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Zandronum Christmas Community Pack

Posted: Tue Nov 20, 2012 3:57 pm
by Luke
Long story short OP is a faggot and will not deliver.

RE: Zandronum Christmas Community Pack

Posted: Tue Nov 20, 2012 4:17 pm
by one_Two
Sure I would like to make a map, are you going to allot map numbers to people?

EDIT: I'll have map02 then please.

RE: Zandronum Christmas Community Pack

Posted: Tue Nov 20, 2012 4:29 pm
by Luke
one_Two wrote: Sure I would like to make a map, are you going to allot map numbers to people?
Yes, but it's not strictly needed; would be nice to place bigger/harder maps to the end of the wad.
Of course if someone wants to send a map without be bothered giving it a number or a place in the wad we'll do it for her/him.

All in all yes, if you want a certain map number tell us and I'll write it in the first post (which I'm updating right now).

As for myself I'll make something and place it in the free spots left.

RE: Zandronum Christmas Community Pack

Posted: Tue Nov 20, 2012 5:11 pm
by Catastrophe
holy shit 32 maps?

RE: Zandronum Christmas Community Pack

Posted: Tue Nov 20, 2012 5:14 pm
by Luke
Catastrophe wrote: holy shit 32 maps?
32 People mapping 30 minutes a-day, everyday, for two weeks should be enough to have the wad read before December 15th.
As said I don't expect anything beautiful as detail level, just a wad with a Chirstmas atmosphere.

Also: I'm building a resource wad.

edit: resource wad ready, get it here http://speedy.sh/QSMx5/resources.wad. Will be added new monsters sprites and maybe new weapon sprites. Will be modified medkit, stimpack, green armor, blue armor and spheres sprites. You can add custom textures, if you do so be sure to let me have your custom resources as soon as possible so that I can add them to the resources and re-share them, or you can do it by yourself and save me some work that I don't know how to do exactly. ;)

RE: Zandronum Christmas Community Pack

Posted: Tue Nov 20, 2012 7:56 pm
by Grymmoire
You make a point about spreading the work like that but consider this:
  • You'd need 32 different people to do that, most megawad projects have repeat mappers
  • You need to hold people to a schedule, expect results within certain deadlines
Problems with the above is that while it's possible to do that, it's not easy. Even dedicated mappers who do more than one map need to be held to a schedule.

It's doable but generally speaking you're going to need more than 2 weeks to finish a megawad and expect good results unless you use the 32-in-24 model for building the project but those projects are backed by very well known and reputable community members who can easily gather many more than 32 people to join in on a project.

Bottom line is that you should set some more realistic goals if you want a decent quality megawad in any amount of time at all, lower the map count and get a fair amount of the work that needs doing done on your own to persuade people to join in (if the quality of your work is worthy enough to attract attention).

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 12:40 am
by Luke
Thank you for the tips Grymmoire, I'm adding 3 deadlines to verify the progress made.
I've updated the resource wad, and it will updated again everytime anyhow sends me the custom textures he/she used for the map as well as everytime I add substantial content to it.
http://speedy.sh/6qJFN/resources.wad

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 1:02 am
by Ænima
So wait ... Are you looking for primarily coop/surv maps or DM?

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 1:04 am
by Luke
Coop maps, updating the first post thank you Aenima

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 1:19 am
by Ænima
No prob. I had a feeling it was intended primarily for coop when you said "DM starts optional". :P

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 2:37 am
by Blade
I don't know why, but I fancy making a Hogwarts-Christmas theme map for this, maybe because I'm reading it!

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 5:47 pm
by Ratty
I'm really looking forward to this. Wish I could contribute but I don't know the first thing about making WADs. I have an idea for a secret level if anyone lacks inspiration-

Map 31 or 32

"And a Happy New Year"

You thought it was over when you defeated the Eight Roboreindeer* and the Icon of Santa, but it seems hell has one last stocking stuffer for you this holiday season. You were going to ring in a demon free New Year in Times Square. But now hundreds of your fellow spectators are only formerly human, with the ball dropping to ignite a chain reaction that will convert the rest of the planet. If you can't find the 3 keys to stop the ball drop in 10 minutes, the only thing you'll be kissing at midnight is death.

So yeah short arena type level, maybe you could travel to notable locations where new year is celebrated, could have a timelimit or not. Though if you do have a timelimit I think most of the enemies should just be former humans. With maybe a couple mancubi or an Arch-Vile to keep things interesting. Just an idea.

*Cyberdemons. For the other reindeer I was thinking you could alter the Imp sprites to be Rudolph shooting fireballs from his nose.

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 7:36 pm
by Ænima
I started work on my map. It's called "UAC's Toy Factory".

I'd post screenshots, but I don't really have anything worth showing yet ...

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 8:03 pm
by W1D3A55
Ænima wrote: I started work on my map. It's called "UAC's Toy Factory".

I'd post screenshots, but I don't really have anything worth showing yet ...
GAWD DANG IT THAT'S MY IDEA

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 10:25 pm
by katZune
i can help you, but i can't use udmf :<, is ok if i use skulltag doom in hexen format?

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 10:32 pm
by Ænima
katZune wrote: i can help you, but i can't use udmf :<, is ok if i use skulltag doom in hexen format?
You do have Doom Builder 2, don't you?

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 10:34 pm
by katZune
i cant use doombuilder 2

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 10:43 pm
by mifu
Well this would be a xmas treat.

Anyways. Ive had some sort of change of heart by reading this, so to give you guys some more motivation, if you finish this before the 15th of December (or on time), I'll extend the event by a day, and play this on the 25th while the top 3 game modes voted in said event are still played on the other days.

Hows that sound?

EDIT: There better be xmas themed stuff inside maps or im gonna look dumb :P

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 11:01 pm
by Luke
@KatZune: Don't worry, any format is alright (even Doom 2 format!) I wrote UMDF to encourage everyone to map, since I know that some people prefer to use a format like that or Skulltag (Doom in Hexen) because they give a big variety of situation to create.

@mifu: All my efforts are put into the resource pack which will contain christmas monsters, textures, sounds, musics. :)

@every mapper: I'm going to update the resource wad in one hour (come back in one hour so). This will not be the very final version of the resource pack since I still have things to add; I will add one more custom monster (yes I added custom monsters:) and I will add more custom textures maybe.

@Ænima: I know that you're an experienced mapper and decorater, at least you're much better than me, so if you find the building of the resource pack messy I apologise, but this is the best I can do. I'll try to improve it and look for further help before sending the wad to idgames.

RE: Zandronum Christmas Community Pack

Posted: Wed Nov 21, 2012 11:04 pm
by katZune
that is nice :D, add me to the list, i've a name for it: "Claus" Base

a question: the mappack will have order? example: i'll do the map06 but i want add a plasmagun there, but in the map07 if you have the plasmagun it will be easy or maybe the plasmagun is programed to appear until map 10? another one: i have the map 06 but i want make it big, but the map 07 is small and it was thinking to be easy and each map it will be harder, so i should to make it easier? you know bro' :P