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Beyond Reality!
Posted: Wed Nov 28, 2012 6:51 am
by Darsycho
I completely forgot to make a thread on this forum since about my wad, since it works with zandronum. =P
Anyways...
There is a dimension, a dimension full of nonsense and surrealism. It is a place where crates are out to kill you, and a place where logic jumps off a bridge. A journey into a wondrous land of ludicrosity, your next stop: Beyond Reality!
So what does this wad have to offer? Well...
- Explore super-green planets, planets made mostly out of crates, and a skyward club!
- Bizarre enemies: Winged crates armed with gatling guns and a fireball shooting cannon, flying doomguy heads, and living shish kebabs!
- Glorious music by Andrew Sega.
- Since all maps have most weapons placed in, every map can be played from pistol start. (It's a rough challenge though!)
Spoiler: Screenshots! (Open)
Spoiler: Screenshots! (Open)
The [video] tag is deprecated, please use the [media] tag
Spoiler: Credits (Open)
Realm667 for various items.
Agent Spork for some ROTT objects (Assuming he coded it.)
UnholyPimpin for some decorate stuff and some sounds
Mind Shear Software (In Pursuit of Greed) - For some sounds and sprites
Andrew Sega (a.k.a Necros) - Music (Most of which are slightly edited by me)
Vader - For the New HUD face, and the headless zombieman.
JoeyTD and Mike12 - Doomguy head rotation
CoTeCiO - HUD Graphics
Freedoom - Some graphics and sounds
Diodeus - Providing sprite rips from the game Eradicator No longer in beyond reality.
Twilight Frontier - For providing some sprites
Joel Huenink - Providing some sprites (The WAD "All Hell is Breaking Loose")
Anthony Galica and team - Providing some sprites and sounds (The WAD "Beyond Doom: The Apocalypse TC (an unfinished TC)")
Insomniac Games for the GoingCritical sound (Spyro the dragon, the very first one)
deathz0r - For the giant imp sounds (I got lazy, so I borrowed his sounds :P)
hacx for some sounds
DonaldDuck (zdoom forums) for the fist sprite.
Arch - Revenant fists burrowed from pirate doom
Skelegant - player sprite edits
Happy time circus 2 - cyberdemon head projectiles
vader - decybered mancubus (for megamind)
NEWEST VERSION: https://darsycho.itch.io/beyond-reality
Enjoy you happy people!
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Wed Nov 28, 2012 7:52 am
by Tux
played it in before when someone in irc said that it pretty much rapes his mind.
it raped mine, too.
is this a jokewad? anyway, good work, it gave me a laugh.
I sense a cacoaward ; )[/size]
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Wed Nov 28, 2012 10:19 am
by MrSetharoo
Are the guys in the barrels suppose to poke fun at MGS4? XD
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Wed Nov 28, 2012 4:00 pm
by one_Two
Very nice. I had such fun playing it and I can tell a lot of work has been put in. The many monsters monster was particularly nice.
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Wed Nov 28, 2012 4:45 pm
by Darsycho
MrSetharoo wrote:
Are the guys in the barrels suppose to poke fun at MGS4? XD
I never played any game of the series, so no.
Tux wrote:
is this a jokewad?
You decide. =P
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Wed Nov 28, 2012 4:55 pm
by Ænima
I already posted my praise over at this project's ZDoom thread, but I'll just restate that I love this wad and I've never seen anything quite like it.
The first time I played it, I was high as hell. The second time I played through it, I was 100% sober, but was still just as amazed/terrified/entertained as the first time. This is usually how I judge if albums are good, but lately I've been doing it with wads too. ;p
I still get lost on that ice level though. I have no idea where to go. Am I supposed to jump off one of the cliffs?
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Wed Nov 28, 2012 5:14 pm
by Darsycho
Ænima wrote:
I already posted my praise over at this project's ZDoom thread, but I'll just restate that I love this wad and I've never seen anything quite like it.
