[FINAL] Universal Map Enhancements
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[FINAL] Universal Map Enhancements
This is exactly as the name describes, "Universal Map Enhancements" from Brutal Doom v21...for any mod of your choosing! :)
This pack comes in a couple different flavors -
v21 Gold decorations
map enhancements from the Gold release of BDv21
v21 Beta decorations
map enhancements from the early beta releases of BDv21
CRITICAL BUG: certain mods that heavily utilize sprite overlays have a tendency to crash when
attempting to operate vehicles and turrets. Morphing is effectivle broken in
regards to those particular mods, and will either have to be fixed by the devs of
said mods in question or GZDoom.
Update #7 (03/20/2023) - Fixed texture errors during boss mode for Doom II map 30;
Configured Boss Mode toggle so that it accounts for current difficulty;
Re-implemented destructible corpse decorations;
Removed damage caused from terrain splashes;
Reintroduced mapnums for compatibility with the test map and EDAY;
Package now includes a patch for "Deadly Bricks" wad;
Package now includes a patch for removed mapnums (eg. compat w/ Doom RPG);
Update #6 (10/13/2022) - Overhauled code to account for whether the player tries to move at map start;
Numerous other compatibility fixes for various mods;
Refactored parameters for Doom 1 boss level detection;
Update #5 (07/25/2022) - Fixed lava texture warp;
Re-introduced MapEd nums for better compatibility w/ EDAY+HOESP;
Update #4 (06/16/2022) - Added a script for better compatibility with D4Tv2.5 (and possibly other mods);
Added an additional script for better compatibility with various PBR liquid mods;
Squashed various sprite conflicts with other mods (can't remember which were affected);
Removed MapEd numbers assigned to enhanced decorations to avoid conflicts with various WADS;
Update #3 (05/11/2022) - Adapted pack to work as a compatibility patch for EDay / Hell On Earth Starter Pack (HOESP);
Re-worked the Boss toggle system;
Fixed sprite conflicts with the following mods: Dead Marine / Smooth Doom;
Added compatibility with the following mod: Warhammer 40k Astartes;
Update #2 (05/04/2022) - Bosses can now be toggled off/on mid-level (restarts level, use cautiously);
Fixed sprite conflict with the Mancubus attack (fatshot);
Additional compatibility support for Project Brutality;
Removed unused sounds and compressed wav files to ogg format;
Dropped support for ZDoom2.8.1, use ZZDoom if software rendering is preferred;
Update #1 (04/23/2022) - Standard (non-ZDoom) versions are now compatible with Wadsmoosh;
IMPORTANT NOTE
Load whichever pack you choose LAST in your mod load order, or at least after the gameplay mod, as you will be more likely to experience glitches otherwise.
For Windows/Linux users, it is recommended to use a launcher (ie. ZDL Zdoom.org) for better ease in loading mods. Alternatively, you can create a batch file to achieve the same effect.
ex.
gzdoom.exe -file gameplaymod.pk3 -UniversalMapEnhancements_v21Gold_RC#.pk3
Mac users can use the built in launcher provided by their choice in source port (GZDoom, ZZDoom, Zandronum).
ACS that isn't registered in that port, but it can indeed be run with other source ports.
I'm aware there are other methods of accomplishing the "universal" nature of this mod. However, the method provided in this upload resulted in greater compatibility across source ports, without the need of restricting to features found in specific ports.
Now, behold the splendor of hell and get to slaying!!
- BROS_ETT_311
Preview here!!
https://imgur.com/a/EqYtHKM
Download here!!
https://www.mediafire.com/file/p8myesdq ... s.zip/file
https://www.moddb.com/mods/brutal-doom/ ... hancements
PS.
Fee free to check out my Doom music reinterpretation to pair along with this -
viewtopic.php?f=58&t=9889
https://soundcloud.com/ben-rosett
This pack comes in a couple different flavors -
v21 Gold decorations
map enhancements from the Gold release of BDv21
v21 Beta decorations
map enhancements from the early beta releases of BDv21
CRITICAL BUG: certain mods that heavily utilize sprite overlays have a tendency to crash when
attempting to operate vehicles and turrets. Morphing is effectivle broken in
regards to those particular mods, and will either have to be fixed by the devs of
said mods in question or GZDoom.
