The Ghoul's Forest 3: Zandronum patch

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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TankDempsey
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The Ghoul's Forest 3: Zandronum patch

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Post by TankDempsey » Thu Oct 28, 2021 6:56 pm

This is a patch for The Ghoul's Forest 3 to make it playable on Zandronum again (mainly survival)
The main difference is that the Yurei has been changed from an ACS script to a DECORATE coded monster that functions similarly but is proximity-based. This was coded by my friend, Roman Letch. (better known as MrSkulltag) I made a few other adjustments as well, most of them taken from the old Skulltag edition of the game.

Code: Select all

-Sjas moves faster
-Creeper moves faster
-Creeper is harder to see (akin to Ghouls vs Humans)
-Players can no longer stand on decorations to avoid the Creeper
-Obituaries fixed
-The actual gore/snuff in Yurei's screamer have been replaced but the loud scream and the other imagery remain, as they are taken from fictional sources and artistry such as movies
-Icy addon has also been patched to accommodate this patch
https://static.allfearthesentinel.net/w ... 3zanv2.wad
https://static.allfearthesentinel.net/w ... yaddon.wad

Happy Halloween! Have fun reliving the glory days with your friends online.

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