skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
WANT TO RUN OLD SKULLTAG PROJECTS IN NEW ZANDRONUM? GETTING SCRIPT ERRORS IN OLD SKULLTAG MOD?
LOOK NO FURTHER! IGOR REPORTING BREAKING NEWS HERE ON SPACETV.
YOU NEED TO LOAD skulltag_content (IN THAT ORDER) TO GET OLD SKULLTAG MODS WORKING RIGHT!
YOU CAN GET skulltag_content FROM HERE: https://zandronum.com/forum/showthread.php?tid=6242
NOT ENOUGH FOR YOU? THIS THREAD WILL HAVE MORE INFORMATION AS IT DEVELOPS.
WIKI LINK COMING SOMETIME IN THE FUTURE!
HELP & SUPPORT DISCUSSION THREAD: http://zandronum.com/forum/showthread.php?tid=1655
SPACETV NEWS, IGOR OUT
LOOK NO FURTHER! IGOR REPORTING BREAKING NEWS HERE ON SPACETV.
YOU NEED TO LOAD skulltag_content (IN THAT ORDER) TO GET OLD SKULLTAG MODS WORKING RIGHT!
YOU CAN GET skulltag_content FROM HERE: https://zandronum.com/forum/showthread.php?tid=6242
NOT ENOUGH FOR YOU? THIS THREAD WILL HAVE MORE INFORMATION AS IT DEVELOPS.
WIKI LINK COMING SOMETIME IN THE FUTURE!
HELP & SUPPORT DISCUSSION THREAD: http://zandronum.com/forum/showthread.php?tid=1655
SPACETV NEWS, IGOR OUT
Last edited by mifu on Tue Sep 29, 2015 12:26 am, edited 1 time in total.
RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
I have an idea.
Having the mod itself call for skulltag_actors/data.pk3 to be autoloaded would solve almost all users' confusion relating to this.
At the moment, this feature is available in ZDoom and GZ, but probably won't be in Zandronum for a long time unless an out-of-order backport is made.
See the tracker ticket here.
/postingthisherebecausenobodylooksatthetracker
Having the mod itself call for skulltag_actors/data.pk3 to be autoloaded would solve almost all users' confusion relating to this.
Code: Select all
STARTUPTITLE = "Zandronum (SKULLTAG RESOURCES INCLUDED)"
LOAD = "skulltag_actors.pk3", "skulltag_data.pk3"
See the tracker ticket here.
/postingthisherebecausenobodylooksatthetracker
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
Noob question from old Skulltag user - where did the Invasion and Deathmatch episodes go?
RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
And what are the skulltag_data_126.pk3 and the skulltag_actors_nodecal.pk3 for ?
- -Jes-
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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
They are in the skulltag_* files. They were mainly removed from the base download because credits and opensource permissions could not be found for them.doomjedi wrote: Noob question from old Skulltag user - where did the Invasion and Deathmatch episodes go?
126 is more or less an 'updated' _data (maps, sprites, textures) that brings some aspects of the old file up to date. Mostly some changes in the maps iirc.Neewbie wrote: And what are the skulltag_data_126.pk3 and the skulltag_actors_nodecal.pk3 for ?
_nodecal is a version of _actors (weapon, monster, item definitions) that, as said, has no decals. (ie scorches from weapon hits)
At least, that's what I've gathered.
Last edited by -Jes- on Thu Jan 31, 2013 2:39 pm, edited 1 time in total.
RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
Last edited by doomjedi on Thu Jan 31, 2013 9:48 pm, edited 1 time in total.
- Torr Samaho
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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
skulltag.pk3 is replaced by zandronum.pk3. You only need to load skulltag_actors.pk3 and skulltag_data.pk3.
RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
Thanks, Torr, got it working :)
Glad to see you again, long time no talk :) How things are going? Preciate you keeping my credit as "retired developer" :) I never really retired, it's just that Rivecoder stopped asking me for art tasks :) People can still contact me...though I see so many good Spriters nowdays on zDoom and such forums that I feel a bit oldschool/outdated. Existing sprite base is huge, and I follow daily the "Spriting Carnival" thread, even took one enemy from there to my in-work mod. That thread is just so inspiring for me as a sprite artist.
I indeed more into Wolf3D modding nowdays, but I always preciate helping projects like "Skulltag"/"Zandronium" - it's more exposure than my art ever got, and it still blows my mind off, still to see my CTF flag art or medals on screenshots and such stuff - so many people to play those for so many years...it's amazing , and I'm deeply and profoundly honoured...and I thank you for that, especially to Carnevil for giving me the opportunity.
Glad to see you again, long time no talk :) How things are going? Preciate you keeping my credit as "retired developer" :) I never really retired, it's just that Rivecoder stopped asking me for art tasks :) People can still contact me...though I see so many good Spriters nowdays on zDoom and such forums that I feel a bit oldschool/outdated. Existing sprite base is huge, and I follow daily the "Spriting Carnival" thread, even took one enemy from there to my in-work mod. That thread is just so inspiring for me as a sprite artist.
I indeed more into Wolf3D modding nowdays, but I always preciate helping projects like "Skulltag"/"Zandronium" - it's more exposure than my art ever got, and it still blows my mind off, still to see my CTF flag art or medals on screenshots and such stuff - so many people to play those for so many years...it's amazing , and I'm deeply and profoundly honoured...and I thank you for that, especially to Carnevil for giving me the opportunity.
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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
Nice post almost servers work in me but sometimes little dont work because i dont have skulltag_data.pk3.
i use zandronum with doomseeker all most recent update xD
i use zandronum with doomseeker all most recent update xD
RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
How do I autoload skulltag data?Ænima wrote: I have an idea.
Having the mod itself call for skulltag_actors/data.pk3 to be autoloaded would solve almost all users' confusion relating to this.
At the moment, this feature is available in ZDoom and GZ, but probably won't be in Zandronum for a long time unless an out-of-order backport is made.Code: Select all
STARTUPTITLE = "Zandronum (SKULLTAG RESOURCES INCLUDED)" LOAD = "skulltag_actors.pk3", "skulltag_data.pk3"
See the tracker ticket here.
/postingthisherebecausenobodylooksatthetracker
Last edited by ScarFOx on Sat Jul 25, 2015 5:44 pm, edited 1 time in total.
RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
Look at the example WAD I posted in that tracker ticket I posted.ScarFOx wrote:How do I autoload skulltag data?Ænima wrote: I have an idea.
Having the mod itself call for skulltag_actors/data.pk3 to be autoloaded would solve almost all users' confusion relating to this.
At the moment, this feature is available in ZDoom and GZ, but probably won't be in Zandronum for a long time unless an out-of-order backport is made.Code: Select all
STARTUPTITLE = "Zandronum (SKULLTAG RESOURCES INCLUDED)" LOAD = "skulltag_actors.pk3", "skulltag_data.pk3"
See the tracker ticket here.
/postingthisherebecausenobodylooksatthetracker
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
Thanks I thought I had to type it in the console
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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
Updated first post with better link leading to Hypnotoads, skulltag_content project. This may work better :D
- DevilHunter
- Zandronum Tester
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- Contact:
RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM
Just so you know, I had a link to Skulltag_Content, but its cool I guess.. Not like anyone really needs skulltag_data that much more anyhow...