[alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Zeberpal
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[alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#1

Post by Zeberpal » Sat Sep 03, 2022 9:55 am

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• DESCRIPTION •
A cooperative survival mod, with a distinguishing feature to generate [LA]-styled random levels and trials in realtime!
The major objective in every one of them is to destroy all enemies. There are six various trials:
A) Reach the exit moving through a linear pathway.
B) Complete objectives in the mazy layout.
C) Race to the top before the lava raise up and annihilate you!
D) The invasion of mysterious super marines.
E) Test your reactions sliding on the water flow!
F) And finally.. the Boss battle!

The wad is also compatile with ZDaemon, but lacks tons of features there.
Thanks and credits can be viewed upon completing the stage.

I decided to give it a break and come back to it sometime later. At the moment map building and gameplay
are extremely raw, next big update will feature much harder, varied and complex seeds.
but for now..


▼ DONE SO FAR ▼

Monsters, basic geometry, traps, etc
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Mod uses database feature to store your money, stats and scoreboard victories.

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Mod features an UniAccount feature, that basically makes you auto-login upon connection,
You're able to set your flag in the options, with $ penalty to prevent joke switches.


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A hub shop, where you're able to buy additional stuff.
You're able to set an auto-buy of a particular item in the options.


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Use advertisements to promote your wads, creations, blogs or anything you want!

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You can play pong against AI or up to multiple players
while spectating or waiting for the round to end.



• DOWNLOAD / PLAY •
It's really hard to keep up Download links and such, so if you really want to play it, you'll have to find it in
Doomseeker or Doom Explorer. Launch server browser and type er_alpha or relen in the search tab to find the server.
It'll download all the necessary wads and'll launch the game.
Singleplayer forces a Demo-mode, so it's onine-only for now(to make debugging efficient).
Last edited by Zeberpal on Sun Jul 09, 2023 10:27 am, edited 3 times in total.

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Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#2

Post by guest6777 » Sat Sep 03, 2022 2:36 pm

Interesting mod, I've never seen anything like this

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Zeberpal
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Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#3

Post by Zeberpal » Fri May 05, 2023 2:31 pm

Thanks guest6777!

Download link updated! A new alpha with 20k lines long open source code is released! Source located in TITLEMAP's BEHAVIOR script.
Also a README video:
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madcat
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Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#4

Post by madcat » Fri May 05, 2023 5:07 pm

Kinda resembles my randomly-generated maps, good luck and nerves with that - I know how tiresome developing such things can be.

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Zeberpal
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Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#5

Post by Zeberpal » Fri May 05, 2023 7:48 pm

Yeah, I played those a few years back :> These things do take a lot of effort, that's for sure.

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Zeberpal
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Re: [alpha] ENDLESS RELENTLESS: procedurally generated survival adventures

#6

Post by Zeberpal » Sat Jun 17, 2023 9:07 am

Nothing much, just a cutout spectators minigame that was later replaced with a pong. This here was a sort of 2D strategy. In ZDaemon as a spectator you can only use one button for action, so it was a one-button only game :biggrin:

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