Midi Maze remake - ZDoomified levels.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Aqua Kitty
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Midi Maze remake - ZDoomified levels.

#1

Post by Aqua Kitty » Sun Oct 21, 2012 11:10 am

DOWNLOAD:
http://www.filedropper.com/midimaze_9

I decided to remake Midi Maze III/Faceball 2000's DM levels in Doom II, with an accompanying dehacked weapon mod. So far I did the 15 maps for Gameboy, plus a simple plasma pistol hack, rapid fist, and map names in dehacked. If this gets enough interest I may make more original maps to fill the remaining 15 maps, plus a couple bonus maps (Hudson from the SNES Faceball and another bonus map), maybe even a single player campaign with new weapons added to the DEH patch. This was incredibly easy because the maps are all flat and have lines for walls, so I did the majority of this in one night. The levels are obviously Deathmatch only, many of them don't have a Player 1 start, and for bots I'd recommend playing Zdoom with ZCajun at the moment.

If the levels seem a little big, I originally wanted to make them in increments of 128 mappixels but that seemed a little small to me so I upped it to 256. They aren't a lot for detail either since I'd like to maintain a simplistic style with this WAD to match Midi Maze (albeit with Doom II's graphics).
Spoiler: Screenshots (Open)
Tiny
Image
Target
Image
Multi-Player #1
Image
Suspense
Image
Cross
Image
Campus
Image
Big Center
Image
Anyway I gotta get to bed now that my work for the night is done.

EDIT: Fixed a big mistake I made with Map13. Also wrote some ZCajun bots because I was bored.

EDIT2: Added bots for Zandronum. You'll only need to load MidiMaze.wad when playing with Zandronum, the Dehacked is required with Chocolate Doom and probably Zdoom, since I added a DECORATE lump there and made the weapon behavior in DECORATE.
Last edited by Aqua Kitty on Wed Oct 24, 2012 4:09 am, edited 1 time in total.
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one_Two
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RE: Midi Maze remake for Doom II format

#2

Post by one_Two » Sun Oct 21, 2012 11:14 am

I remember playing midi maze on the Atari ST, it seems a bit simplistic for a doom port but I'm sure it will be fun in multiplayer.

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RE: Midi Maze remake NINJA FIX!!

#3

Post by Aqua Kitty » Tue Oct 23, 2012 8:27 am

Added bots.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
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Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

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RE: Midi Maze remake - Bots added.

#4

Post by Lord_of_D: » Wed Oct 24, 2012 2:08 am

this could go well on Icon of Party or something like that :)
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RE: Midi Maze remake - ZDoomified levels.

#5

Post by Aqua Kitty » Wed Oct 24, 2012 4:01 am

Ported the levels to Zdoom + some additional effects which are ZDoom exclusive.
DooMMakU - Bullet Hell Doom
<BlakJacket> Reisen: so basically you're Uwe Boll
"The smart kids know there isn't really a line between fact and fantasy" -Ranger
Spoiler: Names I may go by ingame (Open)
Aqua Kitty
Reisen Udongein Inaba
James Frost
Cirno
Cirnobog
Cyclo-F
ARX/NG 891

Net status: Finally have a better internet plan - alive and kicking!

Nom the Doomer
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RE: Midi Maze remake - ZDoomified levels.

#6

Post by Nom the Doomer » Mon Apr 27, 2015 8:34 pm

The download link doesnt work for me.

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RE: Midi Maze remake - ZDoomified levels.

#7

Post by Kokiri » Mon Apr 27, 2015 8:48 pm

Nom the Doomer wrote: The download link doesnt work for me.
http://static.[bad site]/wads/midimaze.wad
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RE: Midi Maze remake - ZDoomified levels.

#8

Post by Nom the Doomer » Tue Apr 28, 2015 12:31 am

Thanks, and im actually a sonic fan.
"Tried to register class 'PlasmaBall' more than once.
Script error, "midimaze.wad:DECORATE" line 69:
Cannot replace class DoomPlayer with itself
Tried to register class 'DoomPlayer' more than once."
Can someone help me fix this
Nevermind got it to work.
Last edited by Nom the Doomer on Tue Apr 28, 2015 12:38 am, edited 1 time in total.

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