Zandronum Christmas Community Pack
RE: Zandronum Christmas Community Pack
uuhhh this is is already in the christmas pack
Watermelon wrote: Stall is notorious for his D.
For the best song you'll ever hear, click this linkLollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I DARE YOU
RE: Zandronum Christmas Community Pack
Oh. Sweet. I assumed it was just a decoration but that's cool too!Sicamore wrote: It's actually an entire monster I have from another wad made a long time ago. This is only the front frame.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Zandronum Christmas Community Pack
You're welcome Sicamore! If you want a particular map slot tell me.Sicamore wrote:Mapping project for christmas eh? Mind if I join into the fun :3
If anyone wants to, I can provide all the sprites, textures, weapons, monsters, music and any other general resources that have to do with the holiday season. Resources are my speciality, as I like to call it.
If you want to help me with the resource wad.... HERE you can find what I managed to build. It's dirty: some textures show up twice and it really needs to be cleaned out of all those duplicates, but I don't know how to do it.
Besides, there is one thing we need even more: Christmas monsters. See the previous page to find a detailed list of what's included and what not. I tried to turn them into Christmas versions by myself but spriting is something that it's just not for me; the best I could do is to recolor them. I'll take care of the mancubus anyway.
Whatever resource you will add be sure to add it as extra actor, so that if anyone wants to use -that- actor "you" replaced with another thing he/she can still use it.Ænima wrote:YESSicamore wrote:
I'm using this in my map. I'll write the DECORATE for it. I'll probably just inherit from one of the "hanging body" actors or something else that is blocking and hangs from the ceiling.
Also I'll post few screenies of my map later maybe.
RE: Zandronum Christmas Community Pack
I know, I know. I said that I was going to inherit from an existing actor (meaning make a new actor in DECORATE which behaves like an existing one but has different sprites). I'm not going to replace anything.Luke wrote:Whatever resource you will add be sure to add it as extra actor, so that if anyone wants to use -that- actor "you" replaced with another thing he/she can still use it.Ænima wrote:YESSicamore wrote:
I'm using this in my map. I'll write the DECORATE for it. I'll probably just inherit from one of the "hanging body" actors or something else that is blocking and hangs from the ceiling.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Zandronum Christmas Community Pack
Also I just noticed that the iced water falls use the same texture names of the slime fall. Expect a fix within one hour.Luke wrote: Roger!
I apologise for the inconvenience.
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Last edited by Luke on Wed Nov 28, 2012 5:58 pm, edited 1 time in total.
RE: Zandronum Christmas Community Pack
Might've joined to help you if I had some time.
Good luck with this, anyways.
Good luck with this, anyways.
RE: Zandronum Christmas Community Pack
Welcome back, Seesine! Where have you been?Seesine wrote: Might've joined to help you if I had some time.
Good luck with this, anyways.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Zandronum Christmas Community Pack
Let's see if I can work on this!
I like big puns and I can not lie.
RE: Zandronum Christmas Community Pack
HEY!
I would like to take slot 5 (Dont know why that number but .... )
I have an idea for my map
I would like to take slot 5 (Dont know why that number but .... )
I have an idea for my map
RE: Zandronum Christmas Community Pack
I meant to write a thing, then I changed my mind but I deleted my previous message already so... here there are three screenies of the map I'm building.Luke wrote: Welcome aboard Guardsoul!
Spoiler: 1920x1200px (Open)
Spoiler: 1920x1200px (Open)
Spoiler: 1920x1200px (Open)
I hope this will encourage new people to join this project.
RE: Zandronum Christmas Community Pack
Wow that shits on my map. Hows the water effect done, 3d floors?
Last edited by one_Two on Thu Nov 29, 2012 9:36 pm, edited 1 time in total.
RE: Zandronum Christmas Community Pack
3D Floors with additive translucency. I use the Bloom Effect as well. That might render the water so.... shiny!
