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True Eternity Engine HUD - v2

Posted: Tue Dec 16, 2025 4:56 am
by TDRR
A nearly pixel-perfect recreation of the Eternity Engine modern HUD, as accurate as I could get it universally with SBARINFO. Values showing a slash separating the current count from the max count can't align dynamically with SBARINFO, so they're spaced as if they were always at their max digit count. Health and armor also have similar coloring depending on their values just like in the original port.

Eternity's modern HUD doesn't really support deathmatch, so I repurposed the "kills" counter in DM to show the frags you earn. And finally, if a weapon uses secondary ammo, it'll be shown instead of the max primary ammo amount.

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Re: True Eternity Engine HUD - v1

Posted: Tue Dec 23, 2025 1:46 pm
by Fused
I really like the slick design, definitely a good HUD to have available as an override.

Re: True Eternity Engine HUD - v2

Posted: Sat Dec 27, 2025 6:08 pm
by TDRR
Minor update to add the selected inventory item to the top left corner. Eternity doesn't support the modern HUD in Heretic nor Hexen so I just did the easiest thing that fits.