Brutal Doom V018

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Southpark2010
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#41

Post by Southpark2010 » Thu Jun 14, 2012 9:15 pm

Found another bug: If the dripping blood actor is crushed under a door, it freezes.
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Hellish
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#42

Post by Hellish » Fri Jun 15, 2012 10:08 pm

Sarge, got a suggestion. When you kick you can't move, right? In flying kick should be the same thing, because, you can run alot faster (Jump + Q...), that makes the kick "overpowred" and make the normal obsolete.



EDIT: Meanwhile in my house.


I found a bug. I reported it some time back, but, you should't remember. Well here is, when you explode a imp with rocket launcher/granade launcher/barrel/BFG10K, make the imp drop humans arms (Sargent or zombie ones), the right is the brown imp one. (Not racist at all. Don't take it wrong.)
Last edited by Hellish on Fri Jun 15, 2012 10:15 pm, edited 1 time in total.
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shadow of darkness
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#43

Post by shadow of darkness » Sat Jun 16, 2012 1:30 am

I Found Some Bugs

1 - When You Kill Enemies Near The Edge The Blood Will Be Standing On It

http://desmond.imageshack.us/Himg213/sc ... es=landing


2 - Cocademon,Former Human & Former Human Sergeant Have Purple Eyes When You Do Fatalities (If Marine Wears Purple Costume)

http://desmond.imageshack.us/Himg577/sc ... es=landing

http://desmond.imageshack.us/Himg401/sc ... es=landing

http://desmond.imageshack.us/Himg135/sc ... es=landing


3 - Hell Knight & Baron of Hell Has Plasma Balls When You Do Fatalities (If Marine Wears Purple Costume)

http://desmond.imageshack.us/Himg818/sc ... es=landing


http://desmond.imageshack.us/Himg29/sca ... es=landing


NOTE: If You Change Colors of Marine's Costume You Will See Different Colors of Eyes and Plasma Balls
Last edited by shadow of darkness on Sat Jun 16, 2012 9:35 am, edited 1 time in total.

Southpark2010
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#44

Post by Southpark2010 » Sat Jun 16, 2012 10:35 am

shadow of darkness wrote: I Found Some Bugs

1 - When You Kill Enemies Near The Edge The Blood Will Be Standing On It

http://desmond.imageshack.us/Himg213/sc ... es=landing


2 - Cocademon,Former Human & Former Human Sergeant Have Purple Eyes When You Do Fatalities (If Marine Wears Purple Costume)

http://desmond.imageshack.us/Himg577/sc ... es=landing

http://desmond.imageshack.us/Himg401/sc ... es=landing

http://desmond.imageshack.us/Himg135/sc ... es=landing


3 - Hell Knight & Baron of Hell Has Plasma Balls When You Do Fatalities (If Marine Wears Purple Costume)

http://desmond.imageshack.us/Himg818/sc ... es=landing


http://desmond.imageshack.us/Himg29/sca ... es=landing


NOTE: If You Change Colors of Marine's Costume You Will See Different Colors of Eyes and Plasma Balls
All of those bugs has been reported before, dozens of times. The Baron and Knight has had to have their blood changed to red instead of green because of the player's colour during executions.

Anyway, I've made a custom version of v16b which changes Doomguy's voice to Caleb's voice. The other changes include:
-The Cruelty message is now fixed, it now says "Awarded" instead of "Awared".
-You can now kick while holding a ST weapon.
Credit to Thief666 for some of Caleb's taunts.
Link: http://www.mediafire.com/?myxpbfcbm377bg3

BUG:
The Juggernaut seems buggy, Captured something really weird:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
This happened out of nowhere when I was simply fighting him.
EDIT: Damn, put it on private. Hopefully it works now.
Last edited by Southpark2010 on Mon Jun 18, 2012 6:31 am, edited 1 time in total.
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Mr. Chris
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#45

Post by Mr. Chris » Mon Jun 18, 2012 12:40 am

The video is private, did you mean unlisted?

