[Sun] Madcat's Monster Customizer

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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madcat
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[Sun] Madcat's Monster Customizer

#1

Post by madcat » Sun Feb 19, 2023 8:30 pm

Have you ever wished you could customize your own monster replacemenets...INGAME? Take an Arachnotron and give him a Chaingun? Or Take a Revenant and turn both his shoulder cannons into Railguns? With this tool ( that is only working for Baron of Hell replacements so far ) it is possible. Just grab that Soulsphere-looking item, then movekeys+use to navigate and finally, you can use a switch to test your monster. Then go "changemap" ( not "map" as that would reset the values ) to some map with a plenty of Barons ( Map08 of Doom2 works nicely ) and see that they all got replaced by your customized monster.
Have fun!

phpBB [media]


https://www.dropbox.com/s/0ylx2iwxtzyly ... .wad?raw=1

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madcat
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Re: [Sun] Madcat's Monster Customizer

#2

Post by madcat » Wed Feb 22, 2023 7:59 pm

A new version finished - now the monsters that can be customized are:

Baron of Hell
Baron Rifleman

DoomImp
FatsoImp

Revenant
PlasmaRevenant

https://www.dropbox.com/s/d0ojngh7p1f69 ... .wad?raw=1

darklord328
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Re: [Sun] Madcat's Monster Customizer

#3

Post by darklord328 » Thu Feb 23, 2023 9:58 am

you should actually make a map00 with the exit, that way when players are done customizing the monsters, they can just go right towards the exit and pressing the switch. should work with most of the compatible versions of maps and other things like that. just a suggestion, you dont have too, though i can do it if you want too.

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madcat
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Re: [Sun] Madcat's Monster Customizer

#4

Post by madcat » Thu Feb 23, 2023 4:47 pm

darklord328 wrote:
Thu Feb 23, 2023 9:58 am
you should actually make a map00 with the exit, that way when players are done customizing the monsters, they can just go right towards the exit and pressing the switch. should work with most of the compatible versions of maps and other things like that. just a suggestion, you dont have too, though i can do it if you want too.
Im going to change the map number in the end of course - but for now, it remains map01 ( so it is faster to test/develop it ). Keep in mind that this is not a full version yet; if anyone would like to use this incomplete one anywhere, they are free to change the map number if they want.

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madcat
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Re: [Sun] Madcat's Monster Customizer

#5

Post by madcat » Sat Mar 04, 2023 10:31 am

A new version finished

https://www.dropbox.com/s/xoghbb67g0yil ... .wad?raw=1

Now it is possible to customize 5 monsters total.

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