- Sicamore
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RE: Zandronum Christmas Community Pack
Yo men! Merry x-mas and happy holidays!
I am sicamore, from the land of the snow. I will be taking care of the textures resource wad. Thank you luke for allowing me to take over this task.
For now, there will be ONE texture resource wad, which will contain only textures. For monsters and other actors, keep using the other resource. In doom builder, in turn, you will end up loading two resources to make your map: whatever the resource is for sprites, weapons and other things and the resource wad which i am compiling.
Once we reach a point where the monsters, items and music are all complete, we will compile everything into one major resource wad.
In order for me to do my job well, I will request the following things be done:
*If you are using high resolution textures, that is fine. However, you must make the TEXTURES lump in your map visible and have the code inside properly formatted as to avoid confusion. Also, don't forget to name the new patch and original picture unique names.
*Using brightmaps? They won't be added into the resource just yet, so hold tight for now if you have them in your map.
Thank you for your cooperation in this matter! Also, please remember, NO GRAPHICS, weapons or monsters come to me. Yet at least.
I am sicamore, from the land of the snow. I will be taking care of the textures resource wad. Thank you luke for allowing me to take over this task.
For now, there will be ONE texture resource wad, which will contain only textures. For monsters and other actors, keep using the other resource. In doom builder, in turn, you will end up loading two resources to make your map: whatever the resource is for sprites, weapons and other things and the resource wad which i am compiling.
Once we reach a point where the monsters, items and music are all complete, we will compile everything into one major resource wad.
In order for me to do my job well, I will request the following things be done:
- Once you have finished your map with custom textures, send it to me!
- Please do not send zips or rars with pictures. The reason I will not permit this is because this may cause confusion with lump names and how i convert the actual picture in slade3.
- call your textures something unique! Save me the effort of battling duplicate textures by naming your textures something like S_SM123 instead of something bland like ROCKS.
- I will add some of my own textures if i find any.
- I will try to update the resource as much as possible so mappers can get a wide array of textures.
*If you are using high resolution textures, that is fine. However, you must make the TEXTURES lump in your map visible and have the code inside properly formatted as to avoid confusion. Also, don't forget to name the new patch and original picture unique names.
*Using brightmaps? They won't be added into the resource just yet, so hold tight for now if you have them in your map.
Thank you for your cooperation in this matter! Also, please remember, NO GRAPHICS, weapons or monsters come to me. Yet at least.
Last edited by Sicamore on Thu Nov 29, 2012 11:54 pm, edited 1 time in total.
- Sicamore
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RE: Zandronum Christmas Community Pack
Also, give me a random slot. I have dug up a 6 year old wad i did some time ago and will remake it to be christmas themed.
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RE: Zandronum Christmas Community Pack
just trying to contribute. by making textures.
will post more.
Last edited by BobboTheClown on Fri Nov 30, 2012 12:59 pm, edited 1 time in total.
RE: Zandronum Christmas Community Pack
Make some gingerbread textures and my next map will be a giant gingerbread village!
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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- New User
- Posts: 13
- Joined: Wed Nov 21, 2012 1:50 pm
- Location: oregon
RE: Zandronum Christmas Community Pack
okie dokie will post a zip when i'm done. shouldn't take too long.
Last edited by BobboTheClown on Fri Nov 30, 2012 1:36 pm, edited 1 time in total.
RE: Zandronum Christmas Community Pack
I could use some trees to decorate the outdoor area as forests, if you can. :3
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RE: Zandronum Christmas Community Pack
k ill try doing some trees once i finish the gingerbread texture.
EDIT at 8:07 am: finished the gingerbread textures.
http://www.mediafire.com/?8hzt7k9el2deklf
EDIT at 8:07 am: finished the gingerbread textures.
http://www.mediafire.com/?8hzt7k9el2deklf
Last edited by BobboTheClown on Fri Nov 30, 2012 4:05 pm, edited 1 time in total.