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Xenaero
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#46

Post by Xenaero » Mon Jun 18, 2012 5:34 am

Why haven't I played this before? Crazy mod. I love it. Always been a fan of the levels of ridiculous amount of bloodshed this mod gives.

Magnum50
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#47

Post by Magnum50 » Tue Jun 19, 2012 1:19 pm

Southpark2010:

Can you tell me where in the original pk3-file you changed "Awared" to "Awarded"? I have SlumpEd and want to know how and what file to edit?

Thx
Last edited by Magnum50 on Tue Jun 19, 2012 1:22 pm, edited 1 time in total.

Shoggy
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#48

Post by Shoggy » Tue Jun 19, 2012 1:23 pm

Id love to see some BrutalDoom CTF (Original Brutal CTF Map Pack included).
Only thing I have a problem with is how some time I get graphic lag from having some much gore going at time.
Other than that, I love what you guys got going.

Southpark2010
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#49

Post by Southpark2010 » Tue Jun 19, 2012 2:52 pm

Magnum50 wrote: Southpark2010:

Can you tell me where in the original pk3-file you changed "Awared" to "Awarded"? I have SlumpEd and want to know how and what file to edit?

Thx
The code is located in the "HEALTH" lump.
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Sergeant_Mark_IV
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#50

Post by Sergeant_Mark_IV » Tue Jun 19, 2012 7:12 pm

Hellish wrote: Sarge, got a suggestion. When you kick you can't move, right? In flying kick should be the same thing, because, you can run alot faster (Jump + Q...), that makes the kick "overpowred" and make the normal obsolete.
Well, the flying kick is something suposed to be used.. you know.. while jumping forward :P
I found a bug. I reported it some time back, but, you should't remember. Well here is, when you explode a imp with rocket launcher/granade launcher/barrel/BFG10K, make the imp drop humans arms (Sargent or zombie ones), the right is the brown imp one. (Not racist at all. Don't take it wrong.)
I never noticed it. Thanks.

shadow of darkness wrote: I Found Some Bugs

1 - When You Kill Enemies Near The Edge The Blood Will Be Standing On It

http://desmond.imageshack.us/Himg213/sc ... es=landing


2 - Cocademon,Former Human & Former Human Sergeant Have Purple Eyes When You Do Fatalities (If Marine Wears Purple Costume)

http://desmond.imageshack.us/Himg577/sc ... es=landing

http://desmond.imageshack.us/Himg401/sc ... es=landing

http://desmond.imageshack.us/Himg135/sc ... es=landing


3 - Hell Knight & Baron of Hell Has Plasma Balls When You Do Fatalities (If Marine Wears Purple Costume)

http://desmond.imageshack.us/Himg818/sc ... es=landing


http://desmond.imageshack.us/Himg29/sca ... es=landing


NOTE: If You Change Colors of Marine's Costume You Will See Different Colors of Eyes and Plasma Balls
These bugs are unfixable due the nature of the Doom engine.

Southpark2010 wrote: BUG:
The Juggernaut seems buggy, Captured something really weird:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
This happened out of nowhere when I was simply fighting him.
EDIT: Damn, put it on private. Hopefully it works now.
I think I need to redo the whole Juggernaut scripts.

Shoggy wrote: Id love to see some BrutalDoom CTF (Original Brutal CTF Map Pack included).
Only thing I have a problem with is how some time I get graphic lag from having some much gore going at time.
Other than that, I love what you guys got going.
There is a patch that makes the gore vanish after some time. It is hosted on Boko's server. I need to ask him about it later and post a download link in OP later.

Southpark2010
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#51

Post by Southpark2010 » Tue Jun 19, 2012 7:50 pm

Sergeant_Mark_IV wrote:
Hellish wrote: Sarge, got a suggestion. When you kick you can't move, right? In flying kick should be the same thing, because, you can run alot faster (Jump + Q...), that makes the kick "overpowred" and make the normal obsolete.
Well, the flying kick is something suposed to be used.. you know.. while jumping forward :P
Okay but think about it this way, the normal kick stops you from moving but has a fair amount of damage but the flying kick allows you to get some speed, the kick hurls you forward, does 3x the damage and allows you to keep your speed. But for me, the normal kick seems obsolete in comparison to the flying kick.
Last edited by Southpark2010 on Tue Jun 19, 2012 8:10 pm, edited 1 time in total.
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Magnum50
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#52

Post by Magnum50 » Tue Jun 19, 2012 10:30 pm

Southpark2010 wrote:
Magnum50 wrote: Southpark2010:

Can you tell me where in the original pk3-file you changed "Awared" to "Awarded"? I have SlumpEd and want to know how and what file to edit?

