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Doom Revolutions Alpha 1.0a released (Need mappers and spriters)

Posted: Fri Nov 23, 2012 7:46 am
by SpaceMarine
I was amazed by the mod Demon Eclispe. I thought of starting a project containing 25 maps.

Ideas planned:
1) 25 maps.
2) New monsters
3) New weapons and textures.
4) Marine sprites
5) SFX and sounds.
6) Cutscenes and on-screen messages.


Characteristics planned so far:
1) Gametype: Cooperative/Survival (Single Player is okay)
2) Format: UDMF.
3) Textures: Both original and custom.
4) Monsters: Custom
5) Weapons: Custom.
6) Marine sprites: We are going to have 5 different marine sprites as friendly monsters in the maps and 3 as classes

I am planning to speedmap this.

I will be on irc.zandronum.com channel #drm if you want to talk to me but I'm not there always. I maybe online from GMT +6:00 3:00 PM to 5:00 PM or on vacations: 12:00 PM to 4:00 PM and 9:00 PM to 12:00 AM. Holidays: 1:00 PM to 5:00 PM.

Even if you are a newbie mapper, you can join in. We'll correct the mistakes in your maps

Restrictions for weapon spriters:
*All weapons should be right-aligned or whatever that is called(like Quake 2).
*Do not make crazy weapons like a pistol shooting gold shards. Please no.
*Use original Doomguy sprites
*Make reloading sprites for each of 'em.


Map Slots: (If a slot is blank, then it is unassigned)
[spoiler]MAP01: SpaceMarine
MAP02: xrgman
MAP03: Haze
MAP04: Haze
MAP05: Haze
MAP06:
MAP07: Haze
MAP08: Haze/aguares
MAP09:
MAP10: Haze
MAP11: Stiff
MAP12:
MAP13: Bazooka
MAP14:
MAP15: StarKiller
MAP16: xrgman
MAP17:
MAP18:
MAP19:
MAP20: Stiff
MAP21:
MAP22:
MAP23:
MAP24:
MAP25: SpaceMarine[/spoiler]

If you do not know how to change level names, don't worry, I will do it for you.

EDIT: I'm planning to have many playable characters. They won't come in the Alpha version though. But I guess it will be cool.


The mod opening screen will be Doom Revolutions logo which will be coming soon.
MAP03 Beta photos:(Photo embedding failz. IDK why)
http://imageshack.us/photo/my-images/71 ... 11250.png/
http://imageshack.us/photo/my-images/19 ... 11250.png/


Some good marines...
http://imageshack.us/photo/my-images/56 ... medic.gif/
http://imageshack.us/photo/my-images/82 ... alops.gif/
http://imageshack.us/photo/my-images/27 ... mando.gif/
http://imageshack.us/photo/my-images/54 ... zooka.gif/

Members list
[spoiler]Members: (listed by join date) Red colored for resgined.
*[DeamonHectic]
*Stiff
*xrgman
*MasterofDuck
*SoulHarvester
*Haze
*one_Two
*TerroisSsT
*TiberiumSoul
*Doomwolf555
*The Endertainer
*StarKiller
*aguares
*Wortulka[/spoiler]

Doom Revolutions alpha, please forgive the buggy weapons. Here, I have put ripped monsters. If you want us to change them. We can. GLDEFS added

Get it here

Note: Use skulltag_data.pk3 and skulltag_actors.pk3 to run the mod with Zandronum

Short gameplay video
phpBB [video]
The [video] tag is deprecated, please use the [media] tag

RE: Doom Revolutions

Posted: Fri Nov 23, 2012 10:33 am
by mifu
Have you actauly done anything besides a resources mod?

Should really show some decent work such as one map atleast otherwise you may find getting people to help may be a hard task

RE: Doom Revolutions

Posted: Fri Nov 23, 2012 3:41 pm
by Ænima
SpaceMarine wrote: Note: I can't map and I'm a forum newbie. But a lot of ideas are in my mind.
If you have nothing more than ideas at this point, then you need to post -->here<-- instead of creating a project thread for something that may never happen.

No offence. And good luck on making this.

