[WIP] [v 1.0] Hell from Earth - "Frank Castle simulator"

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Nomakh
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[WIP] [v 1.0] Hell from Earth - "Frank Castle simulator"

#1

Post by Nomakh » Wed Dec 14, 2022 1:01 am

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Release Trailer:
Spoiler: (Open)
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Ver 1.1 trailer (Counterculture April fools update)
Spoiler: (Open)
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Pyro Update Trailer (NEWEST version 1.2):

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DOWNLOAD LINKS

https://allfearthesentinel.com/zandronu ... hotfix.pk3

https://euroboros.net/zandronum/downloa ... hotfix.pk3

https://www.moddb.com/mods/hell-from-ea ... v12-hotfix

SCREENSHOTS:
Spoiler: (Open)
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There are a lot of Doom mods that replace monsters - "clean" monsterpacks and combined mods as well. (like complex doom, pandemonia etc) But also there is lack of monsterpacks with human enemies. Most of them are just funny controversal ones with almost vanilla gameplay or a bunch of hitscan enemies where is the only working strategy for player - look out from the corner three hundred times. As for monsters' behaviour - they are just zombies with washed faces and clean clothes.


I wanted to make something unusual and interesting there so let me present you - Hell from Earth (HFE) - monsterpack compatible with almost every weapon mod (and some gameplay ones too - watch the trailer for more information).

You will encounter there with different "cream of society" - from street gangs and drunken wretches to corrupted military organisations and abstract futuristic baddies.

Features:

1. All atacks are projectiles. No more annoying hitscan! Run, jump, roll, fly, swinging legs left and right - with enough skill and a bit of luck you'll capable to dodge any incoming attacks. In comparison with other human monsterpacks THESE projectiles are slow enough to let the player evade the damage even in close quarters combat.

2. Most of the enemies have different attacks, but usually not with different projectiles, but different patterns,depending on the different factors or choosing randomly.

3. Big variety of enemies, some of them are making entire factions, some of them have their own features: [spoiler]Middle-eastern terrorists will try to blow up player if they will be close enough to him and wih low HP, wannabe heros and badasses sometimes can't use their weaponry properly.[/spoiler]

4. Violence! When taking a huge amount of damage, human baddy's body is splattering all over place, when you set one of these evil humans on fire - they scream and twitch in pain or start to run around, before completely turning into BBQ. Perfectly for stress relieving, you know.

5. Some enemies have some kind of personality - for example: [spoiler]Big minigunner in hockey mask won't stop shooting after losing player from his sights. also he makes intimidating laugh before the shooting and he is upset when his gun is jammed.[/spoiler]

6. Improved enemy AI. For example - enemies can make a short dashes in 6 different directions, in different patterns. Some enemies can retreat for reloading or if they are injured, some can set ambush, some will stop firing and try to evade when in player's crosshairs.

7. Few immersive features: Enemies can vandalise walls with different writings and leave rubbish on the floor. They are evil, what did you expect? And also there is another "immersive" surprise. [spoiler]some of these humans like to listen "their" music on the full volume. You can solve this problem as a civilised being or you can just shoot or even blow up their audio devices.[/spoiler]

8. And the less visible, but still a feature: enemies have slight differences in height to make them look more realistic.

9. Also this monster pack is compatible with a lot of weapon and gameplay mods which allows players to get different experience (for example, you can combine "The Punisher" from YvF, this mod and some urban mappack to feel yourself like a vigilante)



And because your enemies aren't some demons now, these baddies will try to damage you morally at first, so watch your ears!:)

Despite this is already version 1.0 - there will be a lot of updates cause there are still a lot of unreleased features that still exists only in design documents)

Recommended weapon mods:

High Noon Drifter

Guncaster

PainSlayer

Protocol Disposable

Hard boiled Spetznaz

Doom Roguelike Arsenal

The False Angel

MeatGrinder

Kriegsland Weapons

Samsara & Samsara Extra classes
Last edited by Nomakh on Tue Jan 16, 2024 3:57 am, edited 4 times in total.

User avatar
Nomakh
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Posts: 13
Joined: Sat Feb 06, 2021 3:43 am

[WIP] Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

#2

Post by Nomakh » Sat Apr 01, 2023 2:46 pm

Update is here!

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Nomakh
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Joined: Sat Feb 06, 2021 3:43 am

[WIP] Re: [v 1.0] Hell from Earth - "Frank Castle simulator"

#3

Post by Nomakh » Tue Jan 16, 2024 4:00 am

And here we go with another update! A little bit late, than the update itself, but anyways... This update adds new type of enemies - with incendiary weapons.

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And here is a little gameplay demo of the newest update, with one map from the Random Russian Speedmap Project.

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