http://www.filedropper.com/midimaze_9
I decided to remake Midi Maze III/Faceball 2000's DM levels in Doom II, with an accompanying dehacked weapon mod. So far I did the 15 maps for Gameboy, plus a simple plasma pistol hack, rapid fist, and map names in dehacked. If this gets enough interest I may make more original maps to fill the remaining 15 maps, plus a couple bonus maps (Hudson from the SNES Faceball and another bonus map), maybe even a single player campaign with new weapons added to the DEH patch. This was incredibly easy because the maps are all flat and have lines for walls, so I did the majority of this in one night. The levels are obviously Deathmatch only, many of them don't have a Player 1 start, and for bots I'd recommend playing Zdoom with ZCajun at the moment.
If the levels seem a little big, I originally wanted to make them in increments of 128 mappixels but that seemed a little small to me so I upped it to 256. They aren't a lot for detail either since I'd like to maintain a simplistic style with this WAD to match Midi Maze (albeit with Doom II's graphics).
Spoiler: Screenshots (Open)Anyway I gotta get to bed now that my work for the night is done.
EDIT: Fixed a big mistake I made with Map13. Also wrote some ZCajun bots because I was bored.
EDIT2: Added bots for Zandronum. You'll only need to load MidiMaze.wad when playing with Zandronum, the Dehacked is required with Chocolate Doom and probably Zdoom, since I added a DECORATE lump there and made the weapon behavior in DECORATE.







