Brutal HeXen - Beta 1

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Sergeant_Mark_IV
 
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Brutal HeXen - Beta 1

#1

Post by Sergeant_Mark_IV » Sun Dec 09, 2012 4:36 pm

Brutal HeXen will be a complete revamp of HeXen's gameplay. It's not just more gore and fancy fire effects and particles. It takes the fighting to a whole new level, making the combat way more dynamic, brutal, realistic, and interesting.
Spoiler: SCREENSHOTS (Open)
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Features:
Very dynamic and violent melee combat. Create chain combos, and study the enemy's behavior and learn when is the best time to attack or defend.
- Earn experience points by killing enemies (bonus points if you gib or execute them) and level up and increase your max health and get perks at every level.
- Blood, gore, and guts everywhere!
- Flares, new dynamic lights, and particles for fire, smoke, projectiles, and others.
- Better liquid textures. Lava also creates glows on walls (OpenGL only feature).
- Widescreen support for all weapons.

Planed features:
- Dynamic scenario with almost everything destroyable.
- Heretic compatibility
Spoiler: Baratus info (Open)
Slot 1 - Timon's Axe and Shield
Fire uses the Axe's regular attack. You can hold the fire button to hold the attack and remain in a steady position, then release it to unleash the attack.
Alt Fire uses the shield to block any frontal attack. The Shield can't completely block explosive projectiles with splash damage, but it will sightly reduce the damage dealt by it.
Killing an Affrit or a near-death Ettin with the shield bash will perform a fatality.
(PS: Please note that this is still an alpha test, and the shield may not always block everything).
Chain Combos:
- Shield Bash: tap twice the alt fire button. A shield bash knocks back and stuns enemies for a moment. If you already is blocking, just release the alt fire button and press it again immediately to shield bash. (The Stronger Shield Perk gained at Level 2 knocks back many nearby enemies)
- When you are finishing the regular attack, release the fire button and immediately press and hold fire again to unleash a stronger attack.
- At the end of the stronger attack, you can do a third combo by releasing the fire button and pressing and holding the alt fire to bash with your shield.

Slot 2 - Thunder Crossbow
Fires thunder arrows. Uses 8 blue mana per shot. It's a good weapon for medium range combat, but it's inefficiency for long range combat due it's inaccuracy. (until you get the Improved Accuracy Perk at Level 3)
Has an alt fire mode that fires 3 arrows at the same time, but it requires the Weapons Super Powers Perk gained at Level 6.

Slot 3 - Battlehammer
Explodes enemies away. Very powerful but very slow (until you get the Faster Hammer Perk at level 4). Consumes 8 green mana per strike. Can be used when mana is over, but it only deals 1/3 damage.
With the Weapons Super Powers Perk gained at Level 6, it can unleash a destructive power wave with it's alt attack.

Slot 4 - Quietus
A sword that deals more damage and has longer range than Timon's Axe, but you can't use the shield with it.
Alt fire unleashes a projectile that pierces and instakills anything on touch, and deals high damage on bosses. The damage is increased by a perk gained at level 9.

Item Diferences
Flechette: Throws it like a grenade. Deals some area damage, but not enough to kill an enemy (unless you throw 3 or 4 in a row). If you have many of them (more than 6 or 7), this can be very useful for clearing rooms, or kill bunkered enemies by throwing it into windows.

BETA 1 Download:
http://www.mediafire.com/?2cs10ch2hpa96c2
In this Beta, you can only play with Baratus. All weapons are working (but still need some touchups and new sounds). All monsters are "brutalized" and give XP. This Beta is for public testing purposes and feedback, and does not reflects the quality of the final product.

BloodyAcid
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RE: Brutal HeXen - Beta 1

#2

Post by BloodyAcid » Sun Dec 09, 2012 6:38 pm

Very nice, will check this out.

Cruduxy
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RE: Brutal HeXen - Beta 1

#3

Post by Cruduxy » Sun Dec 09, 2012 6:44 pm

Finally something for hexen :)
Is there a cvar to hide the score?
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Nothing to see here
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DooMAGE
 
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RE: Brutal HeXen - Beta 1

#4

Post by DooMAGE » Sun Dec 09, 2012 8:54 pm

Good so far Mark,
The new fight mechanics are so much fun!

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RE: Brutal HeXen - Beta 1

#5

Post by The Endertainer » Sun Dec 09, 2012 9:47 pm

Gotta say that this is pretty damn good. It actually gives me the want to play hexen :P Cant wait to see updates and the new classes!
Last edited by The Endertainer on Sun Dec 09, 2012 10:07 pm, edited 1 time in total.

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RE: Brutal HeXen - Beta 1

#6

Post by Aqua Kitty » Mon Dec 10, 2012 3:14 am

This made my day. Playing as Baratus was pretty fun, I loved decapitating Ettins, but I can't wait until Parias and Daedolon are in.
Last edited by Aqua Kitty on Mon Dec 10, 2012 8:51 am, edited 1 time in total.
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RE: Brutal HeXen - Beta 1

#7

Post by Bloax » Mon Dec 10, 2012 12:25 pm

Shameless crosspost if you guys want to try and see whether it's better this way or not;
Blox wrote:Out of curiosity when the axe was so clunky and annoying to use, I whipped up a modification of this;
Linkety link

So what's changed here is that the raising animation post attacking is faster, there's less of a delay between attacks - the window of a second slash is pretty much as high as it can be - and holding the attack for a bit makes for a wide-angle attack.
The last part there isn't very useful, though it does do ~50% more damage.

