Brutal Doom V018
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Found another bug: If the dripping blood actor is crushed under a door, it freezes.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Sarge, got a suggestion. When you kick you can't move, right? In flying kick should be the same thing, because, you can run alot faster (Jump + Q...), that makes the kick "overpowred" and make the normal obsolete.
EDIT: Meanwhile in my house.
I found a bug. I reported it some time back, but, you should't remember. Well here is, when you explode a imp with rocket launcher/granade launcher/barrel/BFG10K, make the imp drop humans arms (Sargent or zombie ones), the right is the brown imp one. (Not racist at all. Don't take it wrong.)
EDIT: Meanwhile in my house.
I found a bug. I reported it some time back, but, you should't remember. Well here is, when you explode a imp with rocket launcher/granade launcher/barrel/BFG10K, make the imp drop humans arms (Sargent or zombie ones), the right is the brown imp one. (Not racist at all. Don't take it wrong.)
Last edited by Hellish on Fri Jun 15, 2012 10:15 pm, edited 1 time in total.
WAT THE FOCK ??!!11?1?1eLEven *Dubstep dramatization*
My secret to be badass:
My secret to be badass:
Spoiler: Click here! (Open)
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RE: Brutal Doom V016b - Now with Cruelty Achievements
I Found Some Bugs
1 - When You Kill Enemies Near The Edge The Blood Will Be Standing On It
http://desmond.imageshack.us/Himg213/sc ... es=landing
2 - Cocademon,Former Human & Former Human Sergeant Have Purple Eyes When You Do Fatalities (If Marine Wears Purple Costume)
http://desmond.imageshack.us/Himg577/sc ... es=landing
http://desmond.imageshack.us/Himg401/sc ... es=landing
http://desmond.imageshack.us/Himg135/sc ... es=landing
3 - Hell Knight & Baron of Hell Has Plasma Balls When You Do Fatalities (If Marine Wears Purple Costume)
http://desmond.imageshack.us/Himg818/sc ... es=landing
http://desmond.imageshack.us/Himg29/sca ... es=landing
NOTE: If You Change Colors of Marine's Costume You Will See Different Colors of Eyes and Plasma Balls
1 - When You Kill Enemies Near The Edge The Blood Will Be Standing On It
http://desmond.imageshack.us/Himg213/sc ... es=landing
2 - Cocademon,Former Human & Former Human Sergeant Have Purple Eyes When You Do Fatalities (If Marine Wears Purple Costume)
http://desmond.imageshack.us/Himg577/sc ... es=landing
http://desmond.imageshack.us/Himg401/sc ... es=landing
http://desmond.imageshack.us/Himg135/sc ... es=landing
3 - Hell Knight & Baron of Hell Has Plasma Balls When You Do Fatalities (If Marine Wears Purple Costume)
http://desmond.imageshack.us/Himg818/sc ... es=landing
http://desmond.imageshack.us/Himg29/sca ... es=landing
NOTE: If You Change Colors of Marine's Costume You Will See Different Colors of Eyes and Plasma Balls
Last edited by shadow of darkness on Sat Jun 16, 2012 9:35 am, edited 1 time in total.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
All of those bugs has been reported before, dozens of times. The Baron and Knight has had to have their blood changed to red instead of green because of the player's colour during executions.shadow of darkness wrote: I Found Some Bugs
1 - When You Kill Enemies Near The Edge The Blood Will Be Standing On It
http://desmond.imageshack.us/Himg213/sc ... es=landing
2 - Cocademon,Former Human & Former Human Sergeant Have Purple Eyes When You Do Fatalities (If Marine Wears Purple Costume)
http://desmond.imageshack.us/Himg577/sc ... es=landing
http://desmond.imageshack.us/Himg401/sc ... es=landing
http://desmond.imageshack.us/Himg135/sc ... es=landing
3 - Hell Knight & Baron of Hell Has Plasma Balls When You Do Fatalities (If Marine Wears Purple Costume)
http://desmond.imageshack.us/Himg818/sc ... es=landing
http://desmond.imageshack.us/Himg29/sca ... es=landing
NOTE: If You Change Colors of Marine's Costume You Will See Different Colors of Eyes and Plasma Balls
Anyway, I've made a custom version of v16b which changes Doomguy's voice to Caleb's voice. The other changes include:
-The Cruelty message is now fixed, it now says "Awarded" instead of "Awared".
