[BETA] Insanity Deathmatch

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Kaapeli47
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[BETA] Insanity Deathmatch

#1

Post by Kaapeli47 » Sat Mar 27, 2021 5:27 pm

:doom: If you can't find the sanity from deathmatch, :doom:
:igor: try to find the INSANITY! :igor:

IDM_Menu_3x.png
Insanity Deathmatch version 0.99c available now!


Insanity Deathmatch is a multiplayer PK3 mod for Zandronum, featuring:
  • 36 new and improved weapons of frantic and insanely explosive deathmatch massacre!
  • 10 different choices for starting weapons!
  • 8 new special armor types!
  • 13 game changing powerups!
  • Random spawns for each thing mentioned above, making each game of deathmatch unique even if a single map is played!
  • Over 600 random gibbing sounds!
  • Several player death animations in case of overkill damage!
  • Compatible on any Doom II multiplayer map on Deathmatch, Team Deathmatch, Last Man Standing, Team Last Man Standing, and even Capture the Flag!
  • Also compatible with the Instagib and Buckshot modifiers!
Insanity Deathmatch is not supposed to be anything competitive (although I invite those people to test it, too, and also give opinions on its eligibility
for competitive play!) nor any strong attempt to balance out the assets of Doom II in multiplayer, but more of a deathmatch carnage type mod meant
for an Insanetm amount of fun!

Insanity Deathmatch doesn't feature any new maps on its own (yet...) but it can be played on any deathmatch map pack that uses Doom II actors!


The whole zip package (InsanityDM_V#.##.zip) contains:

The zip package of the mod comes with two editions:

  • Insanity Deathmatch (IDM_v###.pk3)
    TITLEPIC.png
  • Insanity Deathmatch: Skinnable Edition (IDM_SkEdit_v###.pk3)
    Compatible with custom player skins!
    TITLESKIN.png
  • A Skin Pack (IDM_Skinpack_v###.pk3) for Insanity Deathmatch: Skinnable Edition, also used by the Zandronum bots.
The regular edition contains additional features to the main player, such as death animations, while the Skinnable Edition has vanilla support for player skins.
Please DO NOT use both editions at once! Only ONE edition at a time may be used to play!


NOTE: Due to the found compatibility with the Instagib and Buckshot modifiers in Insanity Deathmatch, Insanity Instagib & Buckshot will no longer be developed.
It is now part of the main edition and the Skinnable Edition of Insanity Deathmatch.

I hope you enjoy the fragging, and remember to always have fun!
Otherwise, if you take things too seriously, soon you wont be sane enough to escape the Insanity!

Trailer for version 0.99:
phpBB [media]


Trailer for version 0.95 - A compilation of matches in the Execution Deathmatches map pack:
phpBB [media]


Download and play the Insanity!

Download the whole zip package:
https://mega.nz/file/llAyjBoK#0i1n-lN9J ... 27AWrZV-F0

Download Insanity Deathmatch v0.99c:
https://allfearthesentinel.net/zandronu ... _v099c.pk3

Download Insanity Deathmatch: Skinnable Edition v0.99c:
https://allfearthesentinel.net/zandronu ... _v099c.pk3

Download the Insanity Deathmatch Player Skin Pack:
https://allfearthesentinel.net/zandronu ... _v099c.pk3

Full Credits:
Spoiler: (Open)
The Full Credits from IDMCredits.txt:
// ---------------------------------------------------------------------------//
// ------------------ I N S A N I T Y D E A T H M A T C H ----------------- //
// ------------------------------- CREDITS: --------------------------------- //

Softwares used:
- SLADE 3
- GIMP 2.0
- Audacity
- WDC Endscreen Editor


// Decorate by Kaapeli47 with magnificent help from the ZDoom Wiki and the
Zandronum Wiki.


/// Weapons: ///

- Weapon pickup sound by Valve Software (Deathmatch Classic)


Fist:
- Sprites by id Software (Doom), berserked fist sprites by Kaapeli47.
- Sounds by id Software (Doom), Raven Software (Hexen & Hexen II), Rogue
Entertainment (Strife), and various Doom II deathmatch map packs including the
DWANGO packs.


Chainsaw:
- Sprites by id Software (Doom), Dual Bladed Chainsaw sprites by Xim (Realm667).
- Sounds by id Software (Doom).


Pistol:
- Sprites by id Software (Doom), edited by Kaapeli47.
- Dual Pistol sprites by JoeyTD (Realm667).
- Sound from DWANGO map packs.


Machinegun:
- Sprites by id Software (Doom beta releases).
- Sound by id Software (Quake II).


