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King of the Kill
Posted: Sun Sep 23, 2012 4:53 am
by Professor Pants
King of the Kill is a new game mode I made, and my first mod officially for Zandronum. I've been modding for a while, but of course all of my projects are meant for Skulltag. Anyway, I thought I'd create an account here finally, and share my latest project. I hope everyone enjoys it, and any feedback is appreciated. (On my site in general or just KOTK.) Thank you.
[quote=Doom.co]A new game mode where you win by being the first player to get a set number of kills in a row while being the “leader”. You become the leader by either achieving the first kill when there is no leader, or by killing the leader directly. The leader will receive full health, armor, and ammo for every frag he gets, and will also go slightly faster and jump slightly higher every time he frags someone. (Played through deathmatch.)[/quote]
http://doom.co/posts
/kotk/
RE: King of the Kill
Posted: Sun Sep 23, 2012 5:54 am
by BloodyAcid
So...something like a modified terminator?
RE: King of the Kill
Posted: Sun Sep 23, 2012 6:02 am
by Professor Pants
BloodyAcid wrote:
So...something like a modified terminator?
Maybe I'm not explaining it well enough, or maybe I don't understand Terminator enough, but not really. The fact that you have to make a certain killstreak rather than a total frag limit makes it very different. Try playing it for yourself if you haven't. Oh also there's no actual sphere, which I was never a fan of.
RE: King of the Kill
Posted: Sun Sep 23, 2012 8:41 am
by Ivan
Sounds like my kind of gamemode! Looking forward to playing this.
RE: King of the Kill
Posted: Sun Sep 23, 2012 4:53 pm
by BloodyAcid
Professor Pants wrote:
BloodyAcid wrote:
So...something like a modified terminator?
Maybe I'm not explaining it well enough, or maybe I don't understand Terminator enough, but not really. The fact that you have to make a certain killstreak rather than a total frag limit makes it very different. Try playing it for yourself if you haven't. Oh also there's no actual sphere, which I was never a fan of.
I see. It was an oversight on my part. This gamemode will probably work well with smaller groups, but anything FNF size and you won't get anywhere unless the killstreak's realllly low. (Even though there's the full ammo refill, considering the amount of...players in FNF, might now work out well.) Maybe consider a +5 max HP/Armor for every kill?
RE: King of the Kill
Posted: Sun Sep 23, 2012 4:55 pm
by Ivan
Skilled players will find a way to make it work even in FNF-sized player amounts.
RE: King of the Kill
Posted: Sun Sep 23, 2012 5:02 pm
by Torvald
[spoiler]That there's a good game I tell you hwat.......yyyup

[/spoiler]
RE: King of the Kill
Posted: Sun Sep 23, 2012 5:41 pm
by Llewellyn
Tor-Bjorn wrote:
[spoiler]That there's a good game I tell you hwat.......yyyup

[/spoiler]
I sell doom, and doom accessories.
RE: King of the Kill
Posted: Sun Sep 23, 2012 6:33 pm
by Ivan
KoN - King of Noobs.
RE: King of the Kill
Posted: Sun Sep 23, 2012 7:18 pm
by Torr Samaho
Decay wrote:
So.... this isn't really king of the hill.
Note: The mod is called King of the
Kill. At first I misread the name as King of the Hill too.
RE: King of the Kill
Posted: Sun Sep 23, 2012 7:39 pm
by Ivan
Haha, this guy just fooled everyone who posted on this thread, except Torr, GG MAN!
RE: King of the Kill
Posted: Sun Sep 23, 2012 7:40 pm
by Llewellyn
Torr Samaho wrote:
Decay wrote:
So.... this isn't really king of the hill.
Note: The mod is called King of the
Kill. At first I misread the name as King of the Hill too.
Quick, someone make a King of the Hill mod and title it King of the Kill.
RE: King of the Kill
Posted: Sun Sep 23, 2012 11:08 pm
by Professor Pants
Llewellyn wrote:
Torr Samaho wrote:
Decay wrote:
So.... this isn't really king of the hill.
Note: The mod is called King of the
Kill. At first I misread the name as King of the Hill too.
Quick, someone make a King of the Hill mod and title it King of the Kill.
http://doom.co/posts/koth/