Brutal Doom V018

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Mr. Chris
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#21

Post by Mr. Chris » Mon Jun 11, 2012 2:55 pm

Southpark2010 wrote: Had a idea: When you have a barrel, what if when you press alt-fire at an enemy like if you drop a barrel where a small enemy is standing, you'll do a different execution where you knock down the enemy with your barrel, then you pour the acid all over the enemy, letting him burn and melt.
I always figured the barrels had some sort of volatile fuel in them, not acid.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#22

Post by AngelAbove » Mon Jun 11, 2012 4:16 pm

Sgt Dopey wrote: V16 looks pretty cool the only thing that I disliked was the new sounds for the zombies, somehow they just don't sound good to me
I agree, I don't think the new sounds for monsters are that good. Many of them they talk with Shogo-like voices!

But for the most part, Sarge, this mod's truly awesome and made me play all my Doom games all over again.
Mr. Chris wrote:
Southpark2010 wrote: Had a idea: When you have a barrel, what if when you press alt-fire at an enemy like if you drop a barrel where a small enemy is standing, you'll do a different execution where you knock down the enemy with your barrel, then you pour the acid all over the enemy, letting him burn and melt.
I always figured the barrels had some sort of volatile fuel in them, not acid.
Guess we're all right! "Scattered around the base are drums containing fuel, toxic waste, or some other volatile substance." -id software ;)
Last edited by AngelAbove on Mon Jun 11, 2012 4:27 pm, edited 1 time in total.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#23

Post by Hellish » Mon Jun 11, 2012 5:06 pm

What about achievements, like ZH or something like that?
Example: "Kill 10 imps with headshot"
"Kill a cyberdemon with SSG/Rifle"
"Kill 10 enemies with a single rocket/granade shot"....or something like that, more harder, for make players want to play more and more and mo.... Anyway, just a idead i have 10 mins ago.
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#24

Post by darkhaven3 » Tue Jun 12, 2012 4:05 pm

Image

Why is doomguy wearing two sets of gloves

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#25

Post by Shoggy » Tue Jun 12, 2012 4:07 pm

dope mod man, would this also have its own unique hud as well?

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#26

Post by Hellish » Tue Jun 12, 2012 6:38 pm

Shoggy wrote: dope mod man, would this also have its own unique hud as well?
Hm, i allways thinked this, but, there's alot of custom huds out there, if you look well, you gonna find alot of cool ones. And, alot of people, like the original one.
darkhaven3 wrote:Why is doomguy wearing two sets of gloves
Another glove? No. It's just a old version of DooMGuy hands. Now it's polished, they was just.... "Fatty". But meh... Now it have "real" fingers.
Last edited by Hellish on Tue Jun 12, 2012 7:40 pm, edited 1 time in total.
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Southpark2010
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#27

Post by Southpark2010 » Tue Jun 12, 2012 7:30 pm

Hellish wrote:
darkhaven3 wrote:Why is doomguy wearing two sets of gloves
Another glove? No. It's just a old version of DooMGuy hands. Now it's polished, they was just.... "Fatty". But meh... Now it have "real" fingers.
Well, Doomguy should at least show fingernails. The hands from V15a looked more like real hands. The current shotgun has now been reverted back to the Shotgun from V14.
Spoiler: V15a (Open)
Image
Spoiler: V16b (Open)
Image
Shoggy wrote: dope mod man, would this also have its own unique hud as well?
Well, Sarge did make NewschoolClassicHUD.wad. It seems to work really well. It's what I've been using with BD.
Last edited by Southpark2010 on Tue Jun 12, 2012 7:33 pm, edited 1 time in total.
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#28

Post by PaskaTykki » Tue Jun 12, 2012 8:37 pm

I post couple bugs with video. Rifle bug what i said earlie. If Rifle have collected ammo 0 and you change weapon. Rifle magazine ammo vanish.

Burned Pinky can kill 2 time. My video what i post, 2 Pinky kill burned Pinky. When burned Pinky die, they still attack Burned Pinky like hes still alive, then Burned pinky die again. Weird :D Here video http://www.youtube.com/watch?v=kYc88xdK ... e=youtu.be

Suggestion: How about add explosion shraplens? They fly every direction fairly long distance and deal 10 damage per shraplen. Last sergeant_mark video you can hear footsteps sound. Why they are not newest Brutal doom versio? Did they bugged?

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#29

Post by shadow of darkness » Wed Jun 13, 2012 7:30 am

good work! sergeant keep it up

i have some questions
1 - any plans for sniper & grenades ?
2 - will u release map packs soon ?

thanks
Last edited by shadow of darkness on Wed Jun 13, 2012 7:31 am, edited 1 time in total.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#30

Post by The Zombie Killer » Wed Jun 13, 2012 10:00 am

I'm loving those Cruelty Achievements sarge!
v016 is the best update yet, I can't wait for v017!
I haven't really found any bugs yet, but then again, I'm not the best at finding bugs. If I find any, I'll be sure to post them.
Great work on the update.