-You can now kick while holding a ST weapon.
Credit to Thief666 for some of Caleb's taunts.
Link: http://www.mediafire.com/?myxpbfcbm377bg3
BUG:
The Juggernaut seems buggy, Captured something really weird:
The [video] tag is deprecated, please use the [media] tag
This happened out of nowhere when I was simply fighting him.EDIT: Damn, put it on private. Hopefully it works now.
Last edited by Southpark2010 on Mon Jun 18, 2012 6:31 am, edited 1 time in total.
RE: Brutal Doom V016b - Now with Cruelty Achievements
The video is private, did you mean unlisted?
RE: Brutal Doom V016b - Now with Cruelty Achievements
Why haven't I played this before? Crazy mod. I love it. Always been a fan of the levels of ridiculous amount of bloodshed this mod gives.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Southpark2010:
Can you tell me where in the original pk3-file you changed "Awared" to "Awarded"? I have SlumpEd and want to know how and what file to edit?
Thx
Can you tell me where in the original pk3-file you changed "Awared" to "Awarded"? I have SlumpEd and want to know how and what file to edit?
Thx
Last edited by Magnum50 on Tue Jun 19, 2012 1:22 pm, edited 1 time in total.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Id love to see some BrutalDoom CTF (Original Brutal CTF Map Pack included).
Only thing I have a problem with is how some time I get graphic lag from having some much gore going at time.
Other than that, I love what you guys got going.
Only thing I have a problem with is how some time I get graphic lag from having some much gore going at time.
Other than that, I love what you guys got going.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
The code is located in the "HEALTH" lump.Magnum50 wrote: Southpark2010:
Can you tell me where in the original pk3-file you changed "Awared" to "Awarded"? I have SlumpEd and want to know how and what file to edit?
Thx
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Well, the flying kick is something suposed to be used.. you know.. while jumping forward :PHellish wrote: Sarge, got a suggestion. When you kick you can't move, right? In flying kick should be the same thing, because, you can run alot faster (Jump + Q...), that makes the kick "overpowred" and make the normal obsolete.
I never noticed it. Thanks.I found a bug. I reported it some time back, but, you should't remember. Well here is, when you explode a imp with rocket launcher/granade launcher/barrel/BFG10K, make the imp drop humans arms (Sargent or zombie ones), the right is the brown imp one. (Not racist at all. Don't take it wrong.)
These bugs are unfixable due the nature of the Doom engine.shadow of darkness wrote: I Found Some Bugs
1 - When You Kill Enemies Near The Edge The Blood Will Be Standing On It
http://desmond.imageshack.us/Himg213/sc ... es=landing
2 - Cocademon,Former Human & Former Human Sergeant Have Purple Eyes When You Do Fatalities (If Marine Wears Purple Costume)
http://desmond.imageshack.us/Himg577/sc ... es=landing
http://desmond.imageshack.us/Himg401/sc ... es=landing
http://desmond.imageshack.us/Himg135/sc ... es=landing
3 - Hell Knight & Baron of Hell Has Plasma Balls When You Do Fatalities (If Marine Wears Purple Costume)
http://desmond.imageshack.us/Himg818/sc ... es=landing
http://desmond.imageshack.us/Himg29/sca ... es=landing
NOTE: If You Change Colors of Marine's Costume You Will See Different Colors of Eyes and Plasma Balls
I think I need to redo the whole Juggernaut scripts.Southpark2010 wrote: BUG:
The Juggernaut seems buggy, Captured something really weird:The [video] tag is deprecated, please use the [media] tagThis happened out of nowhere when I was simply fighting him.
EDIT: Damn, put it on private. Hopefully it works now.
There is a patch that makes the gore vanish after some time. It is hosted on Boko's server. I need to ask him about it later and post a download link in OP later.Shoggy wrote: Id love to see some BrutalDoom CTF (Original Brutal CTF Map Pack included).
Only thing I have a problem with is how some time I get graphic lag from having some much gore going at time.
Other than that, I love what you guys got going.
