WhoDunIt - Finally Released!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
Luke
Forum Regular
Posts: 512
Joined: Mon Jun 18, 2012 6:32 pm
Contact:

RE: WhoDunIt - Finally Released!

#801

Post by Luke » Wed Jun 12, 2013 1:16 pm

RockTower is as amazing as the book, I wish Mansion was still in the map rotations, and Zebrapal: The map with the panoramic wheel drops my fps down to 1-2 where I first enter the luna park.
I use AA AF both 16X, max resolultion, vsync, trilinear filter and the best texture filter (forgot its name).
Just reporting my issue, it's the only map that makes me lagging, except for SoD map29 (or was it map28... well if you played SoD you know which one I'm talking about).
Last edited by Luke on Wed Jun 12, 2013 11:28 pm, edited 1 time in total.

User avatar
Sicamore
Forum Regular
Posts: 315
Joined: Sun Jun 10, 2012 5:10 pm
Location: Toronto
Clan: Scientific DM Acad
Clan Tag: [SDA]
Contact:

RE: WhoDunIt - Finally Released!

#802

Post by Sicamore » Wed Jun 12, 2013 7:20 pm

Peanut has done it again.
Image

User avatar
abbuw
 
Posts: 50
Joined: Sat Jun 15, 2013 11:01 pm
Location: My House

RE: WhoDunIt - Finally Released!

#803

Post by abbuw » Sat Jun 15, 2013 11:29 pm

Hello, my name is abbuw! I am working on an addon map for this mod called "Doomed". It is a really cramped map done in the classic Doom style. I can't say much more about it other than a screenshot. It is also near completion.

[spoiler]Image[/spoiler]
Last edited by abbuw on Sun Jun 16, 2013 4:48 pm, edited 1 time in total.

User avatar
CloudFlash
Zandrone
Posts: 1074
Joined: Mon Jun 04, 2012 5:35 pm
Location: Wonderland (except not really)

RE: WhoDunIt - Finally Released!

#804

Post by CloudFlash » Sun Jun 16, 2013 11:43 am

It looks really nice so far, but this wrench looks a bit out of place. It's not every day you meet a wrench lying at the center of corridor, is it? It would look a bit more 'natural' and a bit less 'suspicious' if it was placed in some corner or under some bookshelf.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

User avatar
abbuw
 
Posts: 50
Joined: Sat Jun 15, 2013 11:01 pm
Location: My House

RE: WhoDunIt - Finally Released!

#805

Post by abbuw » Sun Jun 16, 2013 4:47 pm

You're right. I've placed the melee spawner in a corner. I also got another screenshot of a room I just made.
[spoiler]Image[/spoiler]
Last edited by abbuw on Sun Jun 16, 2013 4:48 pm, edited 1 time in total.

Edward-san
Developer
Posts: 382
Joined: Fri May 25, 2012 8:14 pm

RE: WhoDunIt - Finally Released!

#806

Post by Edward-san » Mon Jun 17, 2013 5:25 pm

Hi people. Did you guys try the mod with the latest zandronum beta build?
It's extremely important because that is the version closer to the v1.1 release. It will come out near if you have tested it with a public server and found no problems.

User avatar
abbuw
 
Posts: 50
Joined: Sat Jun 15, 2013 11:01 pm
Location: My House

RE: WhoDunIt - Finally Released!

#807

Post by abbuw » Tue Jun 18, 2013 2:53 am

I am glad to announce the release of my addon map, Doomed! Another NEW UPDATE! New music, more detail, etc. Latest version is F1. Special thanks to Capt. J3 for VASTLY improving the map.
[spoiler]Download link
http://www.mediafire.com/?e1gbfltfb4dz8s7[/spoiler]
Last edited by abbuw on Sun Jul 07, 2013 1:49 am, edited 1 time in total.

User avatar
Kaminsky
Developer
Posts: 195
Joined: Sun Apr 14, 2013 7:17 pm
Location: Canada

RE: WhoDunIt - Finally Released!

#808

Post by Kaminsky » Wed Jun 19, 2013 2:07 am

I like how the map looks, Abbuw. However, the fountain in the map is missing textures. I just wanted to inform you of this.

[spoiler]Image[/spoiler]
Last edited by Kaminsky on Wed Jun 19, 2013 2:08 am, edited 1 time in total.

User avatar
abbuw
 
Posts: 50
Joined: Sat Jun 15, 2013 11:01 pm
Location: My House

RE: WhoDunIt - Finally Released!

#809

Post by abbuw » Wed Jun 19, 2013 4:09 pm

Dr.Robotnik wrote: I like how the map looks, Abbuw. However, the fountain in the map is missing textures. I just wanted to inform you of this.
:V I should have mentioned that this map uses Skulltag textures and all of that fun stuff. Load up skulltag_data.pk3 and try again.

Edward-san
Developer
Posts: 382
Joined: Fri May 25, 2012 8:14 pm

RE: WhoDunIt - Finally Released!

#810

Post by Edward-san » Fri Jun 21, 2013 11:07 am

Sorry for the OT, but what the?

User avatar
Zeberpal
Forum Regular
Posts: 475
Joined: Mon Jun 04, 2012 6:55 am

RE: WhoDunIt - Finally Released!

#811

Post by Zeberpal » Fri Jun 21, 2013 12:59 pm

What the hell, look at the logo! Blood is at the same place. Also slogan or moto, it's the same. This is totally not a coinsidence!

Also, what the f*** is this, are they serious [spoiler]Image[/spoiler]

Also recently I have a bug. I can't hear any of "sound" sounds in WDI only.
And when I quit game it quits with a crash. I'm lazy to write about it in bugtracker, but this happens because server hosts 13(!) additional wads.
This bug happened to me when ZH hosted the same ammount of wads.

