Re-Return of the Triad TC
Posted: Tue Oct 09, 2012 11:18 pm
So what is Return of the Triad?
- It is the incarnation of Rise of the Triad game on (G)ZDoom.
What is different in Re-Return of the Triad?
- Much closer to actual RoTT in how things work. (Or getting there, slowly, however you can jump in this!)
[spoiler]
[/spoiler]
- Classes have much more distinct properties. For example, Doug Wendt is a slow tanky character who specializes in pistols on the other hand, Lorelei Ni is a super fast character with really fragile nature but expert on bullet weapons.
[spoiler]
[/spoiler]
- Enemies behave much closer to the actual game and weapons are more powerful!
[spoiler]
[/spoiler]
- There are also a lot of new, fresh content to keep you on your toes such as new ranks of enemies and traps!
[spoiler]
[/spoiler]
- And of course, epic maps!
[spoiler]
[/spoiler]
Some more details about the project:
* So far I'm trying to make sure that the project is almost bug-free and runs smoothly without any crashes. So far, I believe I've eradicated all crashes and maps should run smoothly. (Haven't checked the DM maps yet, but it has some!) I'm coding some features that were missing from the original game such as the top display (it can be turned off by the way) or score screen (yes there's a new scorescreen that shows scores and bonuses).
* Obviously, balancing the classes and the game. There really aren't many issues on this part, maybe some later maps could use being harder. I know for certain the traps are very well designed by the previous authors, some weren't working properly in Zandronum and there might be a couple that still don't, so it's also going to take time.
* Having some new maps wouldn't hurt, at all! If anyone wants to contribute a map for this, feel free! I got a working beta that I'd rather keep to myself and any mapper who's interested, as it's kinda buggy. (Only first few levels are bug-free)
* I'm also waiting for Zandronum to have some tiny new features and fix some bugs before releasing this, so it will decide when this gets released, really.
As always, feedback/ideas are greatly appreciated! If you have any suggestions on how the gameplay can be fresher feel free to tell 'em! It doesn't have to be just pure RoTT!
[spoiler]
[/spoiler]
Coming soon... to an internet near you!
(Originally made by 5HFifty and ElZee)
- It is the incarnation of Rise of the Triad game on (G)ZDoom.
What is different in Re-Return of the Triad?
- Much closer to actual RoTT in how things work. (Or getting there, slowly, however you can jump in this!)
[spoiler]

- Classes have much more distinct properties. For example, Doug Wendt is a slow tanky character who specializes in pistols on the other hand, Lorelei Ni is a super fast character with really fragile nature but expert on bullet weapons.
[spoiler]

- Enemies behave much closer to the actual game and weapons are more powerful!
[spoiler]

- There are also a lot of new, fresh content to keep you on your toes such as new ranks of enemies and traps!
[spoiler]

- And of course, epic maps!
[spoiler]

Some more details about the project:
* So far I'm trying to make sure that the project is almost bug-free and runs smoothly without any crashes. So far, I believe I've eradicated all crashes and maps should run smoothly. (Haven't checked the DM maps yet, but it has some!) I'm coding some features that were missing from the original game such as the top display (it can be turned off by the way) or score screen (yes there's a new scorescreen that shows scores and bonuses).
* Obviously, balancing the classes and the game. There really aren't many issues on this part, maybe some later maps could use being harder. I know for certain the traps are very well designed by the previous authors, some weren't working properly in Zandronum and there might be a couple that still don't, so it's also going to take time.
* Having some new maps wouldn't hurt, at all! If anyone wants to contribute a map for this, feel free! I got a working beta that I'd rather keep to myself and any mapper who's interested, as it's kinda buggy. (Only first few levels are bug-free)
* I'm also waiting for Zandronum to have some tiny new features and fix some bugs before releasing this, so it will decide when this gets released, really.
As always, feedback/ideas are greatly appreciated! If you have any suggestions on how the gameplay can be fresher feel free to tell 'em! It doesn't have to be just pure RoTT!
[spoiler]

Coming soon... to an internet near you!
(Originally made by 5HFifty and ElZee)