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- Location: Hell
RE: Brutal Doom V016b - Now with Cruelty Achievements
Okay but think about it this way, the normal kick stops you from moving but has a fair amount of damage but the flying kick allows you to get some speed, the kick hurls you forward, does 3x the damage and allows you to keep your speed. But for me, the normal kick seems obsolete in comparison to the flying kick.Sergeant_Mark_IV wrote:Well, the flying kick is something suposed to be used.. you know.. while jumping forward :PHellish wrote: Sarge, got a suggestion. When you kick you can't move, right? In flying kick should be the same thing, because, you can run alot faster (Jump + Q...), that makes the kick "overpowred" and make the normal obsolete.
Last edited by Southpark2010 on Tue Jun 19, 2012 8:10 pm, edited 1 time in total.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Baah, i must be blind!Southpark2010 wrote:The code is located in the "HEALTH" lump.Magnum50 wrote: Southpark2010:
Can you tell me where in the original pk3-file you changed "Awared" to "Awarded"? I have SlumpEd and want to know how and what file to edit?
Thx
I looked so many times in all ( ? ) "textfiles"!
Anyway, thx!
Last edited by Magnum50 on Tue Jun 19, 2012 10:30 pm, edited 1 time in total.
RE: Brutal Doom V016b - Now with Cruelty Achievements
Does anyone know where the cyberdemon projectile is in the PK3? It's certainly not in the CYBERDEMON lump.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Should be in the "EXPLOSIV" lump.Mr. Chris wrote: Does anyone know where the cyberdemon projectile is in the PK3? It's certainly not in the CYBERDEMON lump.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
You know... I still consider jumping ENTIRELY illegal in Doom, so I never jump, I don't even have a button assigned to it. I only use the flying kick when falling off ledges (it does the flying kick while kicking in fall) so there's only a couple of situations where I can use that flying kick. Doesn't feel over powered at all when used like this.Southpark2010 wrote:Okay but think about it this way, the normal kick stops you from moving but has a fair amount of damage but the flying kick allows you to get some speed, the kick hurls you forward, does 3x the damage and allows you to keep your speed. But for me, the normal kick seems obsolete in comparison to the flying kick.Sergeant_Mark_IV wrote:Well, the flying kick is something suposed to be used.. you know.. while jumping forward :PHellish wrote: Sarge, got a suggestion. When you kick you can't move, right? In flying kick should be the same thing, because, you can run alot faster (Jump + Q...), that makes the kick "overpowred" and make the normal obsolete.
I also never duck. I consider it illegal too. Plus, when you duck in Brutal Doom, it's almost impossible for zombies and shotgun guys to hit you when they shoot. I consider it... Cheating. Kinda.
Last edited by AngelAbove on Thu Jun 21, 2012 8:14 pm, edited 1 time in total.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Suggestions:
- Could there be small blood splashes when running over pools of blood?
- Since we now have monsters executing monsters, why don't we add monsters executing captured marines? Since many monsters end up finishing them with an melee attack.
- We should be able execute ally's while they're running around.
I also captured another Juggernaut bug, this time while playing Alpha/Delta:
- Could there be small blood splashes when running over pools of blood?
- Since we now have monsters executing monsters, why don't we add monsters executing captured marines? Since many monsters end up finishing them with an melee attack.
- We should be able execute ally's while they're running around.
I also captured another Juggernaut bug, this time while playing Alpha/Delta:
The [video] tag is deprecated, please use the [media] tag
Also, has anybody seen one crawling Shotgunner? I have yet to see one of them.
Last edited by Southpark2010 on Mon Jun 25, 2012 6:31 pm, edited 1 time in total.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Juggernaut Minigun need damage buff. Can that walk over give to Spider Mastermind too like Juggernaut have. :p
RE: Brutal Doom V016b - Now with Cruelty Achievements
The [video] tag is deprecated, please use the [media] tag
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Nice. Should make head legs and arms last forever. So you can playing with them longer. If you damage them too much. They only left blood.
Last edited by PaskaTykki on Tue Jun 26, 2012 6:00 am, edited 1 time in total.
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RE: Brutal Doom V016b - Now with Cruelty Achievements
Is it me, or is there less bloodpools now?