RE: Doom Revolutions

Posted: Fri Nov 23, 2012 4:20 pm
by Haze
We talked on IRC, ill take map03,04,05

RE: Doom Revolutions

Posted: Fri Nov 23, 2012 4:22 pm
by SpaceMarine
Haze wrote: We talked on IRC, ill take map03,04,05
Okay thank you

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Thu Nov 29, 2012 1:40 pm
by Ænima
I don't want to have to download and unzip your screenshots just to see them.

Upload them somewhere like ImageShack or PhotoBucket or TinyPic and embed them in your post using the image tags.

EDIT:

Code: Select all

[img]http://img255.imageshack.us/img255/9031/screenshotdoom201211250.png[/img]
Using ^that code in your post will give you this:
Spoiler: Image (Open)
Image
(i had to upload the pic to ImageShack.us first.)

Also, why did you make the torch translucent? That doesn't look very good all, IMO.

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Thu Nov 29, 2012 4:12 pm
by SpaceMarine
Ænima wrote: I don't want to have to download and unzip your screenshots just to see them.

Upload them somewhere like ImageShack or PhotoBucket or TinyPic and embed them in your post using the image tags.

EDIT:

Code: Select all

[img]http://img255.imageshack.us/img255/9031/screenshotdoom201211250.png[/img]
Using ^that code in your post will give you this:
Spoiler: Image (Open)
Image
(i had to upload the pic to ImageShack.us first)

THank you for your reply. I wont make that mistake anyomore
Ænima wrote:

Also, why did you make the torch translucent? That doesn't look very good all, IMO.
This map will be revamped

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Fri Nov 30, 2012 4:57 am
by nightshade94
This is the 4th time you posted this project, and you finally managed to post some pictures instead of labeling what the mod is. Congrats.

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Fri Nov 30, 2012 8:48 am
by SpaceMarine
nightshade94 wrote: This is the 4th time you posted this project, and you finally managed to post some pictures instead of labeling what the mod is. Congrats.
It was my mistake that i posted about this mod 3 or 2 months ago too quickly. It was my bad

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Sat Dec 01, 2012 7:14 am
by (BruiserHectic)
Spoiler: Image (Open)
Image

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Sat Dec 01, 2012 7:30 am
by (BruiserHectic)
Spoiler: Images (Open)
Image
Image
Image
undefined
Image
Image

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Sat Dec 01, 2012 7:43 am
by SpaceMarine
(BruiserHectic) wrote:
Spoiler: Images (Open)
Image
Image
Image
undefined
Image
Image
testing the Ultrademon against cyberdemons. The Ultrademon will be a boss

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Sat Dec 01, 2012 8:00 am
by (BruiserHectic)
Spoiler: Images (Open)
undefined
Image
undefined
undefined
Image
Image

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Sun Dec 02, 2012 10:37 am
by Ænima
SpaceMarine wrote: Reply please :)
SpaceMarine wrote: Reply please. :)
SpaceMarine wrote: Reply please :)
I hate to sound like I'm backseat moderating, but you should probably stop doing this. There's no need to make bumps like this, especially not 3 times in the same thread.

People will reply. Don't worry. Just be patient. ;)

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Mon Dec 03, 2012 6:09 am
by SpaceMarine
Ænima wrote:
SpaceMarine wrote: Reply please :)
SpaceMarine wrote: Reply please. :)
SpaceMarine wrote: Reply please :)
I hate to sound like I'm backseat moderating, but you should probably stop doing this. There's no need to make bumps like this, especially not 3 times in the same thread.

People will reply. Don't worry. Just be patient. ;)
K sorry thank you :)

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Mon Dec 03, 2012 6:52 am
by (BruiserHectic)
the pictures that i upload are the couple of monsters that i got from this wad

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Wed Dec 05, 2012 9:58 am
by SpaceMarine
PM me on IRC or PM on forums if you wanna join :)

RE: Doom Revolutions<------ Christmas maps planned!!!!

Posted: Thu Dec 06, 2012 9:33 am
by SpaceMarine
Resources link updated

RE: Doom Revolutions (Need mappers)

Posted: Sun Dec 09, 2012 4:33 pm
by BloodyAcid
I thank you for your invite, but I'll have to pass.

RE: Doom Revolutions (Need mappers)

Posted: Mon Dec 10, 2012 6:08 am
by SpaceMarine
People! Please join us and help us in finishing this!