• WhoDunIt MAX • [M]utilator + [A]bilities + [X]pack

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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CloudFlash
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RE: Extravagant Mappack for WDI

#41

Post by CloudFlash » Thu Sep 12, 2013 8:28 pm

Woah, mama!
Maybe you should put this as another, standalone mod? I'm not sure if WDI players will like sudden '3D map, 3D map, 3D map, 2D MAAAAP, 3D map'
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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RE: Extravagant Mappack for WDI

#42

Post by Danzoa » Thu Sep 12, 2013 10:26 pm

Zeberpal my friend, as usual great maps man, i couldn't expect a bit less from you, as i only expect the most, and still you blow my mind everytime ! Very nice work man !

OFFTOPIC: We should go have a beer again haha, had lots of fun that day.
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Zeberpal
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RE: Extravagant Mappack for WDI

#43

Post by Zeberpal » Fri Sep 13, 2013 7:51 am

Thanks, mate! I still do stuff here, but this is most likelly a final thing i'll be working on.
And yeah, I look forward for some more flemish beer!
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RE: Extravagant Mappack for WDI

#44

Post by PREPPER » Wed Oct 16, 2013 1:40 pm

I want to see that conversión if you need a volunteer, looks cool zeb

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RE: Extravagant Mappack for WDI

#45

Post by CyborG » Wed Oct 16, 2013 2:55 pm

Awesome, just awesome! i love maps for WDI

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Zeberpal
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RE: • ΞXPΛCK • for WhoDunIt

#46

Post by Zeberpal » Mon Sep 22, 2014 2:29 pm

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Trying out ClockTower online
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Marsis is a way to produce some glitch art.

Talking about that map,
THERE IS SURVIVAL HORROR MODE FOR SINGLEPLAY HAS BEEN ADDED! as well as for the slender map.
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At this point, I'm finished making WDI stuff, at least I hope so. That was a nice run for over 4 years, and I had a great joy making maps for it. Thanks everyone who played them.
Last edited by Zeberpal on Mon Sep 22, 2014 2:36 pm, edited 1 time in total.
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Zeberpal
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RE: • ΞXPΛCK • for WhoDunIt

#47

Post by Zeberpal » Mon Mar 02, 2015 9:05 pm

Yet, we don't go to Ravenholm
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CloudFlash
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RE: • ΞXPΛCK • for WhoDunIt

#48

Post by CloudFlash » Mon Mar 02, 2015 9:20 pm

Zeber stop doing this you make everyone else look like a total newbie at mapping ;A;
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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nax
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RE: • ΞXPΛCK • for WhoDunIt

#49

Post by nax » Tue Mar 03, 2015 9:40 pm

looks great, zeber. as always, when you need to beta test it i'll be more than happy to put it on

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RE: • ΞXPΛCK • for WhoDunIt

#50

Post by PREPPER » Mon Apr 06, 2015 3:22 am

Da zeber, if you need more people, I'm here too to beta test. We are always in irc #whodunithelp
Last edited by PREPPER on Mon Apr 06, 2015 3:23 am, edited 1 time in total.

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Zeberpal
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RE: • ΞXPΛCK • for WhoDunIt

#51

Post by Zeberpal » Fri Nov 13, 2015 12:59 pm

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God damn, just when I had about 25% of map ready, lurking #zamapping with questions and shit, having solved hell of decorate issues, having written 11 endings to make a completely new gameplay map, too much involved in a hiding, fearing, story, etc to return a suspence WDI had with the first versions ...
I accidently find this.
This is so f unfair and bullshitty.
Not only that but the main anto-protogonist and map goal is freaking same. This sucks, I'm so angry like that guy on my avatar
(please say everything will be okay)
Last edited by Zeberpal on Fri Nov 13, 2015 1:00 pm, edited 1 time in total.
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nax
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RE: • ΞXPΛCK • for WhoDunIt ARGHH >:I

#52

Post by nax » Fri Nov 13, 2015 6:03 pm

sorry zeb but i'm goin with the jason game :P

it looks fun as hell.

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Zeberpal
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RE: • ΞXPΛCK • for WhoDunIt ARGHH >:I

#53

Post by Zeberpal » Fri Nov 13, 2015 10:26 pm

Well it's not like I'm doing a stand-alone game. You sound like you'll have to choose between Friday13 and Village map.
It's just bad timing, and same thoughts that raged me.. And my map will most likely be seen as plagiarism thanks to that, while I came to this thought and concept by myself.
Last edited by Zeberpal on Fri Nov 13, 2015 10:26 pm, edited 1 time in total.
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RE: • ΞXPΛCK • for WhoDunIt ARGHH >:I

#54

Post by TankDempsey » Fri Nov 13, 2015 10:45 pm

Zeberpal wrote: Well it's not like I'm doing a stand-alone game. You sound like you'll have to choose between Friday13 and Village map.
It's just bad timing, and same thoughts that raged me.. And my map will most likely be seen as plagiarism thanks to that, while I came to this thought and concept by myself.


