[BETA] Doom Fighters

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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[BETA] Doom Fighters


Post by Zheg » Sun Oct 10, 2021 1:04 pm

Video Gameplay:
phpBB [media]

This is the new gameplay never seen in the classic Doom.
A beat em up with 3D player model with cool animations to beat the monsters in many ways,
adding an exclusive experience for doom players that will taste
the best of the gameplays in the doom modding community.

Pure brawling action with styled moves of punch and kicks
You can grab enemies, fly them away or execute them.

This is the first version release, its planned to add more content like
executions, alternate deaths, weapons, and destructible enviroments.
also a helping NPC to brawl with you.

This was intended to be released in multiplayer but in future versions.
Compatible with Zandronum 3.0, GZDoom and LZDoom,
also its very fun to play with Delta Touch in your android OS
Mouse 1: Light Attacks
Mouse 2: Hard Attacks
Q: Throw Weapon
E: Grapple Enemy

[Dont forget to customize the keys and camera settings]
Fists: The main weapon of Doomguy are his hands
Crucible: The weapon from Doom Eternal brought to this mod
Explosive Barrel: Barrel with explosives inside to toss to the enemies
https://www.moddb.com/mods/doom-fighter ... m-fighters

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[BETA] Re: Doom Fighters


Post by Ænima » Mon Oct 18, 2021 3:01 pm

This is amazing. <3

Fighting Force was one of the first “beat em up” games i played on the PSX when i was 5 years old.

You should make it so that the berserk pack enables you to pick up and throw “heavy” objects like barrels and pillars, just like how the huge character from Fighting Force can lift the engine block from the cop car in the first level.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !

: a pack made by our community

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