[BETA] BRUTAL HELL ROYALE 0.8 RELEASED! BATTLE ROYALE FOR BRUTAL DOOM!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Trudaddy
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Joined: Mon Sep 13, 2021 6:11 pm

[BETA] BRUTAL HELL ROYALE 0.8 RELEASED! BATTLE ROYALE FOR BRUTAL DOOM!

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Post by Trudaddy » Mon Sep 13, 2021 6:21 pm

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DOWNLOAD IT HERE: [https://www.moddb.com/mods/brutal-h ... /downloads

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I have seen a lot of attempts at battle royale style mods and maps for DOOM. I decided to try, because none of them ever seemed to see the light of day, or did not capture the spirit of DOOM with the mod. I know this will be a polarizing mod, but I feel that Brutal Hell Royale walks the line between modern, old, FFA and battle royale. This can be played with bots, but they do a lot of stupid stuff. It is still pretty fun though! Let me know what you think..


**LATEST BRUTAL DOOM (21) REQUIRED!!!!

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READ ME!!!

BRUTAL HELL ROYALE V 0.8B BY TRUDADDY
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SEPTEMBER 12, 2021
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1. Installation / Running
2. Playing Brutal Hell Royale
3. Map Info
4. Credits / Resources Used
5. Contact
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1. Installation / Running

*TO RUN THIS YOU NEED VERSION 21 OF BRUTAL DOOM, AS WELL AS ZANDRONUM (FOR MULTIPLAYER), OR IF
GZDOOM YOU WILL NEED BOTS TO PLAY AGAINST. OPENGL REQUIRED AS WELL!!!!!!

1.0 Installation

Included Files:

BHR.ini Doomseeker config file. All the recomended settings for play.
bots.pk3 Stops the bots from chatting (helps botplay a little, they are still dumb though)
BHR.wad The .wad file for Brutal Hell Royale

Unzip BHR.wad and (optionally) bots.pk3 to whatever folder you keep your DOOM mods in.

1.1 Running Brutal Hell Royale

The easiest way is to use DoomSeeker and load the BHR.ini file. All the settings for optimal
play will be there already. You can choose to play with bots (offline), or join / create a
server. Also, if not using DoomSeeker, you can drag and drop the files onto your source port
executable...

1.2 Load Order

Load bots.pk3 first if you choose to use it. Next load Brutal Doom, then you can load Brutal
Hell Royale.

2. Playing Brutal Hell Royale

Brutal Hell Royale is a multiplayer add on for Brutal Doom, intended to run on Zandronum. It
is meant for LAST MAN STANDING game mode. The rounds last for 1:30, but after 1:00 the (surviving)
players are teleported to the same location to fight to the death. It is lightning fast and VERY difficult. It is
not meant to "fair." You will notice that not all spawns are created equal...but there are many ways to
take advantage of "bad" ones as well...

2.1 BOTS

While meant for play against humans, bots can be fun and challenging, due to the sheer luancy of the rounds.
To add a bot, press the ~ key to bring up the console. Type "addbot". You can also bind a key to do this.
"Removebots" removes all, "removebot" removes one.

**THE MORE BOTS YOU ADD, THE SLOWER LEVELS GET. DOOM LEANS ON YOUR CPU HEAVILY, AND BRUTAL HELL ROYALE HAS
SOME LEVELS THAT PUSH THE ENGINE VERY HARD. BE WARNED, YOU MAY GET SLOWDOWN, ESPECIALLY WITH 24 PLAYERS ON
BHRO2.

***ALSO, I DO NOT KNOW HOW TO PROGRAM THE BOTS ANY BETTER. THEY WILL STAND AROUND AND DO A LOT OF DUBM SHIT.
IF ANYONE CAN HELP, PLEASE, LET ME KNOW!!

2.2 SETTINGS

JUMPING: YES
CROUCH: YES
MOUSELOOK: YES
OPENGL: YES
GAME MODE: LAST MAN STANDING / TEAMLMS
FALLING DAMAGE: YES
WINLIMIT: 5
TIMELIMIT: 0

3. MAP INFO

BHR01: PARTMENT COMPLEX

PLAYER STARTS: 24
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BHR02: GOD DAMN

PLAYER STARTS: 24
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BHR03: CELLS CRACK

PLAYER STARTS: 28
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BHR04: HELL CHAMBERS/CIRCLES OF HELL

PLAYER STARTS: 24
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BHR05: NUKE BASE

PLAYER STARTS: 24
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BHR06: CANYON OASIS

PLAYER STARTS: 30
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BHR07: MARS BARRACKS

PLAYER STARTS: 31
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BHR08: THE ISLAND

PLAYER STARTS: 24
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BHR09: DEEP TEROR

PLAYER STARTS: 26
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BHR10: MOUNTAIN OF THE NECROMANCER

PLAYER STARTS: 32
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BHR11: ARCHAEOLOGICAL DIG SITE

PLAYER STARTS: 32

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4. Credits / Resources Used

Realm667.com for the following

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Mars3d Textures

Conversion: Player Lin
Author: ENGINE Technology
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Cage Textures by Cage

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LitExtra by FuzzballFox

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dgdbtxtr by David Gevert

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NOIRPACK

Author: Textures made by FuzzballFox and
compiled by TheGreenHerring

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NB_SILV AND NB_FLATS by Nick Baker

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MAXPAYNETEX by Remedy

Conversion: Clonehunter

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Toilet sprite by

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pipe sprites by

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bots.pk3 by sleep (zandronum forums)

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One scream sound lifted from System Shock 2. All other sounds made by Trudaddy. All levels and scripting by Trudaddy. Sorry if I
miss/fogot anyone. I do not intend.

and of course


SGtMarkIV for making Brutal Doom!!!!!



5. Contact Trudaddy

MODDB: trudaddy
link: Moddb.com

Doomworld: trudaddy

I don't do social media. Message me on either one of those any bugs etc!! Help me improve the experience!

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