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Halodoom : Code of Silence

Posted: Sat Sep 15, 2012 5:48 am
by Zetsui
If you want more frequent updates and to see other projects we are working on like Let's Play's and our first fully homegrown RPG game Univursa; Check out our facebook page at http://www.facebook.com/ForestBearStudios
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Download the beta version here.
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RE: Halodoom : Code of Silence

Posted: Sat Sep 15, 2012 6:10 am
by Wartorn
The amount of effort put into the scripting of this project is amazing. Great job on this!

RE: Halodoom : Code of Silence

Posted: Sat Sep 15, 2012 6:17 am
by Peanut
Those first few shots almost look like actual BLAM! rendered shots. Good on ya!

RE: Halodoom : Code of Silence

Posted: Sat Sep 15, 2012 7:25 am
by IdeIdoom
Those screenshots sold me!
Trying it now!
Edit : Finished the campaign, it was great! Keep up the good work!

RE: Halodoom : Code of Silence

Posted: Sat Sep 15, 2012 2:06 pm
by one_Two
Incredible, really pushes the engine.

RE: Halodoom : Code of Silence

Posted: Sat Sep 15, 2012 2:15 pm
by Springy
Nice too see this back, thought it died as I only saw it on the ST forums.

RE: Halodoom : Code of Silence

Posted: Sat Sep 15, 2012 10:00 pm
by katZune
you still working! so happy :D

RE: Halodoom : Code of Silence

Posted: Sun Sep 16, 2012 3:31 am
by BloodyAcid
Awesome! Just played through it now. Everything's beautifully done, the scripting, mapping, :D My only quip is that the elite can kill you even with god mode on.

RE: Halodoom : Code of Silence

Posted: Mon Sep 24, 2012 12:45 am
by Conmon
Halodoom! God, I haven't heard of this project in ages! And I haven't played it since like.... 2008 or 2009!

RE: Halodoom : Code of Silence

Posted: Mon Sep 24, 2012 2:15 pm
by doomero
are 3d weapons? or 2d?

RE: Halodoom : Code of Silence

Posted: Mon Sep 24, 2012 2:38 pm
by one_Two
doomero wrote: are 3d weapons? or 2d?
I think there 2d. I've never seen 3d weapons :/

RE: Halodoom : Code of Silence

Posted: Mon Sep 24, 2012 2:45 pm
by Zetsui
In the beta the weapons are in 2D, but in my working build as well as in these screenshots the weapons are 3D models as well.

RE: Halodoom : Code of Silence

Posted: Fri Oct 05, 2012 7:24 am
by Zetsui
A brand new video for Halodoom: COS is up, feedback is always appreciated :)
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RE: Halodoom : Code of Silence

Posted: Fri Oct 05, 2012 9:27 am
by Valherran
Something you could fix ahead of time:

The red flashing when hit. Normaly that shouldn't occure unless your shields are down, and it also shouldn't be that blinding red.

RE: Halodoom : Code of Silence

Posted: Fri Oct 05, 2012 9:53 am
by IdeIdoom
Valherran wrote: Something you could fix ahead of time:

The red flashing when hit. Normaly that shouldn't occure unless your shields are down, and it also shouldn't be that blinding red.
First of all , the red flashing when hit with your shields on is in within the doom engine. It will be hard to fix it. The only time I havent saw no red flashing when hit was in AEoD and its shield capabilities. Second of all , blinding red flashing can be solved by lowering the blood brightness in the display options.

RE: Halodoom : Code of Silence

Posted: Fri Oct 05, 2012 3:16 pm
by Zetsui
IdeIdoom wrote:
Valherran wrote: Something you could fix ahead of time:

The red flashing when hit. Normaly that shouldn't occure unless your shields are down, and it also shouldn't be that blinding red.
First of all , the red flashing when hit with your shields on is in within the doom engine. It will be hard to fix it. The only time I havent saw no red flashing when hit was in AEoD and its shield capabilities. Second of all , blinding red flashing can be solved by lowering the blood brightness in the display options.
Actually with the shielding system I am using, the default doom flashing doesn't occur since the heath system was essentially rebuilt, but that is something I haven't really noticed to be that much of an issue, i'll try an iteration where the intensity of the flashing scales with how much damage was dealt perhaps. Appreciate the feedback.

RE: Halodoom : Code of Silence

Posted: Sat Oct 06, 2012 6:00 pm
by Blade
Dat Battle Rifle.

RE: Halodoom : Code of Silence

Posted: Sat Oct 06, 2012 7:49 pm
by Llewellyn
Needs blood gulch.

RE: Halodoom : Code of Silence

Posted: Sat Oct 06, 2012 8:11 pm
by Ænima
Llewellyn wrote: Needs blood gulch.
This. The Halo 1 version.

RE: Halodoom : Code of Silence

Posted: Sun Oct 07, 2012 2:35 am
by Zetsui
@Blade: Yeah I did have the Halo 2 model of it before, but it wasn't very detailed so I made this one. I like how it turned out. I'll probably have alot of Halo 4 weapon stuff once it comes out and I can get good reference images for recreating the models. But im still going to have it be a combination of all the games to an extent, plus some of my own stuff of course :)

@Llewellyn and Ænima: Sounds like a good idea, ill add it to my list of things.