Ultimate Mortal Kombat DOOM Z is available now!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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SkeletronMK666
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Ultimate Mortal Kombat DOOM Z is available now!

#1

Post by SkeletronMK666 » Wed Aug 31, 2022 10:04 pm

MORTAL KOMBAT!!!!

Ultimate Mortal Kombat DOOM Z is the latest iteration of Ultimate Mortal Kombat; but this time it is compatible with ZANDRONUM! UMKDZ is good for CO-OP, Deathmatch, Singleplayer, and BOT matches!

New to UMKD is : version 1.8.1

charcters added to the roster of fighters as of 1.8.1:

Tremor, Goro, Shao Kahn.


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Latest Version:

https://www.moddb.com/mods/ultimate-mor ... ition-v-17

ModdbPage:

https://www.moddb.com/mods/ultimate-mortal-kombat-doom

Ultimate Mortal Kombat DOOM Z is available NOW for download on MODDB!

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======================

version history changelog, version 1.4 up to 1.8.1

UMKDZ_V1.4

New Features:

-New Melee Weapons Death animations(the weapon in the SSG slot usually)
-added bfg "Fatality" death animations for MK players
-Berserk Melee kills invoke new Xray Death state for MK players(Uppercuts Decapitate in this death state)
-Scorpoin and cyrax have a taunt now- Suckerrrr!
-new fist swing sounds from UMKD3
----------------------------
Player Balances and gernal fixes:

-the cyrax bot was double defined, so i changed one of the bots to a scorpion bot
-scorpoins chaingun must invoke firedeath
-reduce kotal's quad damage to double damage
-the Bell in the Balcony Map now bounces more and also respawns in the map
-ALL chaingun weapons that have hitscan have a wider spread in order incentivize close quarters combat
-Sektor's shotgun is the same speed and damage as cyrax's
-raiden's rocket replacer now fires closter to the fire rate of a regluar rocket launcher in doom
and the projecitle matches it's speed as well
-scorpion's blood spear projecitle's rope looks better now
-smoke's harpoon projecitle's rope looks better now
-Noob Saibot's Telefrag attack now takes twice as much ammo, and projecitle is MUCH faster
-sub-zero can now PICK UP HIS SHOTGUN- fixed shotgun spawner code
-sub-zero's Ice sword shoots faster projectiles now
-sub-zero's bfg takes more ammo to use
-kotal's disk deflect beam has been nerfed by 1 point of damage
-fixed kotal's Disk Deflect projectile height, and gave it more rotation frames
-kotal's sunbeam has been speed up by twice the speed
-Smokes gun now has A_Refire fucntion, so it auto fires.
-Smokes gun has been nerfed- has more spread and less base damage per bullet
-Smoke's bomb's are now just proxy mines that stick to the floor
-Sub zero's ice axes no longer lunge with main fire, only with altfire
-sub zero's ice barrage fires twice as many projectiles
and projectile speed has been changed from 60 to 90
-rain's WaterShot primary fire's projectiles has been nerfed from 27 dam
to 17 dam
-rain's WaterShot primery fire's projectile's speed has been bumped up to
100 from 60
- also fixed the misalighnment with it's trail by changing
it's missile height to 8
- other water effects by rain's projectiles have also been fixed by changing
the missile heigth to 8
-altfire for Kotal Kahns sunbeam has been removed due to it being OP
in deathmatch
-Raiden's LightingFlashBall's trail alighnment has been fixed
by changing it's missile height to 8
-Noob's Ghostball's trail alighnment has been fixed by
changing it's missile height to 8
-ALL player fist weapons have been recoded to no longer use
A_Punch, but instead A_CustomPunch, but is still compatible with
the berserk pack, they also now invoke the Xray death state in players.
- scorpoin's Blood Spear's projectile had doubled in speed
- smoke's harpoon's projectile had doubled in speed
-Fixed one of kotal kahns death frame sprites

-playtesters for this feedback: SkeletronMK666, Logamuffin, metacrat, milenko

-----------
Ultimate Mortal Kombat Maps (UMKMAPSv1.4)(To be released seperately at a later date)
- added Kotal Kahn's map entitiled "Outworld palace"
- More BFG "Fatalitiy" weapons in the maps
- added ALL the textures into the mapset, no longer requiers OTEX1.1 to run
- added new map "Kombat Tomb"
- added new map "The Undercroft"
- added new map "Scorpion's Dojo" featuring a midi by Bobby(LOL)
- added new map "Armageddon"

----------

1.5 bug and balance changes:
- removed the horizontal spread on both cyrax and smoke's guns and increced their strenght.
- smoke's gun has a longer pause between the burst fire
- scorpoin's scorch hands now is increased in strenght but has more spread
- FINNALY FIXED kotal's death frames form locking up
- FIXED smoke's bfg9000 graphic bug.
- New Pain sounds for from UMK3
- nerfed raiden's chain lightining by 2 pt of damage
- rain's riptide's prjoectile has been nerfed by 1 pt of damage

----------------------------

1.5 Features

- added new character, MK II Scorpoin
- added a new altfire to scorpoin's FLAMEHAND, it now fires 3 fireballs
- scorp and sub's amulet weapon now fires more rapidly and the projectile
does 5 dam. it's more like the plasma rifle.
- Scorpion, Sub-Zero, and Rain's sprites have been touched up by graphic desighner and artist ROSE
- fixed the amulate projectile's sprites
- optimized the the amulate's sprites to have a flash state, and improved the flash
sprites.

