[FINAL] Mo'Tanky Enemeesh DMWM

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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phineas
 
Posts: 38
Joined: Fri Jan 24, 2014 11:13 pm
Location: Hales Corners, WI USA
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[FINAL] Mo'Tanky Enemeesh DMWM

#1

Post by phineas » Sat Mar 30, 2024 5:21 am

Mmm... my latest Deathmatch with Monsters map.
I like monsters in DM. I like them so much, I make new monsters
to play with in DM. You should like monsters in DM too. Maybe
your friends don't like them but that's because they're weird and
different. Quit being friends with them.

Image
Image
Image

http://chapsoftware.com/Files/motankee.zip

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Ænima
Addicted to Zandronum
Posts: 3579
Joined: Tue Jun 05, 2012 6:12 pm

[FINAL] Re: Mo'Tanky Enemeesh DMWM

#2

Post by Ænima » Sun Jul 28, 2024 8:40 pm

Interesting.

I really like the colors.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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phineas
 
Posts: 38
Joined: Fri Jan 24, 2014 11:13 pm
Location: Hales Corners, WI USA
Contact:

[FINAL] Re: Mo'Tanky Enemeesh DMWM

#3

Post by phineas » Mon Jul 29, 2024 6:00 am

Ænima wrote:
Sun Jul 28, 2024 8:40 pm
Interesting.

I really like the colors.
Thanks, I've been using this adjusted palette for the last couple of years now.
I ganked the blues in favor of splitting that ramp into purples and teals. The
trick is to only use the teals for fullbright stuff or else you get weird anomalies
when running through the engine's shading.

There's a server up running which give you the full effect of the custom
monsters. Things get blowed up real good there...:
Chap Stallis: MoTanky Enemeesh DM (monsters welcome)
in Doomseeker for Zandronum.

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