The afrit fatality is much faster, and the ettin animation I don't really know about. (But at least it's nonlinear.)

Any comments on whether it's better or worse?
Because I actually had fun with Hexen for once.
Last edited by Bloax on Mon Dec 10, 2012 12:25 pm, edited 1 time in total.

SpaceMarine
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RE: Brutal HeXen - Beta 1

#8

Post by SpaceMarine » Mon Dec 10, 2012 6:18 pm

This is what I will be playing right now

Xenorax
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RE: Brutal HeXen - Beta 1

#9

Post by Xenorax » Tue Dec 11, 2012 1:25 am

I have yet to test this, but seeing as how I absolutely love Brutal Doom, I think I'll absolutely love this.

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RE: Brutal HeXen - Beta 1

#10

Post by dwango433 » Wed Dec 12, 2012 7:47 pm

SGtMarkIV is mega mega mega ultra mega super awsome pro. :cool:
Noob Engieneer: :idea: Bulid a Sentry!
"engie buliding sentry"
"Me sapping his sentry in continuation"
Noob Engieneer Has Suicided.


MORAL:Noob engie sucks

This have NONSENSE.

???

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RE: Brutal HeXen - Beta 1

#11

Post by Livermore » Mon Dec 17, 2012 9:12 pm

Please make Brutal Strife. I like strife

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RE: Brutal HeXen - Beta 1

#12

Post by SpaceMarine » Tue Dec 18, 2012 1:48 pm

Make Brutal Heretic too :D

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RE: Brutal HeXen - Beta 1

#13

Post by Aqua Kitty » Wed Dec 19, 2012 5:02 am

Make Brutal Chex Quest while you're at it! XD
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Spoiler: Names I may go by ingame (Open)
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RE: Brutal HeXen - Beta 1

#14

Post by doomwolf555 » Wed Dec 19, 2012 7:07 am


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RE: Brutal HeXen - Beta 1

#15

Post by CuppaBro » Sun Dec 23, 2012 8:40 am

I was jokingly tossing this idea around earlier, and then suddenly you made it!
...can you give me the deed to a mansion made of other smaller mansions, too, while you're at it?

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Lord_of_D:
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RE: Brutal HeXen - Beta 1

#16

Post by Lord_of_D: » Sun Dec 23, 2012 2:23 pm

arcade score and level up :D
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[id]Angel
 
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RE: Brutal HeXen - Beta 1

#17

Post by [id]Angel » Mon Dec 24, 2012 4:27 pm

Next is gonna be BrutalStrife, BrutalHacx, BrutalHarmony, BrutalChexQuest, And even Brutal Megaman 8 Bit Deathmatch
Oh and dont forget about BrutalHeretic
Last edited by [id]Angel on Mon Dec 24, 2012 4:28 pm, edited 1 time in total.
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RE: Brutal HeXen - Beta 1

#18

Post by Lord_of_D: » Mon Dec 24, 2012 6:38 pm

[id]Angel wrote: Next is gonna be BrutalStrife, BrutalHacx, BrutalHarmony, BrutalChexQuest, And even Brutal Megaman 8 Bit Deathmatch
Oh and dont forget about BrutalHeretic
doubt it, maybe hacx, but the rest hasnt that style like for adding "brutalities"
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RE: Brutal HeXen - Beta 1

#19

Post by customizer » Fri Jan 04, 2013 12:32 am

I just registered to thank everyone involved with the Brutal family of mods, but most notably Brutal Hexen. Both Heretic and Hexen are my favorite FPS games of all times and I kept hoping for something along the lines of Brutal Doom would be done for them.

If I may, I'd like to suggest something, but before doing that I'm going to explain why...

Hexen has wonderful level design overall, but one of its fatal flaws when compared to Heretic or Doom is the lack of variation. Now, I'm not positively sure wether or not the textures and music have anything to do with it (very likely) BUT, one thing I'm 100% sure of is that the same monsters over and over get really boring really fast.

So here's my suggestion: make it so certain Hexen creatures get randomly-replaced by Heretic enemies and vice-versa, no, not all the time, I mean instead of facing 8 Chaos Serpents you could face 5 Weredragons and 3 Chaos Serpents for example. Plus, I see one of the project goals is to make Brutal Hexen Heretic-compatible and it's logical story-wise too since Korax and D'Sparil are both Serpent Riders.

I don't mean EVERY monster (no matter how insanely cool Iron Liches are, they wouldn't fit Hexen well, nor would the Death Wyvern fit Heretic). Here's what I have in mind:

Disciples of D'Sparil = Dark Bishops
Weredragons = (Brown) Chaos Serpents
(Ghost) Undead Warriors and/or Ophidians = Slaughtaurs
Saberclaws = Centaurs
(Fire) Gargoyles = Afrits
Golems (maybe even Nitro Golems?) = Ettins

EDIT: oh and one more thing, I cannot wait to see what you're doing with Daedolon! the mage is my favorite class.
Last edited by customizer on Fri Jan 04, 2013 12:35 am, edited 1 time in total.

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Aqua Kitty
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RE: Brutal HeXen - Beta 1

#20

Post by Aqua Kitty » Sat Jan 05, 2013 3:42 am

After all the Zdoom brutality, we should go where no man has gone before: Brutal Quake!
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

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