Hard-Doom v8.3.1 - Updated 10/15/18

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Faerlyn
 
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Re: Hard-Doom v8 - Updated 7/10/17

#61

Post by Faerlyn » Tue Jul 11, 2017 9:00 pm

Thanks guys for the replies. I'm glad to see that some people still have interest in Hard Doom. Also I added the Hard Doom bestiary to the main post. It was written by the ZDoom forum member dljosef.

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Faerlyn
 
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Re: Hard-Doom v8.1 - Updated 10/8/17

#62

Post by Faerlyn » Mon Oct 09, 2017 1:23 am

Version 8.1 is released! Check the main post for links and details.

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Espio
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Re: Hard-Doom v8.1 - Updated 10/8/17

#63

Post by Espio » Mon Oct 09, 2017 1:56 pm

I've been meaning to ask but do you still have the hud standalone of Hard Doom? It's been lost on my ssd for like, ever.*

*By that I mean it was lost from a factory reset last year

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Faerlyn
 
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Re: Hard-Doom v8.1 - Updated 10/8/17

#64

Post by Faerlyn » Mon Oct 09, 2017 9:08 pm

Espio wrote:
Mon Oct 09, 2017 1:56 pm
I've been meaning to ask but do you still have the hud standalone of Hard Doom? It's been lost on my ssd for like, ever.*

*By that I mean it was lost from a factory reset last year
The older HUD from v7.1 as a stand alone is still on my mediafire. Here is a link: http://www.mediafire.com/file/yr5aok022 ... HD-HUD.pk3

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Re: Hard-Doom v8.1 - Updated 10/8/17

#65

Post by Espio » Tue Oct 10, 2017 2:11 pm

Danke <3

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Re: Hard-Doom v8.1 - Updated 10/8/17

#66

Post by DevilHunter » Fri Oct 13, 2017 11:28 pm

And... Hard-Doomv8.zip and Hard-Doomv81.zip Uploaded.. and HD-HUD.pk3 uploaded. Enjoy.

Sorry for links being late. Had to move last month and getting net set up and all. (Which is much faster btw). That and work has been getting in the way. But yea there you go.

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Re: Hard-Doom v8.1 - Updated 10/8/17

#67

Post by Faerlyn » Sun Oct 15, 2017 2:14 am

DevilHunter wrote:
Fri Oct 13, 2017 11:28 pm
And... Hard-Doomv8.zip and Hard-Doomv81.zip Uploaded.. and HD-HUD.pk3 uploaded. Enjoy.

Sorry for links being late. Had to move last month and getting net set up and all. (Which is much faster btw). That and work has been getting in the way. But yea there you go.
Thanks I added the link to the main post. Also I've made a patch so v8.1 works with Invasion. Check the main post for a link.

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Re: Hard-Doom v8.1 - Updated 10/8/17

#68

Post by DevilHunter » Sun Oct 15, 2017 2:50 am

And here is a link HDv81-Invasion. Thankfully it wasn't a big download as it seems... I get limited net after 50 gbs per month. I dunno how I used up 50 gbs already but eh. HD in invasion.. dunno how that is gonna work out. But who knows.

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Re: Hard-Doom v8.1.1 - Updated 2/18/18

#69

Post by Faerlyn » Mon Feb 19, 2018 1:33 am

Version 8.1.1 has been released. It's a pretty small update check the main post for details.

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Zakken
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Re: Hard-Doom v8.1.1 - Updated 2/18/18

#70

Post by Zakken » Mon Feb 19, 2018 9:47 pm

It's great to see that this is still being updated, many years after it first came out. Always had a lot of fun playing this back in the day, and I should totally try it again soon.

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Re: Hard-Doom v8.1.1 - Updated 2/18/18

#71

Post by ARGENTVM » Mon Feb 19, 2018 10:46 pm

Excellent to see the grenade launcher back.

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Re: Hard-Doom v8.1.1 - Updated 2/18/18

#72

Post by Faerlyn » Tue Feb 20, 2018 12:46 am

Zakken wrote:
Mon Feb 19, 2018 9:47 pm
It's great to see that this is still being updated, many years after it first came out. Always had a lot of fun playing this back in the day, and I should totally try it again soon.
If I'm not busy feel free to message me on IRC and I will be down to play. :biggrin:
ARGENTVM wrote:
Mon Feb 19, 2018 10:46 pm
Excellent to see the grenade launcher back.
Yeah, I figured that I would add it back with a lower drop rate and some minor tweaks since it is pretty OP.

Also I updated the invasion patch for version 8.1.1. So if anyone is intrested I will probably put an Alpha/Delta server up on TSPG.

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Re: Hard-Doom v8.1.1 - Updated 2/18/18

#73

Post by ARGENTVM » Tue Feb 20, 2018 1:23 am

Faerlyn wrote:
Tue Feb 20, 2018 12:46 am
Yeah, I figured that I would add it back with a lower drop rate and some minor tweaks since it is pretty OP.
I figured that was the reason it was removed, since it's too easy to throw what are essentially bouncing rockets around corners and such.

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Re: Hard-Doom v8.1.1 - Updated 2/18/18

#74

Post by mytis » Tue Feb 20, 2018 1:59 am

Congratulations on continuing to build on this! I'd enjoy playing this online too if the chance comes up.

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Re: Hard-Doom v8.2 - Updated 3/14/18

#75

Post by Faerlyn » Thu Mar 15, 2018 3:36 am

Updated to v8.2! I added a CVAR to toggle coop-mthru hitscans in this version. It should be useful for whenever the mod is run for SNS next.

Edit: Had to removed the coop-mthru CVAR due to desync issues in Zandronum. Current version is now v8.2f!

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Re: Hard-Doom v8.3 - Updated 5/7/18

#76

Post by Faerlyn » Tue May 08, 2018 1:16 am

Updated to version 8.3! :cool:

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Re: Hard-Doom v8.3 - Updated 5/7/18

#77

Post by Faerlyn » Mon Jul 23, 2018 2:41 am

Released Hard-Doom v8.3 Lite! Now if you want to try Hard Doom with some weapon mods you can! :cool:

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Re: Hard-Doom v8.3.1 - Updated 10/15/18

#78

Post by Faerlyn » Tue Oct 16, 2018 1:25 am

Updated to version 8.3.1! This release also includes an updated Lite version. Nothing major (unless you like fast monsters?) just some small fixes to things that were bugging me.

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Re: Hard-Doom v8.3.1 - Updated 10/15/18

#79

Post by Empyre » Tue Oct 16, 2018 9:32 pm

The download link caused a pop-up window (despite Firefox's pop-up blocker) that I couldn't close, and which spoke in a computer-generated voice, starting with "Critical alert from Mike Rowe Soft..." (That's what it sounded like). The only way i could get away from it was to reboot. You need another site for the file.
"For the world is hollow, and I have touched the sky."

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Re: Hard-Doom v8.3.1 - Updated 10/15/18

#80

Post by Ænima » Tue Oct 16, 2018 10:19 pm

10 years of Hard-Doom!!!
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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