Thx
The code is located in the "HEALTH" lump.
Baah, i must be blind!

I looked so many times in all ( ? ) "textfiles"!

Anyway, thx!
Last edited by Magnum50 on Tue Jun 19, 2012 10:30 pm, edited 1 time in total.

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Mr. Chris
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#53

Post by Mr. Chris » Wed Jun 20, 2012 11:21 pm

Does anyone know where the cyberdemon projectile is in the PK3? It's certainly not in the CYBERDEMON lump.

Southpark2010
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#54

Post by Southpark2010 » Thu Jun 21, 2012 5:55 am

Mr. Chris wrote: Does anyone know where the cyberdemon projectile is in the PK3? It's certainly not in the CYBERDEMON lump.
Should be in the "EXPLOSIV" lump.
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AngelAbove
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#55

Post by AngelAbove » Thu Jun 21, 2012 8:11 pm

Southpark2010 wrote:
Sergeant_Mark_IV wrote:
Hellish wrote: Sarge, got a suggestion. When you kick you can't move, right? In flying kick should be the same thing, because, you can run alot faster (Jump + Q...), that makes the kick "overpowred" and make the normal obsolete.
Well, the flying kick is something suposed to be used.. you know.. while jumping forward :P
Okay but think about it this way, the normal kick stops you from moving but has a fair amount of damage but the flying kick allows you to get some speed, the kick hurls you forward, does 3x the damage and allows you to keep your speed. But for me, the normal kick seems obsolete in comparison to the flying kick.
You know... I still consider jumping ENTIRELY illegal in Doom, so I never jump, I don't even have a button assigned to it. I only use the flying kick when falling off ledges (it does the flying kick while kicking in fall) so there's only a couple of situations where I can use that flying kick. Doesn't feel over powered at all when used like this.

I also never duck. I consider it illegal too. Plus, when you duck in Brutal Doom, it's almost impossible for zombies and shotgun guys to hit you when they shoot. I consider it... Cheating. Kinda.
Last edited by AngelAbove on Thu Jun 21, 2012 8:14 pm, edited 1 time in total.

Southpark2010
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#56

Post by Southpark2010 » Sat Jun 23, 2012 12:03 pm

Suggestions:
- Could there be small blood splashes when running over pools of blood?
- Since we now have monsters executing monsters, why don't we add monsters executing captured marines? Since many monsters end up finishing them with an melee attack.
- We should be able execute ally's while they're running around.
I also captured another Juggernaut bug, this time while playing Alpha/Delta:
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Also, has anybody seen one crawling Shotgunner? I have yet to see one of them.
Last edited by Southpark2010 on Mon Jun 25, 2012 6:31 pm, edited 1 time in total.
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PaskaTykki
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#57

Post by PaskaTykki » Mon Jun 25, 2012 7:10 pm

Juggernaut Minigun need damage buff. Can that walk over give to Spider Mastermind too like Juggernaut have. :p

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Mr. Chris
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#58

Post by Mr. Chris » Tue Jun 26, 2012 5:36 am

phpBB [video]
The [video] tag is deprecated, please use the [media] tag

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#59

Post by PaskaTykki » Tue Jun 26, 2012 5:58 am

Nice. Should make head legs and arms last forever. So you can playing with them longer. :biggrin: If you damage them too much. They only left blood.
Last edited by PaskaTykki on Tue Jun 26, 2012 6:00 am, edited 1 time in total.

Southpark2010
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#60

Post by Southpark2010 » Tue Jun 26, 2012 6:07 am

Is it me, or is there less bloodpools now?
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