-TZK

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#31

Post by Southpark2010 » Wed Jun 13, 2012 3:33 pm

shadow of darkness wrote: good work! sergeant keep it up

i have some questions
1 - any plans for sniper & grenades ?
2 - will u release map packs soon ?

thanks
1 - That's why NoirSuccubus made the Brutal Arsenal. I think he still needs to register and create the thread again.
2 - Sarge also made a Map-pack, I think it was called Sinful Dimension. Somebody may need to correct me on that.
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#32

Post by Hellish » Wed Jun 13, 2012 4:53 pm

Southpark2010 wrote:
shadow of darkness wrote: good work! sergeant keep it up

i have some questions
1 - any plans for sniper & grenades ?
2 - will u release map packs soon ?

thanks
1 - That's why NoirSuccubus made the Brutal Arsenal. I think he still needs to register and create the thread again.
2 - Sarge also made a Map-pack, I think it was called Sinful Dimension. Somebody may need to correct me on that.
You're right it's sinful dimension.
WAT THE FOCK :v: ??!!11?1?1eLEven *Dubstep dramatization*
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#33

Post by shadow of darkness » Wed Jun 13, 2012 7:13 pm

Southpark2010 wrote:
shadow of darkness wrote: good work! sergeant keep it up

i have some questions
1 - any plans for sniper & grenades ?
2 - will u release map packs soon ?

thanks
1 - That's why NoirSuccubus made the Brutal Arsenal. I think he still needs to register and create the thread again.
2 - Sarge also made a Map-pack, I think it was called Sinful Dimension. Somebody may need to correct me on that.
thanks man but i mean map packs for Episode 1 from doom (E1M1,E1M2...etc)

Southpark2010
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#34

Post by Southpark2010 » Wed Jun 13, 2012 7:35 pm

shadow of darkness wrote:
Southpark2010 wrote:
shadow of darkness wrote: good work! sergeant keep it up

i have some questions
1 - any plans for sniper & grenades ?
2 - will u release map packs soon ?

thanks
1 - That's why NoirSuccubus made the Brutal Arsenal. I think he still needs to register and create the thread again.
2 - Sarge also made a Map-pack, I think it was called Sinful Dimension. Somebody may need to correct me on that.
thanks man but i mean map packs for Episode 1 from doom (E1M1,E1M2...etc)
Oh, well Mr. Chris made the Brutalized Map-packs for Doom 1 & 2.
http://forum.zdoom.org/viewtopic.php?f=19&t=32929
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Hellish
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#35

Post by Hellish » Wed Jun 13, 2012 7:41 pm

Sarge made one too (Look below), he said this:
"The map pack is a (still) unreleased revamp of Ultimate Doom maps made by me to add more detail to levels, and Doom 2 and Skulltag monsters and weapons. I will upload these maps soon as I get at least the entire Episode 1 done."

But meh... The brutalized map-pack is not like sarge one, it just add some areas and more monsters. The sarge one's uses the same areas. (Like a remake or a cover of a song.)

[spoiler]
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
[/spoiler]
WAT THE FOCK :v: ??!!11?1?1eLEven *Dubstep dramatization*
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#36

Post by Shoggy » Wed Jun 13, 2012 10:51 pm

shadow of darkness wrote:
Southpark2010 wrote:
shadow of darkness wrote: good work! sergeant keep it up

i have some questions
1 - any plans for sniper & grenades ?
2 - will u release map packs soon ?

thanks
1 - That's why NoirSuccubus made the Brutal Arsenal. I think he still needs to register and create the thread again.
2 - Sarge also made a Map-pack, I think it was called Sinful Dimension. Somebody may need to correct me on that.
thanks man but i mean map packs for Episode 1 from doom (E1M1,E1M2...etc)

is dat freddy in ur avy? :D

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Mr. Chris
 
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#37

Post by Mr. Chris » Thu Jun 14, 2012 2:24 pm

Southpark2010 wrote:
Oh, well Mr. Chris made the Brutalized Map-packs for Doom 1 & 2.
http://forum.zdoom.org/viewtopic.php?f=19&t=32929
Thanks for the plug :cool:

Anyhow, how does one fire up BD under Zandronum? Does one just load skulltag_data.pk3 alongside the BD pk3 so editing the pk3 to comment out stuff isn't needed?

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#38

Post by Southpark2010 » Thu Jun 14, 2012 4:08 pm

Mr. Chris wrote:
Southpark2010 wrote:
Oh, well Mr. Chris made the Brutalized Map-packs for Doom 1 & 2.
http://forum.zdoom.org/viewtopic.php?f=19&t=32929
Thanks for the plug :cool:

Anyhow, how does one fire up BD under Zandronum? Does one just load skulltag_data.pk3 alongside the BD pk3 so editing the pk3 to comment out stuff isn't needed?
Yep, Just load BD, Skulltag_Data (and anything else) with Zandronum. I guess editing is unneeded.
Bug: You can't perform a flying kick with the ST weapons selected.
Last edited by Southpark2010 on Thu Jun 14, 2012 4:33 pm, edited 1 time in total.
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RE: Brutal Doom V016b - Now with Cruelty Achievements

#39

Post by shadow of darkness » Thu Jun 14, 2012 4:59 pm

oh! thank u very much Southpark2010 its really good maps :biggrin:

Mr. Chris believe me you are EPIC DESIGNER :biggrin: :biggrin: :biggrin:


KEEP IT UP :wink:
Last edited by shadow of darkness on Thu Jun 14, 2012 5:00 pm, edited 1 time in total.

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RE: Brutal Doom V016b - Now with Cruelty Achievements

#40

Post by achtung » Thu Jun 14, 2012 8:52 pm

I updated wadhost to point to the new versions. The old versions have been moved.

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