WhoDunIt - Finally Released!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Minigunner
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#101

Post by Minigunner » Sat Jun 16, 2012 5:09 pm

Well, for textures, you can check the list of currently-used textures in DB2 and import any Skulltag textures that you used. You should also duplicate the statue DECORATE into the main WDI file and comment it out for now.
Theshooter7 wrote:Also, to all those people who stack players for exploits: I hate you. Do I really need to seal off every inch of every map to prevent you from getting to places you shouldn't?

Devon
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RE: Who Dun It 3: The Revenge of Who Dun It

#102

Post by Devon » Sat Jun 16, 2012 5:50 pm

Bug: Doors to Trains on Marsis sometimes mess up and go the wrong way, so each half of the dorr spaws sides and it's still impassable. The doors go back as if closing but it happens again if you try to open them.

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Zeberpal
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RE: Who Dun It 3: The Revenge of Who Dun It

#103

Post by Zeberpal » Sat Jun 16, 2012 6:42 pm

With this uncomfortable forum posts system where i hardly can find where is member's info and his post i will highlight quotes

Devon wrote: Bug: Doors to Trains on Marsis sometimes mess up and go the wrong way, so each half of the dorr spaws sides and it's still impassable. The doors go back as if closing but it happens again if you try to open them.


Polyobjects are the reason. It only happens when you "prepare to fight".
So it's ZDRO devs who can fix it, as well as make possible ghostspectate through polyobjects. In fact i was thinking to make some doors to open as in other maps (even if it would look increadibly weird) to balance that thing when innocent is trying to run away [strikethrough]with the[/strikethrough] from murderer. I'm curious what people think about it.

Theshooter7 wrote:
Sicamore wrote: There are standard skulltag textures?

I don't know, but I have to make sure that nothing breaks if I want this to be as compatible with Zandronum as I can possibly make it, meaning that I should make it run without skulltag_data dependencies.

I'll have to notify Zeberpal to update his map, as well. :P


Yeah i have to release yet another fix sometime as i forgot/found to do few things meh.

Sicamore wrote: Zeberpal.. Marsis if I remember? Also for the new resource, I assume it will be fully identical to its predecessor other than new things? This is important because i don't want my map to mess up with the new resource .


All the textures and prop stuff are remain as it is. The only thing i would like to fix is Soulcube weapon.

Sicamore wrote: Hey guys. I am back with news on the map I am making for WDI. Some pics from the map


This map looks pretty sexay :cool:
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Mooseknuckle
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#104

Post by Mooseknuckle » Sat Jun 16, 2012 6:50 pm

Devon wrote: Bug: Doors to Trains on Marsis sometimes mess up and go the wrong way, so each half of the dorr spaws sides and it's still impassable. The doors go back as if closing but it happens again if you try to open them.
It's funny, because I've seen the exact same thing happened in Doom 3: Resurrection of Evil co-op.

Capt.J3
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#105

Post by Capt.J3 » Sun Jun 17, 2012 1:59 am

Oh noes, we are going to release the WDI this soon? Aww, My maps aren't even finished! D:

Btw There is some errors in WDI06 (HSoP) that I would like to fix.
1.Some people found a way to jump other the fence. (easy fix)
2.I will darken the map. (pleaseeee it needs to be darken D:!!)
3.All the floors had walking sounds, but they were all removed...

So what about my new maps?

Theshooter7
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RE: Who Dun It 3: The Revenge of Who Dun It

#106

Post by Theshooter7 » Sun Jun 17, 2012 2:40 am

Don't worry about your maps, I'm just sending an updated resource to people! There is no release yet.
[spoiler='I wasn't kidding...']Image
Image
Image
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Image[/spoiler]
THE BRICK WILL LEAVE IT'S MARK.
Last edited by Theshooter7 on Sun Jun 17, 2012 3:03 am, edited 1 time in total.
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Mooseknuckle
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#107

Post by Mooseknuckle » Sun Jun 17, 2012 3:43 am

EVERYONE LOOK AT BRICK
OR WILL BRICK TO FACE
ALL HAIL GLORIOUS BRICK

A haiku by Mooseknuckle

EDIT: also new crossbow
Last edited by Mooseknuckle on Sun Jun 17, 2012 3:44 am, edited 1 time in total.

Capt.J3
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#108

Post by Capt.J3 » Sun Jun 17, 2012 6:30 pm

MosseKnuckle, I'm very impressed by your weapon sprites.

Mooseknuckle
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#109

Post by Mooseknuckle » Sun Jun 17, 2012 7:40 pm

Capt.J3 wrote: MosseKnuckle, I'm very impressed by your weapon sprites.
Thank you, sir. c:

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Sicamore
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RE: Who Dun It 3: The Revenge of Who Dun It

#110

Post by Sicamore » Wed Jun 20, 2012 10:44 pm

Hey. Any news about that new resource wad? The one with the brick.
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Mooseknuckle
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#111

Post by Mooseknuckle » Wed Jun 20, 2012 11:19 pm

There may be a slight delay due to other resources being added.

