[Sun] Madcat's Spritesheet-making wadfile

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

[Sun] Madcat's Spritesheet-making wadfile

#1

Post by madcat » Tue Mar 01, 2022 10:19 am

I have been making custom monsters for Doom for over 10 years and made over 350 spritesheets. When I was lucky, the spritesheet only took an hour to make. When I was not lucky, it took weeks ( just ask my Baron-at-arms who took more than 2 months ). I was looking for a way how to make the process shorter but I could not find any editor. So I made one by myself, so to speak. It may be unorthodox, but it works.



To create a monster:

First, play the wadfile.
Second, use graphic resolution 1280x800 or higher.
Third, make sure your Gamma Correction Level ( aka F11 ) is set to 1
Fourth, type "Hud_Scale False" in the console.
Lastly, check your weapons and use Fire/Altfire to edit your monster. Once you are satisfied, take a screenshot and paste into an image editor of your choice.

phpBB [media]


The latest version for One-handed weapons - https://www.dropbox.com/s/nd9yufn5kx51x ... .wad?raw=1

The latest version for Two-handed weapons - https://www.dropbox.com/s/vle6kfylwt55q ... .wad?raw=1

Im going to be adding more custom bodyparts and weapons. If you have any ideas for what I could add, or even if you wish to add something yourself,
feel free to post it here - Im all ears.

PS: No ACS included
Last edited by madcat on Sun Mar 20, 2022 10:59 am, edited 3 times in total.

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

Re: [Sun] Madcat's Spritesheet-making wadfile

#2

Post by madcat » Fri Mar 04, 2022 9:50 pm

A new version finished - Now it is possible to add shields as well.

https://www.dropbox.com/s/6e7uyp3znfslu ... .wad?raw=1

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

Re: [Sun] Madcat's Spritesheet-making wadfile

#3

Post by madcat » Sun Mar 13, 2022 10:25 am

A new version is out - some new shields, plus the shield no longer obscures the hand on the front attack sprite.

Also, here are some examples of monsters that can be made with this wadfile:

Image

https://www.dropbox.com/s/nd9yufn5kx51x ... .wad?raw=1

User avatar
mattbratt11
Forum Regular
Posts: 112
Joined: Thu Sep 27, 2012 10:35 pm
Location: Legendary Macrocosm
Clan: Candid Yams
Clan Tag: MMCY

Re: [Sun] Madcat's Spritesheet-making wadfile

#4

Post by mattbratt11 » Fri Mar 18, 2022 3:55 am

Hello Madcat.

I love this wad has human enemies.
Can the next update feature anything else besides humans, including demons?
If so, I can finally find a new way to create new hybrids.
That would be awesome.

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

Re: [Sun] Madcat's Spritesheet-making wadfile

#5

Post by madcat » Sat Mar 19, 2022 10:30 am

mattbratt11 wrote:
Fri Mar 18, 2022 3:55 am
Hello Madcat.

I love this wad has human enemies.
Can the next update feature anything else besides humans, including demons?
If so, I can finally find a new way to create new hybrids.
That would be awesome.
I will definitely try to make some "inhuman" versions but not yet. The next step on my list is already chosen - Two-handed weapons ( maul , war axe...)

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

Re: [Sun] Madcat's Spritesheet-making wadfile

#6

Post by madcat » Sun Mar 20, 2022 10:59 am

I have finished the "two-handed weapons" version - https://www.dropbox.com/s/vle6kfylwt55q ... .wad?raw=1

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

Re: [Sun] Madcat's Spritesheet-making wadfile

#7

Post by madcat » Sat Aug 06, 2022 1:06 pm

Im working on a new base for this. This time it is an Orc ( one-headed Ettin recolored green ).

I made two videos about the progress so far -

phpBB [media]


phpBB [media]

Post Reply