Please still release it. o ^ o
Find me online in-game as Mario

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nax
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RE: • ΞXPΛCK • for WhoDunIt ARGHH >:I

#55

Post by nax » Sat Nov 14, 2015 12:55 am

Zeberpal wrote: Well it's not like I'm doing a stand-alone game. You sound like you'll have to choose between Friday13 and Village map.
It's just bad timing, and same thoughts that raged me.. And my map will most likely be seen as plagiarism thanks to that, while I came to this thought and concept by myself.
I was just messing with you ;)

Try not to take it hard! It'll be a fun game on its own, in a style similar to whodunit that perhaps will have a great community. And if they decide to have a map editor, you could definitely go nuts in it :D

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Kaminsky
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RE: • ΞXPΛCK • for WhoDunIt ARGHH >:I

#56

Post by Kaminsky » Sat Nov 14, 2015 1:21 am

Your idea sounds a lot like the horror movie "Just Before Dawn" because of the whole "survive until dawn" objective rather than the usual fighting back approach. Now all we need is to give the murderer weapons like a machete or meat cleaver to make things interesting...

I can't wait to see what this map will look like when it's finished.
Last edited by Kaminsky on Sat Nov 14, 2015 1:23 am, edited 1 time in total.

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Zeberpal
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Re: • WhoDunIt MAX • [M]utilator + [A]bilities + [X]pack

#57

Post by Zeberpal » Sat Sep 03, 2022 6:52 am

An RPG addon for Who Dun It released within the MAX package ( the[M]utilator + rpg[A]bilities + e[X]pack)
You're able to level up in a 4 various skill trees: Offense, Persona, Defense and Witchcraft.

The addon is made to diversify the gameplay, there are no imbalances in it that would somehow strongly move the original gameplay.
Experience is given at the end of the round, depending on various factors. Plus, if player waits on the server for other players from 5:00 PM to 0:00 AM UTC, a little experience is also given.
Experience can be spent unlocking these very abilities and lengthening the scale of their usage. The longer it is, the more abilities you can use in the n-th amount of time.

S C R E E N S H O T S
Spoiler: (Open)
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A B I L I T I E S


USAGE
⬛ ATTRIBUTE


ImageDYE
• Allows player to dye in to the exact color of the other players.
⬛ Press 'Change Color' button to change player into a random color (the way it has always been in WDI).

ImageEPEE
• Lunge towards, making a vast damage for the enemy.
⬛ None.

ImageNECROMANCY
• Morph into a murderer's sacred victim's spirit. However that leaves player frozen and defendless.
⬛ While spectating, ressurect as a snake. Able to bite the living players.

ImageDODGE
• Thrust towards the opposite direction of your movement. Useful to avoid hits.
⬛ None.

ImagePAPER PLANE
• Allows to send an item to another player. The murderer can make innocent drop villain's items, that however will take 50% of his current health.
⬛ Max HP capacity -15.

ImageTHUNDERSTORM
• Conducts electromagnetic waves towards the enemy. Must have him in target.
⬛ Max HP capacity -7.

ImageELIXIR
• Creates a potion that restores ability scale to the max, but also takes away one of your health bonus. Cannot use more than once per round.
⬛ While spectating, ressurect as a crow. Able to bring and drop various items.

ImageSYBERIAN POWDER
• Fires a powder on a short distance. Blinds the enemy for a few seconds if hit.
⬛ Turns on the dynamic crosshair.

ImageGESTURE
• Express a 3D gesture (out of 15).
⬛ M1 never jams.

ImageDEATH STAR
• Throws a shuriken. Usefull if there is no firepower around.
⬛ Shortens all ammo capacity by 50%

ImageTRANSFUSION
• Appropriate 2 HP from every player.
⬛ While spectating, ressurect as a dog. Able to bring and drop various weapons.

ImageSPY TEETH
• A cyanide tooth paralises nerves resulting a player to fall down and pretend to be dead.
⬛ Synthetic tooth calms down the nerves making Player's steps completely quiet.

ImageEMISSARY
• Able to taunt. Can choose out of six various roles.
⬛ Displays current abilities of the other players.

ImageRICOCHET
• Fires an artisanal bursting bullet. A direct hit won't damage the enemy.
⬛ Defense -10%.

ImageEPINE
• Fires a virus that limits a vision range for the target for some time.
⬛ While spectating, ressurect as a wraith. Able to push the living players.

ImageSHIELD
• Crafts a barricade(8 per Player, 16 max overall)
⬛ Speed -15%.

ImageCAPPER
• Make a bet before the round starts to win or lose some exp. If your bet not only survive, but win the round you'll receive additional exp and items.
⬛ Gives player a rear-view mirror.

ImageDEVIL'S KISS
• A linear flame attack. Makes a significant damage for those who were nearby.
⬛ Max HP capacity -10.

ImagePINCH
• Steal all the ammo and a stimpack from the target.
⬛ While spectating, ressurect as phantasm. Able to damage the living players.

ImageTHAI KICK
• Thrusts away an enemy with a little damage.
⬛ Marks players on a short distance.

ImageMIMIC
• Able to disguise yourself as various props.
⬛ Defense -25%.

ImageHOOK
• Emmit a harpoon that brings the enemy towards the player.
⬛ Stimpack capacity -1.

ImageEVACUATION
• Teleports player to a habitable place in exchange of 50% of the current health.
⬛ While spectating, ressurect as Lina's twin sister Liza.

ImageSLAP
• Slaps the target so hard, it makes him drop the weapon.
⬛ SCALE restores x1.5 faster.


P.S: This concludes my wdi modding, thanks for support.

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Zeberpal
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Re: • WhoDunIt MAX • [M]utilator + [A]bilities + [X]pack

#58

Post by Zeberpal » Sat Aug 05, 2023 1:58 pm

MAX in short.

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