Theshooter7
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RE: Who Dun It 3: The Revenge of Who Dun It

#112

Post by Theshooter7 » Thu Jun 21, 2012 2:16 am

Sicamore wrote: Hey. Any news about that new resource wad? The one with the brick.
Yeah sorry I meant to get this out ASAP but I've been really busy lately, along with what Mooseknuckle said about adding more resources.

On the bright side; you may get to enjoy a potential new weapon or two. ;)
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Zeberpal
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RE: Who Dun It 3: The Revenge of Who Dun It

#113

Post by Zeberpal » Thu Jun 21, 2012 6:24 am

This thread was quite silent here, so here some random stuff:
[spoiler]ImageImageImage[/spoiler]

In WDI04 player get stuck in murdhole, and there is seems to be no repeatable action for door.
Image ImageImage

Theshooter7
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RE: Who Dun It 3: The Revenge of Who Dun It

#114

Post by Theshooter7 » Thu Jun 21, 2012 12:41 pm

I noticed the broken murd hole already and fixed it for the next version. My bad to anyone who got stuck in there. :/
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Sicamore
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RE: Who Dun It 3: The Revenge of Who Dun It

#115

Post by Sicamore » Thu Jun 21, 2012 7:03 pm

thanks for the heads up! I appreciate it :).

I also noticed another "bug" in marsis, but i think this is unaviodable. If you go in between the polyobject sliding door before the game starts ( at countdown) and u let it close on you, it will mess up the door when the game starts. Sometimes, it may mess up the door so badly that the area past it becomes completely inaccesible because the polyobject anchors have been so messed up.

EDIT:

The sliding door meaning either the monorail door or the door that leads to the rest of the mars base.
Last edited by Sicamore on Thu Jun 21, 2012 7:06 pm, edited 1 time in total.
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Theshooter7
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RE: Who Dun It 3: The Revenge of Who Dun It

#116

Post by Theshooter7 » Sat Jun 23, 2012 2:16 am

Ok sooooo...

Some balance change ideas I wanna run by everyone real quick. I'd like some feedback about the possible following:
  • The removal of the "Typing..." sprite that appears when you are chatting (thus no one will know who is typing or talking)
  • 3 TK's = Instant death (similar to the older betas)
  • Reduced maximum Chainsaw fuel and movement speed when it is equipped (to balance: the minimum fuel obtained from the pickup is increased)
  • Possibly more to come
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Mooseknuckle
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#117

Post by Mooseknuckle » Sat Jun 23, 2012 2:51 am

Theshooter7 wrote: Ok sooooo...

Some balance change ideas I wanna run by everyone real quick. I'd like some feedback about the possible following:
  • The removal of the "Typing..." sprite that appears when you are chatting (thus no one will know who is typing or talking)
  • 3 TK's = Instant death (similar to the older betas)
  • Reduced maximum Chainsaw fuel and movement speed when it is equipped (to balance: the minimum fuel obtained from the pickup is increased)
  • Possibly more to come
I feel like the "Typing..." sprite should stay. Everything else sounds good, though.

Captain Ventris
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#118

Post by Captain Ventris » Sat Jun 23, 2012 3:04 am

I think the Typing sprite was the only way to begin to coordinate with the people in the room with you. D:
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Mooseknuckle
 
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RE: Who Dun It 3: The Revenge of Who Dun It

#119

Post by Mooseknuckle » Sat Jun 23, 2012 4:15 am

Captain Ventris wrote: I think the Typing sprite was the only way to begin to coordinate with the people in the room with you. D:
This. It doesn't make sense to not know who's talking when you're looking them in the face and their mouth is moving while sound comes out. >_>

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Zeberpal
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RE: Who Dun It 3: The Revenge of Who Dun It

#120

Post by Zeberpal » Sat Jun 23, 2012 11:12 am

Theshooter7 wrote: Ok sooooo...

Some balance change ideas I wanna run by everyone real quick. I'd like some feedback about the possible following:
  • The removal of the "Typing..." sprite that appears when you are chatting (thus no one will know who is typing or talking)
  • 3 TK's = Instant death (similar to the older betas)
  • Reduced maximum Chainsaw fuel and movement speed when it is equipped (to balance: the minimum fuel obtained from the pickup is increased)
  • Possibly more to come
I agree with everything except for Chat sprite. Zdaemon syndrom is bad. People already said though.

EDIT: Nothing serious just fun as yesterday there was a guy from chinese DB clan on grandvoid, and now today i've seen 9 members of Doom Barracks crew playing WDI on their taiwanese server.
Last edited by Zeberpal on Sat Jun 23, 2012 2:03 pm, edited 1 time in total.
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