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Posted: Thu Jun 07, 2012 3:16 pm
by Catastrophe
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RE: Stupid LMS Alpha 5
Posted: Thu Jun 07, 2012 3:33 pm
by Springy
Glad to see this is still going on. A barrel of laughs to play online. Shame that there aren't many servers hosting it.
RE: Stupid LMS Alpha 5
Posted: Thu Jun 07, 2012 4:39 pm
by Zakken
Whoa, 17 maps already? This is the best WAD ever.
RE: Stupid LMS Alpha 5
Posted: Fri Jun 08, 2012 12:40 am
by Slyfox
the "poison doughnut" idea I gave tosen is still my favorite map, that and the lava themed racing map.
RE: Stupid LMS Alpha 5
Posted: Sat Jun 09, 2012 12:57 pm
by Ivan
You guys should focus efforts on making this compatible with IoP, as together, they become one hell of a combo!
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Posted: Sat Jun 09, 2012 11:17 pm
by Catastrophe
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RE: Stupid LMS Alpha 5
Posted: Sat Jun 09, 2012 11:19 pm
by Ivan
Catastrophe wrote:
It is, the creator of IoP forces dmflags so, they have to fix it.
You guys could work together, can't you ? :P
Also,
Que bueno sombrero !
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Posted: Sat Jun 09, 2012 11:22 pm
by Catastrophe
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RE: Stupid LMS Alpha 5
Posted: Sat Jun 09, 2012 11:58 pm
by Hellish
Looking forward to play online.
Nice catastrophe. You ROX!
RE: Stupid LMS Alpha 5
Posted: Sun Jun 10, 2012 2:43 am
by achtung
Latest fix is in place catastrophe.
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Posted: Sun Jun 10, 2012 4:39 am
by Catastrophe
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RE: Stupid LMS Alpha 5 *FIX* 6/8/2012
Posted: Sun Jun 10, 2012 6:48 pm
by Klofkac
Code: Select all
script 752 (void) net
{
giveinventory("TopHatGiver", 1);
delay(1);
restart;
}
script 753 (void) net
{
giveinventory("NIGPLZgiver", 1);
delay(1);
restart;
}
script 754 (void) net
{
giveinventory("Sombrerogiver", 1);
delay(1);
restart;
}
script 755 (void) net
{
giveinventory("Fezgiver", 1);
delay(1);
restart;
}
script 756 (void)
{
giveinventory("turbangiver", 1);
delay(1);
restart;
}
script 757 (void) net
{
giveinventory("runescapegiver", 1);
delay(1);
restart;
}
script 758 (void) net
{
giveinventory("bunnyearsgiver", 1);
delay(1);
restart;
}
script 759 (void) net
{
giveinventory("demonhornsgiver", 1);
delay(1);
restart;
}
script 760 (void) net
{
giveinventory("HaloGiver", 1);
delay(1);
restart;
}
script 761 (void) net
{
giveinventory("Mariohatgiver", 1);
delay(1);
restart;
}
Isn't it too much scripts? I'd make it like this:
Code: Select all
str hatno[/*hat number?*/] = {"Hat1","Hat2"/*,...*/}
script 750 (int hatno) NET
{
if(hatno > /*max hat number here*/) terminate;
ACS_ExecuteAlways(751,0,hatno,0,0);
}
//ExecuteAlways for multiplayer stuff
script 751 (int hatno)
{
giveinventory(hats[hatno], 1);
delay(1);
restart;
}
//maybe?
script 752 (void) NET
{
HudMessage(s:"Hats:\n1-Hat1\n2-Hat2\netc";HUDMSG_FADEOUT,0,CR_WHITE,0.5,0.5,10.0);
}
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Posted: Sun Jun 10, 2012 8:11 pm
by Catastrophe
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Posted: Sun Jun 10, 2012 10:32 pm
by Catastrophe
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RE: Stupid LMS Alpha 5 *FIX* 6/8/2012
Posted: Tue Jun 12, 2012 12:32 pm
by ZzZombo
The old forum topic said that you asked people to submit monsters for your mod. I think I have such a monster that is suitable for it.
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Posted: Fri Jun 15, 2012 12:59 am
by Catastrophe
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RE: Stupid LMS Alpha 5 *FIX* 6/8/2012
Posted: Sat Jun 16, 2012 3:01 am
by ZzZombo
Done.
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Posted: Fri Jun 22, 2012 8:01 am
by Catastrophe
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RE: Stupid LMS Alpha 5 *FIX* 6/8/2012
Posted: Fri Jun 22, 2012 9:19 am
by ZzZombo
Uboa from ZH as a pet.
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Posted: Fri Jun 22, 2012 10:57 am
by Catastrophe
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