
How many times have you died during the first 30 seconds of a Survival match and said, "Whelp, guess I'll just watch for the next 20 minutes"?
Ever connect to a server just barely too late for the warmup countdown so now you have to wait? Well not anymore!
video instead of screenshots:
Summary:
This mod allows spectators and dead players to join/respawn once certain conditions are met. Such as killing a certain number of monsters, picking up a key, waiting on a timer, finding all secrets, etc. The number of players who can respawn as well as the conditions required for respawning can be fully customized by the server host.

In this way, players are rewarded for reaching milestones of progress throughout the map. Survival feels less "everything-or-nothing" and more teamwork-focused when your actions in the map directly enable other players to join in.
Spectators no longer have to suffer through 30 minutes of watching one player backtrack through a Chillax map for medkits and ammo. If you're the first spectator in line to join, then you'll be the first one to spawn in.
Players can respawn near teammates, and if there aren't enough players in the server for a respawn wave, the host can choose to spawn AI "helper marines" instead. You can give them orders like "teleport to me", "guard this area", "follow me", and "attack my crosshair target". (See options menu.)
Code: Select all
CVARS FOR SERVER HOSTS:
-----------------------------
reinforcement_requiredkills= # of kills required to
respawn players
[default: 50]
reinforcement_size = # of players to respawn
[default: 2, a value of 0
respawns all players]
reinforcement_waves = Overrides the required
kill number and instead
uses a fixed amount of
respawn waves based on
the overall level kill%
[default: 0]
reinforcement_time = Respawns players at fixed
time intervals. Can be
used in combination with
killcount/kill%-based
respawns.
[default: 0]
reinforcement_keys = Overrides killcount and
instead respawns players
after a key has been
found.
[default: 0]
reinforcement_spawnclosest= Respawns players near
another player instead of
at the start of the map.
[default: 0]
reinforcement_robots = If there are no dead
players or spectators to
spawn, an AI marine will
be spawned instead.
[default: 0]
Spoiler: Wanna make a custom map with your own respawn conditions? (Open)
This mod should be compatible with literally everything, as long as you're playing in Survival mode.
DOWNLOADS:
Testing alpha [v0.1f] (requires Zandronum 3.2 latest build)