---------------------

1.6 Features and bug fixes

-Human ninja playerclasses Xray Death Glitch is now fixed
-upper cut deaths are now easier to execute
-new character: Geras added to the mod!
-uppercuts are now on ALL weapons!
-dspunch sound replaced form the one ripped form Bourgeois Megawad
-base rocket now has the explosion gib damage type for more gibbing
-NERFED smoke's poisonus cloud projectiles
-scorp's explosive spear now does explosion gib damage
-cyrax's bombs now does explosion gib damage
-cyrax's altfire bomb now does 20 dam and 15 speed
-cyrax, smoke, and sektor now have a new attack animation
-NEW death animation for scorpion's Fire Skull Fatality BFG weapon
-Graphics Pass on Sektor's Mug Sprites
-cyrax's bfg altfire now kills him and anyone within a 1500 radius of him.
-minor graphics pass made by Skeletron
-Jumping and pressing the zoom key (Uppercut) now activates a dropkick

------------------------

1.7 Features and bug fixes

- Stryker has been added to the roster
- Explosion gib gore now dissapers over time
- Reload abilities for fist weapons no longer tied to stamina system
- Reload abilities now tied to every weapon
- Kotal kahn has been reworked, his blood knife weapon has been removed and has
now been changed to kotal's reload function.
- kotals reload function also gives the fist buff
- Kotal's hand sickes bullet puff horozonal spread changed form about 5 to 8
- PLAYERS will now have a kick frame in thier animation when they dive kick
- nerfed cyrax's saw weapon
- made kotal's armor totem buff only work for the person who acitvated it.
- NOOB SAIBOT no longer spawns a clone on his reload ability, but instead
fires a custom debuff missile that debuffs the enemy to do 75% less damage
- Dive kicks have been nerfed to do 5 damage.
- Kotal's Armor Totem now buffs armor by 60 times!
=====================

1.7.1 HOTFIX

-Rain's shotgun spawner is now fixed

======================

1.8 (Never Released see version 1.9)
-Added NEW playerclass: Tremor!
-Fixed kotal's Armor Totem Ability, (whenever you use the reload on this weapon, it no longer automaticaly uppercuts.)
-Kotal Kahn's BFG has been BUFFED so that the sun beam projectile now lays a trail of fire down wherever it passed, however
it takes significally more ammo to use.
-Scorpion's sword fire reduced to 4 pts of damage instead of 5
-Alt Skin deaths has been removed form all player classes
-Stryker's glock now has an improved fire rate with a tic of 4 instead of a tic of 10 between bursts of fire
-Added Shao Kahn as a playerclass!
-Nerfed Strykers Pistol and riot shotgun projecitle damage.
-Nerfed Strykres LMG, it now uses 5 Cell Ammo per bullet
-ADDED MAPS "KOMBAT KRUSIBLE", "THE BALCONY", "THE WATERFRONT","THE COURTYARD", AND, "THE BANK" (Maps)

=======================

1.8.1
-ADDED GORO
-ADDED MAP "GORO'S LAIR" (MAPS)
https://www.moddb.com/mods/ultimate-mor ... nloadsform
Last edited by SkeletronMK666 on Sat Jan 20, 2024 1:54 pm, edited 6 times in total.

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SkeletronMK666
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Re: Ultimate Mortal Kombat DOOM Z is available now!

#2

Post by SkeletronMK666 » Wed Aug 31, 2022 10:06 pm

OTEX 1.1.wad is required to run with the maps!!!!

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Re: Ultimate Mortal Kombat DOOM Z is available now!

#3

Post by guest6777 » Thu Sep 01, 2022 2:38 am

Wow nice mod xD

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SkeletronMK666
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Re: Ultimate Mortal Kombat DOOM Z is available now!

#4

Post by SkeletronMK666 » Thu Sep 01, 2022 11:40 am

guest6777 wrote:
Thu Sep 01, 2022 2:38 am
Wow nice mod xD
thanks M8 :P

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Re: Ultimate Mortal Kombat DOOM Z is available now!

#5

Post by The-Old-Sage7070 » Fri Nov 25, 2022 4:14 am

Look's fantastic nice work

Now if only we had some MK style enemies for doom..the realm667 cultist can at least fit the theme i'd wager.

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SkeletronMK666
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Re: Ultimate Mortal Kombat DOOM Z is available now!

#6

Post by SkeletronMK666 » Sat Jan 20, 2024 1:55 pm

the mod has been update guys!

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