skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Igor
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skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#1

Post by Igor » Tue Oct 16, 2012 9:22 pm

WANT TO RUN OLD SKULLTAG PROJECTS IN NEW ZANDRONUM? GETTING SCRIPT ERRORS IN OLD SKULLTAG MOD?
LOOK NO FURTHER! IGOR REPORTING BREAKING NEWS HERE ON SPACETV.

YOU NEED TO LOAD skulltag_content (IN THAT ORDER) TO GET OLD SKULLTAG MODS WORKING RIGHT!

YOU CAN GET skulltag_content FROM HERE: https://zandronum.com/forum/showthread.php?tid=6242

NOT ENOUGH FOR YOU? THIS THREAD WILL HAVE MORE INFORMATION AS IT DEVELOPS.

WIKI LINK COMING SOMETIME IN THE FUTURE!

HELP & SUPPORT DISCUSSION THREAD: http://zandronum.com/forum/showthread.php?tid=1655

SPACETV NEWS, IGOR OUT
Last edited by mifu on Tue Sep 29, 2015 12:26 am, edited 1 time in total.

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#2

Post by Ænima » Fri Nov 02, 2012 11:13 pm

I have an idea.


Having the mod itself call for skulltag_actors/data.pk3 to be autoloaded would solve almost all users' confusion relating to this.

Code: Select all

STARTUPTITLE = "Zandronum (SKULLTAG RESOURCES INCLUDED)"
LOAD = "skulltag_actors.pk3", "skulltag_data.pk3"
At the moment, this feature is available in ZDoom and GZ, but probably won't be in Zandronum for a long time unless an out-of-order backport is made.

See the tracker ticket here.


/postingthisherebecausenobodylooksatthetracker
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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#3

Post by doomjedi » Thu Jan 31, 2013 1:05 pm

Noob question from old Skulltag user - where did the Invasion and Deathmatch episodes go?

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#4

Post by Neewbie » Thu Jan 31, 2013 2:00 pm

And what are the skulltag_data_126.pk3 and the skulltag_actors_nodecal.pk3 for ?

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#5

Post by -Jes- » Thu Jan 31, 2013 2:36 pm

doomjedi wrote: Noob question from old Skulltag user - where did the Invasion and Deathmatch episodes go?
They are in the skulltag_* files. They were mainly removed from the base download because credits and opensource permissions could not be found for them.
Neewbie wrote: And what are the skulltag_data_126.pk3 and the skulltag_actors_nodecal.pk3 for ?
126 is more or less an 'updated' _data (maps, sprites, textures) that brings some aspects of the old file up to date. Mostly some changes in the maps iirc.

_nodecal is a version of _actors (weapon, monster, item definitions) that, as said, has no decals. (ie scorches from weapon hits)

At least, that's what I've gathered.
Last edited by -Jes- on Thu Jan 31, 2013 2:39 pm, edited 1 time in total.

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#6

Post by doomjedi » Thu Jan 31, 2013 9:34 pm

Image
Last edited by doomjedi on Thu Jan 31, 2013 9:48 pm, edited 1 time in total.

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#7

Post by Torr Samaho » Thu Jan 31, 2013 10:09 pm

skulltag.pk3 is replaced by zandronum.pk3. You only need to load skulltag_actors.pk3 and skulltag_data.pk3.

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#8

Post by doomjedi » Thu Jan 31, 2013 11:06 pm

Thanks, Torr, got it working :)

Glad to see you again, long time no talk :) How things are going? Preciate you keeping my credit as "retired developer" :) I never really retired, it's just that Rivecoder stopped asking me for art tasks :) People can still contact me...though I see so many good Spriters nowdays on zDoom and such forums that I feel a bit oldschool/outdated. Existing sprite base is huge, and I follow daily the "Spriting Carnival" thread, even took one enemy from there to my in-work mod. That thread is just so inspiring for me as a sprite artist.
I indeed more into Wolf3D modding nowdays, but I always preciate helping projects like "Skulltag"/"Zandronium" - it's more exposure than my art ever got, and it still blows my mind off, still to see my CTF flag art or medals on screenshots and such stuff - so many people to play those for so many years...it's amazing , and I'm deeply and profoundly honoured...and I thank you for that, especially to Carnevil for giving me the opportunity.

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#9

Post by huntersouls » Thu Jan 09, 2014 8:53 am

Nice post almost servers work in me but sometimes little dont work because i dont have skulltag_data.pk3.
i use zandronum with doomseeker all most recent update xD

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#10

Post by ScarFOx » Sat Jul 25, 2015 5:44 pm

Ænima wrote: I have an idea.


Having the mod itself call for skulltag_actors/data.pk3 to be autoloaded would solve almost all users' confusion relating to this.

Code: Select all

STARTUPTITLE = "Zandronum (SKULLTAG RESOURCES INCLUDED)"
LOAD = "skulltag_actors.pk3", "skulltag_data.pk3"
At the moment, this feature is available in ZDoom and GZ, but probably won't be in Zandronum for a long time unless an out-of-order backport is made.

See the tracker ticket here.


/postingthisherebecausenobodylooksatthetracker
How do I autoload skulltag data?
Last edited by ScarFOx on Sat Jul 25, 2015 5:44 pm, edited 1 time in total.

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#11

Post by Ænima » Sun Jul 26, 2015 1:19 am

ScarFOx wrote:
Ænima wrote: I have an idea.


Having the mod itself call for skulltag_actors/data.pk3 to be autoloaded would solve almost all users' confusion relating to this.

Code: Select all

STARTUPTITLE = "Zandronum (SKULLTAG RESOURCES INCLUDED)"
LOAD = "skulltag_actors.pk3", "skulltag_data.pk3"
At the moment, this feature is available in ZDoom and GZ, but probably won't be in Zandronum for a long time unless an out-of-order backport is made.

See the tracker ticket here.


/postingthisherebecausenobodylooksatthetracker
How do I autoload skulltag data?
Look at the example WAD I posted in that tracker ticket I posted.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#12

Post by ScarFOx » Tue Jul 28, 2015 12:49 pm

Thanks I thought I had to type it in the console

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#13

Post by mifu » Tue Sep 29, 2015 12:28 am

Updated first post with better link leading to Hypnotoads, skulltag_content project. This may work better :D
Image

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RE: skulltag_data.pk3 MISSING? SCRIPT ERROR? RUNNING SKULLTAG PROJECTS IN ZANDRONUM

#14

Post by DevilHunter » Tue Sep 29, 2015 1:34 am

Just so you know, I had a link to Skulltag_Content, but its cool I guess.. Not like anyone really needs skulltag_data that much more anyhow...

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