Update #7 (03/20/2023) - Fixed texture errors during boss mode for Doom II map 30;
Configured Boss Mode toggle so that it accounts for current difficulty;
Re-implemented destructible corpse decorations;
Removed damage caused from terrain splashes;
Reintroduced mapnums for compatibility with the test map and EDAY;
Package now includes a patch for "Deadly Bricks" wad;
Package now includes a patch for removed mapnums (eg. compat w/ Doom RPG);
Update #6 (10/13/2022) - Overhauled code to account for whether the player tries to move at map start;
Numerous other compatibility fixes for various mods;
Refactored parameters for Doom 1 boss level detection;
Update #5 (07/25/2022) - Fixed lava texture warp;
Re-introduced MapEd nums for better compatibility w/ EDAY+HOESP;
Update #4 (06/16/2022) - Added a script for better compatibility with D4Tv2.5 (and possibly other mods);
Added an additional script for better compatibility with various PBR liquid mods;
Squashed various sprite conflicts with other mods (can't remember which were affected);
Removed MapEd numbers assigned to enhanced decorations to avoid conflicts with various WADS;
Update #3 (05/11/2022) - Adapted pack to work as a compatibility patch for EDay / Hell On Earth Starter Pack (HOESP);
Re-worked the Boss toggle system;
Fixed sprite conflicts with the following mods: Dead Marine / Smooth Doom;
Added compatibility with the following mod: Warhammer 40k Astartes;
Update #2 (05/04/2022) - Bosses can now be toggled off/on mid-level (restarts level, use cautiously);
Fixed sprite conflict with the Mancubus attack (fatshot);
Additional compatibility support for Project Brutality;
Removed unused sounds and compressed wav files to ogg format;
Dropped support for ZDoom2.8.1, use ZZDoom if software rendering is preferred;
Update #1 (04/23/2022) - Standard (non-ZDoom) versions are now compatible with Wadsmoosh;
IMPORTANT NOTE
Load whichever pack you choose LAST in your mod load order, or at least after the gameplay mod, as you will be more likely to experience glitches otherwise.
For Windows/Linux users, it is recommended to use a launcher (ie. ZDL Zdoom.org) for better ease in loading mods. Alternatively, you can create a batch file to achieve the same effect.
ex.
gzdoom.exe -file gameplaymod.pk3 -UniversalMapEnhancements_v21Gold_RC#.pk3
Mac users can use the built in launcher provided by their choice in source port (GZDoom, ZZDoom, Zandronum).
ACS that isn't registered in that port, but it can indeed be run with other source ports.
I'm aware there are other methods of accomplishing the "universal" nature of this mod. However, the method provided in this upload resulted in greater compatibility across source ports, without the need of restricting to features found in specific ports.
Now, behold the splendor of hell and get to slaying!!
- BROS_ETT_311
Preview here!!
https://imgur.com/a/EqYtHKM
Download here!!
https://www.mediafire.com/file/p8myesdq ... s.zip/file
https://www.moddb.com/mods/brutal-doom/ ... hancements
PS.
Fee free to check out my Doom music reinterpretation to pair along with this -
viewtopic.php?f=58&t=9889
https://soundcloud.com/ben-rosett
Last edited by BROS_ETT_311 on Wed May 17, 2023 4:42 pm, edited 22 times in total.
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[FINAL] Re: Universal Map Enhancements
Update#2 is now live, check the OP!
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[FINAL] Re: Universal Map Enhancements
Update#3 is ready for download!
- mattbratt11
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[FINAL] Re: Universal Map Enhancements
Can this wad be compatible with Complex Doom/LCA/DJB/CF/Nexus/TLCA/HDAN/etcetera anytime soon?