The first time I played it, I was high as hell. The second time I played through it, I was 100% sober, but was still just as amazed/terrified/entertained as the first time. This is usually how I judge if albums are good, but lately I've been doing it with wads too. ;p
I still get lost on that ice level though. I have no idea where to go. Am I supposed to jump off one of the cliffs?
Yes you're suppose to jump off the cliff.
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Wed Nov 28, 2012 5:17 pm
by Ænima
Jack101 wrote:
Ænima wrote:
I already posted my praise over at this project's ZDoom thread, but I'll just restate that I love this wad and I've never seen anything quite like it.
The first time I played it, I was high as hell. The second time I played through it, I was 100% sober, but was still just as amazed/terrified/entertained as the first time. This is usually how I judge if albums are good, but lately I've been doing it with wads too. ;p
I still get lost on that ice level though. I have no idea where to go. Am I supposed to jump off one of the cliffs?
Yes you're suppose to jump off the cliff.
Thanks. I wasn't sure. I spent like 15 minutes actually shimmying along on the ledges like Sam Fisher because I thought that jumping down would kill me. :S
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Mon Dec 17, 2012 12:54 am
by Darsycho
Hello, I just looked at my email I put on /idgames and noticed this.
Hi,
your WAD "Beyond Reality" causes all clients in multiplayer to freeze when somebody encounters the "randomguy" monster. I've already filed a bug report for this:
http://zandronum.com/tracker/view.php?id=1200
You may still wish to fix your WAD. I reckon that this will be easier and quicker than to wait for the bug to be resolved in Zandronum. I think that adding a one tick delay in See state would fix the problem but you'd have to test that to confirm.
Regards,
Zalewa
So I went ahead and made a patch for the time being.
Map06 is playable, though for some reason when i started a server and tested it, while the game runs fine, I notice this being spammed over and over in the admin control whatchamacallit:
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
The same thing happens with map14, any idea?
Here's the patch by the way:
http://www.mediafire.com/?va7k96l3k78swcz
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Mon Dec 17, 2012 6:55 pm
by Torr Samaho
Jack101 wrote:
Map06 is playable, though for some reason when i started a server and tested it, while the game runs fine, I notice this being spammed over and over in the admin control whatchamacallit:
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
NETWORK_AttenuationFloatToInt: Warning unknown attenuation value
Sounds like a Zandronum bug. Please report it at the tracker (if there is not ticket for this yet).
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Tue Dec 18, 2012 10:32 am
by thebestmlTBM
looks creepy, but fantastic.

RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Fri Nov 15, 2013 2:54 pm
by Darsycho
jack101: o hi enima
Aenima: howdy :D
Aenima: were you there when we played br for sns?
jack101: when was that?
Aenima: uh ... i think it was either last week or the week before
Aenima: last week probably
jack101: huh, i haven't noticed
Aenima: lol
jack101: then again i don't visit zan that much
Aenima: D:
Aenima: well it was pretty fun but it crashed the server a few times :/
jack101: mainly because br is like my only wad that can run on zan lol
Aenima: we never found the cause
jack101: lemme guess
jack101: around like
jack101: map02
jack101: or something
Aenima: i dont remember :X
jack101: because there were several bug fixes
Aenima: we ran the "final" version
jack101: like one monster would crash the server
jack101: if it's brfinal, it's broken
Aenima: :/
jack101: i had a new version up
Aenima: lol see you should have been there to tell us
jack101: ....which i never released on my zan thread
HI GUYS I FORGOT SOMETHING.
http://www.mediafire.com/download/9nlcd ... y_v1.3.zip
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Fri Nov 15, 2013 2:58 pm
by one_Two
It was Suns not SNS.
RE: Beyond Reality - Let's enter a world inside my brain!
Posted: Fri Nov 15, 2013 3:01 pm
by Ijon Tichy
I don't know who to blame for the crashes anymore. :(