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Painkiller mod V1.2

Posted: Sun Oct 21, 2012 6:14 am
by doomwolf555
This mod brings Painkiller in the world of Doom. It contains weapons, powerups, items and some special features from Painkiller.

Old Version videos:
https://www.youtube.com/watch?v=zJrfnX1 ... ature=plcp

https://www.youtube.com/watch?v=hgNMI83 ... ature=plcp

https://www.youtube.com/watch?v=tZXRoRu ... ature=plcp

Improved Light Gore and weapon effects in V1.2!(Wide Screen style weapons)
Bug fixes and improved balance in V1.2
A new weapon added from BOOH

V1.2 Gore effect:
https://www.youtube.com/watch?v=2vsNd0U ... ature=plcp
Download link (V1.2 Beta)
http://www.mediafire.com/?acj4u906kt84yej

RE: Painkiller mod V1.2

Posted: Sun Oct 21, 2012 7:58 pm
by Lord_of_D:
niec, too bad the "sprites" dont actually fit in doom. still good job, and lol at the "HD" imps :P

RE: Painkiller mod V1.2

Posted: Thu Oct 25, 2012 6:21 pm
by doomwolf555

RE: Painkiller mod V1.2

Posted: Mon Oct 29, 2012 7:13 pm
by one_Two
I get this message - File Belongs to Non-Validated Account. when trying to dl. Would like to try as I used to like painkiller :)

RE: Painkiller mod V1.2

Posted: Tue Oct 30, 2012 9:50 am
by doomwolf555
The download link fixed!

RE: Painkiller mod V1.2

Posted: Thu Nov 01, 2012 6:09 pm
by doomwolf555
i have uploaded 2 old test videos about V1.3(i forgot to upload them before lol)
https://www.youtube.com/watch?v=Af7vh0W ... ature=plcp
https://www.youtube.com/watch?v=w2_FtkY ... ature=plcp

RE: Painkiller mod V1.2

Posted: Sat Dec 22, 2012 2:28 pm
by one_Two
Thought I'd give this an overdue look. I would say the sprites are just as out of place as the serious sam retro encounter ones are, but I thought the weapons worked well, I noticed a few texture changes, how many are there? But yeah, good work.

RE: Painkiller mod V1.2

Posted: Thu Feb 07, 2013 1:18 am
by Empyre
When I play this, the ACS scripts don't load. It says it can't find ACS library KILLER.