Yellowboy:
- Sprites by Batandy & That_One_Doom_Mod (Realm667).
- Sounds from Fistful of Frags and by Croteam (Serious Sam 2).
- Sound mixing by Kaapeli47.


Shotgun:
- Sprites by id Software (Doom).
- Sound from DWANGO map packs.


Super Shotgun:
- Sprites by id Software (Doom II), Triple Barrel Shotgun sprites by Seidolon.
- Sounds by id Software (Quake 4), additional sounds from Action Quake II and
pk_doom_sfx_20120224.wad.
- Sound mixing by Kaapeli47.


Riot Shotgun:
- Sprites by 3D Realms, edited by Mike12.
- Sounds from Deathmatch Classic and Shadow Warrior.


Boomstick & Buckshot:
- Weapon sprites by Midway Studios (Doom 64).
- World sprites by id Software (Doom 2), edited by Kaapeli47.
- Sounds by Valve Software (Deathmatch Classic), mixing by Kaapeli47.


Chaingun:
- Sprites by id Software (Doom), Dual Chaingun sprites by Kaapeli47.
- Uses the same sound as the Pistol.


Super Chaingun:
- Sprites by Skillsaw (Valiant), Dual Super Chaingun sprites by B.R.P.S
(Equinox).
- Sounds by id Software (Quake II), additional sounds from Malice Quake TC.
- Sound mixing by Kaapeli47.


Nailgun:
- Weapon sprites by Lazureus (Realm667).
- Projectile sprites by Midway Studios (Doom 64), edited by Mechadon (Realm667).
- Sounds by Epic Games (Unreal Gold), mixing by Kaapeli47.


Super Nailgun:
- Sprites by JazzMaster9.
- Sounds by Valve Software (Half-Life), mixing by Kaapeli47.


Heavy Machinegun:
- Sprites by Mike12.
- Sounds from Action Quake II.


Grenade Rifle:
- Decorate based on the Grenade Launcher in Knee Deep in ZDoom.
- Sprites and sounds from Knee Deep in ZDoom.

Rocket Launcher:
- Weapon and projectile sprites by id Software (Doom).
- Sounds by id Software (Quake II).


Barrage Launcher:
- Sprites by SkeletronMK666, edited by Kaapeli47.
- Sounds by id Software (Quake II).


Grenade Launcher:
- Weapon and base projectile sprites by the Skulltag Team.
- Clown grenade sprites by Kaapeli47.
- Sounds by Valve Software (Deathmatch Classic) and id Software (Quake 4).


Heat Seeker:
- Weapon and projectile sprites from Stronghold.
- Super Seeker sprites by Rogue Entertainment (Strife).
- Sounds by id Software (Quake II), People Can Fly (Painkiller) and Hipnotic
Entertainment (Quake: Scourge of Armagon).


Plasma Gun:
- Weapon and projectile sprites by id Software (Doom).
- Enhanced plasma sprites by the Skulltag Team.
- Sounds by id Software (Doom & Quake III: Arena).


Plasmachine Gun:
- Sprites by SkeletronMK666, edited by Kaapeli47.
- Sounds by id Software (Doom & Quake III: Arena).
- Charging sound by 3D Realms (Duke Nukem 3D), mixing by Kaapeli47.


Pulse Rifle:
- Sprites by ShadesMaster (Realm667).
- Sounds from OMG Weapons! Doom mod.


Plasma Beam:
- Sprites by id Software (Doom II) and Captain Toenail (Realm667).
- Sounds by id Software (Quake II & Quake 4), Rewolf Software (Gunman
Chronicles) and Epic Games (Unreal Tournament 2004).


Railgun:
- Sprites by the Skulltag Team.
- Sounds by id Software (Quake II, Quake III: Arena & Quake 4) and Valve
Software (Half-Life 2).
- Firing sound mixed by Kaapeli47.


BFG Prototype:
- Sprites by Zrrion the Insect & Gothic (Realm667).
- Sounds from pk_doom_sfx_20120224.wad and by Xatrix Entertainment (Redneck
Rampage).


Minigun:
- Sprites by the Skulltag Team.
- Sounds by the Skulltag Team, Croteam (Serious Sam: The First Encounter), Valve
Software (Team Fortress 2) and Gray Matter Interactive (Return to Castle
Wolfenstein).


Quad Shotgun:
- Sprites by 1337Spy, Bgraybr & Warhawk (Realm667).
- Sounds by id Software (Quake 4), additional sounds from Action Quake II and
pk_doom_sfx_20120224.wad.
- Sound mixing by Kaapeli47.


