This. You can remove the fog if it makes you lag, but please, dont turn that map into night theme. To cover the big lake away, use textures and make it generally smaller.Theshooter7 wrote:But in reality this makes zero sense. One change in color of the fade (white instead of the default black which is how Doom does darkness) shouldn't have an impact on performance the way you describe.roman6a wrote:Yo.
Echo ridge had a white fog-like thing that lagged the map, we removed it for obvious reasons, even though i agree.
WhoDunIt - Finally Released!
RE: WhoDunIt - Finally Released!
RE: WhoDunIt - Finally Released!
Jigsaw wrote: Saw that new update which fixes things. Well its okay but...why make Echo Ridge so dark? That won't fix anything and takes away the map's original feel. Also, the skybox with the big moon is overused,sorry:\
Is hard to explain this, but I will try. I decided to make the map dark for many reasons, the first reason is the fog, because was lagging the map adding properties in huge sectors with many details, without the fog has a very high brightness, because it is a function of the fade, so that, I decided to change the white skybox of this map. because looks weird with a high brightness without the fog.Theshooter7 wrote:But in reality this makes zero sense. One change in color of the fade (white instead of the default black which is how Doom does darkness) shouldn't have an impact on performance the way you describe.roman6a wrote:Yo.
Echo ridge had a white fog-like thing that lagged the map, we removed it for obvious reasons, even though i agree.
About the skybox with the big moon, it is common because it is part of the wdimain.pk3 like many other textures used.
At the end, you can play this map with less or any lagg in mode Opgl, in soft is a little laggy yet in some zones. but is more playable now, u can see the difference, don't you think?
Last edited by PREPPER on Thu Jul 18, 2013 5:20 pm, edited 1 time in total.
RE: WhoDunIt - Finally Released!
Echo Ridge's technical problem is a big space ammount. It is known that WDI can't run such maps well. Sad.Theshooter7 wrote:One change in color of the fade (white instead of the default black which is how Doom does darkness) shouldn't have an impact on performance the way you describe.
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RE: WhoDunIt - Finally Released!
Mhm.Zeberpal wrote:Echo Ridge's technical problem is a big space ammount. It is known that WDI can't run such maps well. Sad.Theshooter7 wrote:One change in color of the fade (white instead of the default black which is how Doom does darkness) shouldn't have an impact on performance the way you describe.
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RE: WhoDunIt - Finally Released!
Then I suggest changing the MAPINFO to use the OutsideFog property instead, which will automatically change the fade for sectors with F_SKY1 ceiling texture to use the different fog instead of the default.
Or, you could just change the fade color on the map altogether.
Or, you could just change the fade color on the map altogether.
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RE: WhoDunIt - Finally Released!
Bumping, because I feel bad and some "woah, cloud! you done progress! looks super sweet!" would cheer me up a bit. Even if it looks kinda plain.
[spoiler][/spoiler]
[spoiler][/spoiler]
Last edited by CloudFlash on Sat Jul 20, 2013 1:01 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: WhoDunIt - Finally Released!
why is there a strife crossbow bolter in there? lolCloudFlash wrote: Bumping, because I feel bad and some "woah, cloud! you done progress! looks super sweet!" would cheer me up a bit. Even if it looks kinda plain.
[spoiler][/spoiler]
nice job cloud, you're making good progress on that, remember to send me a small test when you think it's half-playable
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RE: WhoDunIt - Finally Released!
Um, because that's exacly what a WDI xbow sprite looks like?roman6a wrote: why is there a strife crossbow bolter in there? lol
Well, considering that half of the map is already pretty much done, I could send it even now... Nah, I will detail 5 more rooms and I'm gonna post a download link for beta :Proman6a wrote: nice job cloud, you're making good progress on that, remember to send me a small test when you think it's half-playable
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: WhoDunIt - Finally Released!
More progress on my map.
Last edited by abbuw on Thu Aug 01, 2013 10:10 pm, edited 1 time in total.
RE: WhoDunIt - Finally Released!
Me and Curser got bored and so we were passing asylum and so we made a photo in bathroom by chance. kthnx, like it!
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RE: WhoDunIt - Finally Released!
Zeberpal wrote:
Me and Curser got bored and so we were passing asylum and so we made a photo in bathroom by chance. kthnx, like it!
Spoiler: Selfies, huh? (Open)
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: WhoDunIt - Finally Released!
Phobos Outpost public BETA, version B2. Link to it is in the spoiler.
[spoiler]http://www.mediafire.com/?kdqk2wjoyjh54j9[/spoiler]
[spoiler]http://www.mediafire.com/?kdqk2wjoyjh54j9[/spoiler]
Last edited by abbuw on Sun Oct 27, 2013 3:50 am, edited 1 time in total.
RE: WhoDunIt - Finally Released!
Congratulations abbuw finally you have a map. you will need to support it with updates when it is released.
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RE: WhoDunIt - Finally Released!
lmfao zeberpal you entertain meZeberpal wrote:
Me and Curser got bored and so we were passing asylum and so we made a photo in bathroom by chance. kthnx, like it!
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RE: WhoDunIt - Finally Released!
So, ummmmm...
You guys know about my map, right? That Airship one, right?
I think I don't have enough time/motivation/ideas to work on it anymore....
Sooooo.....
Anyone willing to finish it for me? Because I really really don't think I could finish this map even if I had to work on it non-stop for another year. I thought I had enough ideas to finish it, but I ran out of them long time ago...
...D-Don't hate me plox ;_; ...
You guys know about my map, right? That Airship one, right?
I think I don't have enough time/motivation/ideas to work on it anymore....
Sooooo.....
Anyone willing to finish it for me? Because I really really don't think I could finish this map even if I had to work on it non-stop for another year. I thought I had enough ideas to finish it, but I ran out of them long time ago...
...D-Don't hate me plox ;_; ...
Last edited by CloudFlash on Tue Sep 17, 2013 5:23 pm, edited 1 time in total.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: WhoDunIt - Finally Released!
I guess I can take your map if you're alright with that, because it's still good enough to become a WhoDunIt map (especially with the escape ending, which seemed creative). Hopefully, I'll have enough time to finish it along with my map(s) as well.
RE: WhoDunIt - Finally Released!
http://www.youtube.com/watch?v=qYdxSyvI ... e=youtu.be
https://www.youtube.com/watch?v=KwUBXgawnZw
https://www.youtube.com/watch?v=yZWj8E-z4rY
hey guys, this are WHODUNIT Final end songs but 2songs is missing but i upload this to :)
https://www.youtube.com/watch?v=KwUBXgawnZw
https://www.youtube.com/watch?v=yZWj8E-z4rY
hey guys, this are WHODUNIT Final end songs but 2songs is missing but i upload this to :)
RE: WhoDunIt - Finally Released!
Just stumbled upon an interesting bug/glitch never seen before.
We were playing at the time this was posted, and there were 2 innocents alive, but despite this, the murderer said he sees 3 markers.
So he went and killed one of the innocents, leaving only one left, and the end tally screen was triggered. It happened on the [BE] server with the Christmas addon and the "latest touchup".
Screenie:
We were playing at the time this was posted, and there were 2 innocents alive, but despite this, the murderer said he sees 3 markers.
So he went and killed one of the innocents, leaving only one left, and the end tally screen was triggered. It happened on the [BE] server with the Christmas addon and the "latest touchup".
Screenie:
Spoiler: Warning, big image! (Open)PS: Sorry if this counts as a bump, I didn't really know where to turn with this.
Last edited by Jigsaw on Tue Dec 10, 2013 6:45 pm, edited 1 time in total.