Whoever makes those additional patches, please merge maps in one package. I mean Cold Night or Egypt. Also only Jigsaw's map uses just 2(!)skulltag textures and yet server forces .exe to load up load a bunch of unused content, instead of adding those textures into fix.
Last edited by Zeberpal on Fri Jun 21, 2013 1:21 pm, edited 1 time in total.
Image ImageImage

User avatar
CloudFlash
Zandrone
Posts: 1074
Joined: Mon Jun 04, 2012 5:35 pm
Location: Wonderland (except not really)

RE: WhoDunIt - Finally Released!

#812

Post by CloudFlash » Sun Jun 23, 2013 7:26 am

Ey guys, how do I make colored sectors on Zdoom Doom in Hexen?
Spoiler: need it for statues here (Open)
Image
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

User avatar
Zeberpal
Forum Regular
Posts: 475
Joined: Mon Jun 04, 2012 6:55 am

RE: WhoDunIt - Finally Released!

#813

Post by Zeberpal » Sun Jun 23, 2013 8:44 am

Open your scripts(F10), and put something like this

Code: Select all

Script 15 OPEN
{
Sector_SetColor(12,100,50,150);  // 12=sector tag, 100-red, 50 - green, 150 - blue
}
Also, add this on top of all scripts if you haven't done it yet

Code: Select all

#include "zcommon.acs"
Last edited by Zeberpal on Sun Jun 23, 2013 8:45 am, edited 1 time in total.
Image ImageImage

User avatar
Sicamore
Forum Regular
Posts: 315
Joined: Sun Jun 10, 2012 5:10 pm
Location: Toronto
Clan: Scientific DM Acad
Clan Tag: [SDA]
Contact:

RE: WhoDunIt - Finally Released!

#814

Post by Sicamore » Sun Jun 23, 2013 3:07 pm

Or get GZDoom builder and do it with the click of the mouse.
Image

User avatar
Sicamore
Forum Regular
Posts: 315
Joined: Sun Jun 10, 2012 5:10 pm
Location: Toronto
Clan: Scientific DM Acad
Clan Tag: [SDA]
Contact:

RE: WhoDunIt - Finally Released!

#815

Post by Sicamore » Sun Jun 23, 2013 10:06 pm

Anyone ready for sicamore's next map? hint hint: city time :))

[spoiler]Image[/spoiler]
Image

User avatar
Zeberpal
Forum Regular
Posts: 475
Joined: Mon Jun 04, 2012 6:55 am

RE: WhoDunIt - Finally Released!

#816

Post by Zeberpal » Sun Jun 23, 2013 10:11 pm

Why are you so model-addictive xd
Something's wrong here though, it's too bright for WDI, don't you find?
By the way is that skyscrapper in skybox?
Image ImageImage

User avatar
Sicamore
Forum Regular
Posts: 315
Joined: Sun Jun 10, 2012 5:10 pm
Location: Toronto
Clan: Scientific DM Acad
Clan Tag: [SDA]
Contact:

RE: WhoDunIt - Finally Released!

#817

Post by Sicamore » Sun Jun 23, 2013 10:12 pm

Zeberpal wrote: Why are you so model-addictive xd
Something's wrong here though, it's too bright for WDI, don't you find?
By the way is that skyscrapper in skybox?
I know I know I am showing off. This is just some test stuff, not actually the final product. And no, no skyboxes here. :P
Image

Theshooter7
Forum Regular
Posts: 262
Joined: Wed Jun 06, 2012 2:15 am

RE: WhoDunIt - Finally Released!

#818

Post by Theshooter7 » Mon Jun 24, 2013 1:17 pm

Sicamore wrote: Anyone ready for sicamore's next map? hint hint: city time :))

[spoiler]Image[/spoiler]
Color me impressed.
Image

User avatar
Luke
Forum Regular
Posts: 512
Joined: Mon Jun 18, 2012 6:32 pm
Contact:

RE: WhoDunIt - Finally Released!

#819

Post by Luke » Mon Jun 24, 2013 2:14 pm

abbuw wrote: I am glad to announce the release of my addon map, Doomed! Another NEW UPDATE! New music, more detail, etc.
[spoiler]Download link
http://www.mediafire.com/?3neu97dns33co37[/spoiler]
I'm afraid to say that I don't like the map, at all.

First off the layout is too cramped and doesn't give enough space to fight properly, so that the fights resolves with a berth or a chainsaw most of the time. Also it's very confusing.
On another note the settings, while might appreciated by someone, doesn't fit with the rest of wad. By the way this wouldn't be a problem if the detail level and the layout was actually better: most of the corridors are plain walls or computers, but what's missing are machines and things you might expect to find in a high-tech facility. Also the marble fountain it's very out of place.

My very own opinion on the map, if you want it as feedback, is that looks like a map made by someone without enough mapping skills to make a nice-looking map using the WDI textures, and with not enough creativity to imagine and build a high tech base; something made for the hell of it, in short.

I hope you don't take this too bad, I only wanted to give you my sincere opinion to help you viewing the things from another side to improve your work. :)

Killer2
Banned
Posts: 110
Joined: Sun Jun 10, 2012 8:29 am
Banned: Permanently

RE: WhoDunIt - Finally Released!

#820

Post by Killer2 » Mon Jun 24, 2013 3:53 pm

I have a question...what's up with the retarded innocent speed in Slenderdunit? I tried to catch up with an innocent for like 10 minutes and he was FASTER! I did get a few stabs but the fucker was running around and taking all the meds and finally beat me. How the hell are you supposed to kill people in that map once you run out of slender?

Post Reply