[FINAL] Mortal Kombat DooM for zandronum, zdoom 2.8.1 and gzdoom 1.8.05

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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doomero
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Joined: Tue Jun 05, 2012 3:45 am

[FINAL] Mortal Kombat DooM for zandronum, zdoom 2.8.1 and gzdoom 1.8.05

#1

Post by doomero » Mon Dec 20, 2021 1:14 am

gameplay:

phpBB [media]


download link:

https://www.moddb.com/mods/mortal-komba ... om-ver-289

description:
Spoiler: (Open)
DooM2 mod compatible with zandronum, gzdoom 1.8.05 and zdoom 2.8.1 Mortal Kombat DooM new version!

Advanced engine needed : zandronum , gzdoom 1.8.05 and zdoom 2.8.1
Primary purpose : Single and multiplayer



Title : Mortal Kombat DooM
Version : 2.8.9
Filename : MKDOOM.rar
Release date : December 2021
Author : DooMero
Email Address : doomero21@gmail.com
Description : A total conversion for zandronum, zdoom 2.8.1 and gzdoom 1.8.05.
Mortal Kombat DooM: is like to play mortal kombat II, but in DooM.



New levels : yes
Sounds : yes
Music : yes
Sprites : Yes
Demos : No
Other files required : doom2.wad and zandronum or GZDooM 1.8.05 or zdoom 2.8.1




Game : doom2
Single Player : Yes
Cooperative 2-4 Player : Yes (recommended)
Deathmatch 2-4 Player : Yes




Base : old versions of mortal kombat doom.
Build Time : around 11 years (1 year for this version).
Editor(s) used : Xwe, Slade, able batch converter, mspaint, prohotoshop, adove image.



IMPORTANT: You must have doom2.wad and zandronum, zdoom or GZDooM 1.8.05

Once you have the mod installed properly in your GZDoom, zdoom (or zandronum) folder, extract the
file MKIIDOOM.rar and run the .bat file called "Mortal Kombat DooM-zandronum" (if you are
using zandronum) or "Mortal Kombat DooM-gzdoom" (if you are using gzdoom), or Mortal Kombat
DooM-zdoom (zdoom case) included with this file (only for windows the bat files). If this does
not work, just drag the mkii2.8.9.pk3 to the gzdoom, zdoom or zandronum exe.

Also this mod contain a two submods:

MKIIGEN.wad: this only change the music. The genesis version of MKII.

MKTMUS64fix.WAD: it changes some visuals and sounds from mortal kombat trilogy and the music.

MK9VOICE.WAD: it changes the voice of the anouncer to mortal kombat 9.



* Menu explanation *

"P1: ARCADE LADDER"

It is the ladder for player one.

"P2: ARCADE LADDER"

It is the ladder for player two.

"1 vs 1 (offline)"

It is the versus mode. Play with a friend in the same PC offline.

"The Living Forest!"

It is the multiplayer level, accessible for singleplayer. Playing on online, this level
is loaded. No arcade ladder. For cooperative or deathmatch, multiplayer matches. Four
players can play on tag team mode (2vs2)



Multiplayer mode (zandronum case):

The mortal kombat II start if you enter to the arcade cabin. Later select the game mode:

kombat 1 vs 1: the classic mode.

2vs2 kombat (player 1 or player 2 can do this): play tag team mode for 2 players or 4.

How to play tag team mode with 4 players online?

Select 2 vs 2 tag team mode and later it is necessary that the player 3 and 4 stand in their
respectives recognition zone (arcade cabins) before player 1 and 2 choose the first character.

In other words, the player 1 and 2 should not press any combo button, that will allow player
3 and player 4 enter to the respective cabin.

Included a new kombat mode: 3 vs 3, but this only work for 2 players.



Customize controls:


You can configure the special buttons of this mod. Go to options, then cutomize
controls. The special buttons are in the lower part of the list of buttons:


player one buttons (main)

-move right/strafe right (for move forward or back your char)
-move left/strafe left (for move back or forward your char)
-up/forward (for jump your char)
-down/back (for crouch your char)
-hight punch (hp)
-low punch (lp)
-hight kick (hk)
-low kick (lk)
-block/random select (bl) (push this buttons on player select and activate
random select.
-next arena (this is for change the arena on player select)
-previous arena (change to previous arena on player select)
-full screen/arcade view (change to fullscreen or arcade view the fight)
-special moves (holding this button, appear an image showing the char special
moves and finish moves)
-unlock (is the same "use button", for unlock secrets chars into the multiplayer
level)

player two buttons (offline only)

-player 2 move right/strafe right (for move forward or back your char)
-player 2 move left/strafe left (for move back or forward your char)
-player 2 up/forward (for jump your char)
-player 2 down/back (for crouch your char)
-player 2 hight punch (hp)
-player 2 low punch (lp)
-player 2 hight kick (hk)
-player 2 low kick (lk)
-player 2 block/random select (bl)



How to unlock secrets characters?


Singleplayer:

Smoke: go to console and execute the command : puke 251
later go to Reptile and press move right button.

Noob Saibot: go to console and execute the command : puke 252
later go to Subzero and press move left button.

Jade: go to console and execute the command : puke 253
later go to Mileena and press move left button.

Kintaro: go to console and execute the command : puke 14
later go to Jax and press move right button.

Shao Kahn: go to console and execute the command : puke 13
later go to Rayden and press move right button.


Multiplayer:

Smoke, Noob Saibot and Jade: try to find them in the forest and press the unlock
(use) button.

Kintaro and Shao Kahn: they are not in the forest, but press the unlock button
close to the back of the big tree. Left side (Shao Kahn) and Right side (Kintaro)



* The credits list *

Mortal Kombat II development team:

Ed Boon
John Tobias
Tony Goskie
John Vogel
Dan "toasty" Forden



Mortal Kombat DooM mod creator:

DooMero



Special Thanks



Alphaent (ideas)
Firelord (ideas and sprites)
Kurama (beta testers in past versions)
Markos (ideas)
Ozymandias 81 (sprites support)
PsychoSilverTH (ideas and beta tester in past versions)
The Camaleon Maligno (acs support)
TheDiegoMula (graphics)
Caveras (sprites)
Ant19831983 (sprites)
Demmon Break Master (beta tester in past versions)
Undertaker (beta tester in past versions)



I truly apologize if I'm forgetting anyone.



* Copyright / Permissions *

Authors may not use the contents of this files as a base for modification or reuse, unless
permission is explicitely granted. You can contact me in the ZD forums (forum.zdoom.org as
doomero-21), my email doomero21@gmail.com or my facebook group called "doomeros inc."



Mortal Kombat TM belongs to Netherrealm studios and Warner brothers all rights reserved.



Thanks for reading this. People don't do that anymore.

Have fun.

-DooMero!

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