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[FINAL] Re: Universal Map Enhancements
Wasn't aware that the enhancements weren't compatible with any of the mods you listed. Could you be more specific as to which of those mods are causing problems?mattbratt11 wrote: ↑Thu May 12, 2022 1:39 amCan this wad be compatible with Complex Doom/LCA/DJB/CF/Nexus/TLCA/HDAN/etcetera anytime soon?
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[FINAL] Re: Universal Map Enhancements
IDKBROS_ETT_311 wrote: ↑Thu May 12, 2022 6:52 amWasn't aware that the enhancements weren't compatible with any of the mods you listed. Could you be more specific as to which of those mods are causing problems?mattbratt11 wrote: ↑Thu May 12, 2022 1:39 amCan this wad be compatible with Complex Doom/LCA/DJB/CF/Nexus/TLCA/HDAN/etcetera anytime soon?
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[FINAL] Re: Universal Map Enhancements
Sorry, but the way you phrased your question made it sound like those mods were incompatible with the map enhancements...have you actually tried playing any of those mods with the enhancements?? Because as far as I can tell they are indeed compatible. That's why this mod is called "Universal (Universal = universally compatible) Map Enhancements", it means any gameplay mod should be compatible with it. Granted, there may still be instances where glitches may occur, which I'd be more than happy to patch out once reported. Otherwise, I suggest trying out the map enhancements before asking if they're compatible with any particular gameplay mod.mattbratt11 wrote: ↑Fri May 13, 2022 1:59 amIDKmattbratt11 wrote: ↑Thu May 12, 2022 1:39 amCan this wad be compatible with Complex Doom/LCA/DJB/CF/Nexus/TLCA/HDAN/etcetera anytime soon?
- mattbratt11
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[FINAL] Re: Universal Map Enhancements
Actually, it was mostly Complex Doom that needs Universal Compatibility Check.
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[FINAL] Re: Universal Map Enhancements
How so? Does it not load with Complex Doom or is it some other issue? Can you describe the problem?mattbratt11 wrote: ↑Sun May 15, 2022 2:26 amActually, it was mostly Complex Doom that needs Universal Compatibility Check.
- mattbratt11
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[FINAL] Re: Universal Map Enhancements
I think there's no problem loading Complex Doom with Universal Map Enhancements and/or Brutal Doom/Project Brutality.BROS_ETT_311 wrote: ↑Mon May 16, 2022 9:55 pmHow so? Does it not load with Complex Doom or is it some other issue? Can you describe the problem?mattbratt11 wrote: ↑Sun May 15, 2022 2:26 amActually, it was mostly Complex Doom that needs Universal Compatibility Check.
So yeah, give it a try.
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[FINAL] Re: Universal Map Enhancements
Update #4! Get your update #4 hereeee!
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[FINAL] Re: Universal Map Enhancements
Update #5...some minor quality of life improvements. Check OP :)
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[FINAL] Re: Universal Map Enhancements
Does it work in FreeDooM?
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[FINAL] Re: Universal Map Enhancements
You can run this with any custom mapset of your choosing to have fancier decorations applied, such as columns/techlamps and torches/candles. However, map specific decorations; like windows, crashed ships, and ceiling lights etc., are primarily applied to the standard IWADS (The Ultimate Doom, Doom II, Final Doom) outside of a couple maps from certain PWADS. Additional maps are as follows:
- D2ReloadedMAP20 (adds a carrier ship in the hangar section)
- D2ReloadedMAP30 (replaces Icon of Sin with the "upgraded" IOS)
- P2MAP30 (Plutonia II IOS replacement)
- PRCPMAP30 (Plutonia: Revisited Community Project IOS replacement)
- AVMAP30 (Alien Vendetta IOS replacement)
- EPIC2MAP30 (Epic 2 IOS replacement)
- WOSMAP30 (Whispers of Satan IOS replacement...which isn't functioning at the moment so it's actually cut for now)
One other thing to note is that either of the enhancement packs can also serve as a universal patch for both EDay and Hell On Earth: Starter Pack, so that you can use any mod of choice with those mapsets.