Forum Regular
Posts: 411
Joined: Mon Jun 04, 2012 5:11 pm

RE: Super Demon! First release!

#93

Post by Bloax » Sun Aug 11, 2013 1:37 pm

Right, so -
ImageImageImage
Last edited by Bloax on Sun Aug 11, 2013 1:39 pm, edited 1 time in total.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

User avatar
-Jes-
Frequent Poster Miles card holder
Posts: 975
Joined: Fri Aug 03, 2012 9:55 am
Location: Void Zone

RE: Super Demon! First release!

#94

Post by -Jes- » Sun Aug 11, 2013 2:31 pm

Death message: X annhialated Someone.

That ain't proper english yo.

User avatar
mr fiat
Frequent Poster Miles card holder
Posts: 858
Joined: Tue Jun 05, 2012 3:28 pm
Location: netherlands

RE: Super Demon! First release!

#95

Post by mr fiat » Sun Aug 11, 2013 2:53 pm

-Jes- wrote: Death message: X annhialated Someone.

That ain't proper english yo.
yea i noticed that too when i played it today, also i feel the maps are too small (most of them) and there is this one map that was a small hall way connecting the two parts of the map, which leads to allot of camping and the humans get trapped way too easely. while other maps are extremely boss friendly, like that map with the archvile is just bad as its a square with a fence around it and a few crates in it. not to mention the archvile boss is way to powerfull as it instakills almost all the time, and his attacks are hard to dodge because the map is rather small and the crates arent wide enough to realy take cover.
Last edited by mr fiat on Sun Aug 11, 2013 2:54 pm, edited 1 time in total.

Impact
Forum Regular
Posts: 172
Joined: Sun Jul 28, 2013 1:52 pm
Location: British Farmville

RE: Super Demon! First release!

#96

Post by Impact » Sun Aug 11, 2013 3:40 pm

mr fiat wrote:
-Jes- wrote: Death message: X annhialated Someone.

That ain't proper english yo.
yea i noticed that too when i played it today, also i feel the maps are too small (most of them) and there is this one map that was a small hall way connecting the two parts of the map, which leads to allot of camping and the humans get trapped way too easely. while other maps are extremely boss friendly, like that map with the archvile is just bad as its a square with a fence around it and a few crates in it. not to mention the archvile boss is way to powerfull as it instakills almost all the time, and his attacks are hard to dodge because the map is rather small and the crates arent wide enough to realy take cover.
The problem here is that some of the bosses are too powerful in some areas. The archvile has a very overpowered primary attack and the plasma commando's plasma blaster is also too powerful (personal opinion), not to mention the avatar's fire attack too. Some of the maps are indeed small but provide enough cover to be more than playable (Excluding boss07, it doesn't provide a lot of cover).
[spoiler]<N>Devon - <N>Impact - Dr Fetus[/spoiler]

Bloax
Forum Regular
Posts: 411
Joined: Mon Jun 04, 2012 5:11 pm

RE: Super Demon! First release!

#97

Post by Bloax » Sun Aug 11, 2013 3:46 pm

actually you know
ImageImageImage
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.

We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.

Have a nice day.[/quote]

Catastrophe
Retired Staff / Community Team Member
Posts: 2558
Joined: Sat Jun 02, 2012 2:44 am

RE: Super Demon! First release!

#98

Post by Catastrophe » Sun Aug 11, 2013 6:38 pm

Next batch of maps will have more cover.

Untitled
Forum Regular
Posts: 519
Joined: Sat Dec 29, 2012 4:41 pm
Location: it is a mystery

RE: Super Demon! First release!

#99

Post by Untitled » Sun Aug 11, 2013 11:22 pm

For guys worried (or complaining, if that happens) about no cover on CloudFlash's map: This boss, if I'm correct, isn't even going to be able to move and won't have hitscan attacks at all, needing to kill purely by long-range projectile spam. Cover *really* isn't necessary here. Dodging skills are instead going to be the name of the game here. Has no one played Armageddon 2's MAP05? That's the kind of boss I think CloudFlash is getting at. Probably not the exact same boss, but that kind of boss: A core which shoots but doesn't chase. A boss that's an easy target, but makes an easy kill of the unprepared. The lack of cover is most likely intentional.
Last edited by Untitled on Sun Aug 11, 2013 11:22 pm, edited 1 time in total.
"I'm in despair! The fact someone would give me the title 'Forum Regular' has left me in despair!"
Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

doomwolf555
Forum Regular
Posts: 108
Joined: Sat Oct 20, 2012 5:16 pm

RE: Super Demon! First release!

#100

Post by doomwolf555 » Mon Aug 12, 2013 3:14 pm

Change the vile boss sprites to diabolist that's more look like a boss

Post Reply