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[demo] Monsta Bounce House 2
Posted: Wed Sep 11, 2024 8:13 pm
by phineas
This is demo I made for a section of a headquarters map I'm making this
autumn winter.
Updating post with new version 2 double in size with double the baby cacos.
http://chapsoftware.com/Files/mbounce2.zip
Re: [demo] Monsta Bounce House
Posted: Mon Dec 16, 2024 6:24 am
by Ænima
Yay.
Now you need a ballpit full of recolored DoomImpBall's.
Re: [demo] Monsta Bounce House
Posted: Sun Dec 29, 2024 7:37 pm
by phineas
Ænima wrote: ↑Mon Dec 16, 2024 6:24 am
Yay.
Now you need a ballpit full of recolored DoomImpBall's.
Strangely enough, it doesn't look like it but the baby cacos used in this
are imps!
I chose the imp because gravity. In all my previous iterations of baby caco usage, I based
their code on lost souls. These don't hurt and though destroyable, they don't count for kills.
But they do look menacing! New version replaces old = multi-techni-color now. Too, it
supports up to 4 player co-op. Bounce with friends.