Hellstorm Cannon:
- Weapon sprites from OLDSKOOL ZDoom mod.
- Projectile sprites by id Software (Doom).
- Sounds by The Funktasm (Realm667), id Software (Doom II & Quake II) and Epic
Games.


Wraithverge:
- Sprites and sounds by Raven Software (Hexen).


Freeze Cannon:
- Sprites by Xim (Realm667).
- Sounds by 3D Realms (Duke Nukem 3D) and Raven Software (Hexen).


Unmaker:
- Weapon sprites by Scuba Steve (Realm667), edited by Kaapeli47.
- Projectile sprites by id Software (Doom beta plasma) and bosses.wad (Insanity
Spider plasma).
- Sounds by id Software (Doom II), Raven Software (Hexen), Midway Studios
(Doom 64), additional sounds from Russian Overkill 3.0a.
- Sounds mixed by Kaapeli47.


Devastators:
- Decorate based on the Devastators by lolo_is_cool and DBThanatos (Realm667).
- Sprites and sounds by 3D Realms (Duke Nukem 3D).

Bloodscourge:
- Sprites and sounds by Raven Software (Hexen).


BFG10K:
- Sprites and sounds by the Skulltag Team.


Fire Mace:
- Sprites & Sounds by Raven Software (Heretic).



/// Items: ///

// Ammo:

- Ammo pickup sound by Valve Software (Deathmatch Classic).


Bullets:
- Clip and Big Box of Bullets sprites by id Software (Doom).
- Small Box of Bullets sprites by Dreadopp (Realm667).

Shells:
- Shells and Box of Shells sprites by id Software (Doom).
- Carton of Shells sprites by Dreadopp (Realm667).

Rockets:
- Single Rocket and Box of Rockets sprites by id Software (Doom).
- Bundle of Rockets sprites by Dreadopp (Realm667).

Cells:
- Cell and Cell Pack sprites by id Software (Doom).
- Cell Kit sprites by Dreadopp (Realm667).

Mana:
- Sprite by Raven Software (Hexen).


// Health:

- All Health sprites by id Software (Doom).
- All Health pickup sounds by Valve Software (Deathmatch Classic).



// Armor:

- Armor hitting sound by Hipnotic Entertainment (Quake: Scourge of Armagon)

Starting Armor:
- Sprites by id Software (Doom).


Armor Bonus:
- Sprites by id Software (Doom).
- Sound by Valve Software (Deathmatch Classic).


Yellow Armor:
- Sprites from Eon Deathmatch.
- Sound by Valve Software (Deathmatch Classic).


Bullet Armor:
- Sprite by TOMISURRO (Realm667).
- Sound by Hipnotic Entertainment (Quake: Scourge of Armagon) and Valve Software
(Deathmatch Classic), mixing by Kaapeli47.


Frag Armor:
- Sprite by Captain Toenail (Realm667), edited by Kaapeli47.
- Sound by Hipnotic Entertainment (Quake: Scourge of Armagon) and Valve Software
(Deathmatch Classic), mixing by Kaapeli47.


Tech Armor:
- Sprite by Ghastly_Dragon (Realm667).
- Sound by id Software (Quake II) and Valve Software (Deathmatch Classic),
mixing by Kaapeli47.


Blue Armor:
- Sprites by id Software (Doom).
- Sound by Valve Software (Deathmatch Classic).


Red Armor:
- Sprites by the Skulltag Team.
- Sound by Valve Software (Deathmatch Classic).


Energy Armor:
- Sprite by Ghastly_Dragon (Realm667), edited by Kaapeli47.
- Sound by id Software (Quake II) and Valve Software (Deathmatch Classic),
edited by Kaapeli47.


Super Armor:
- Sprites by Tormentor667 (Realm667).
- Sound by Valve Software (Deathmatch Classic), mixing by Kaapeli47.



// Powerups:

- All Powerup pickup sounds by Valve Software (Deathmatch Classic).


Soulsphere:
- Sprites by id Software (Doom).


Strength & Prosperity:
- Sprites by Dreadopp (Realm667).


Megasphere:
- Sprites by id Software (Doom).


Doomsphere:
- Sprites by the Skulltag Team.
- Sounds by Valve Software (Deathmatch Classic), mixing by Kaapeli47.


GuardSphere:
- Sprites by the Skulltag Team.


Resistance:
- Sprites by Captain Toenail (Realm667).
- Hitscan Resistance sprite edits by Kaapeli47.


Time Freeze:
- Sprites by the Skulltag Team.
- Sounds by People Can Fly (Painkiller).


Haste, Regeneration & Rage:
- Sprites by Scalliano (Realm667).


Reflection:
- Sprites by Hacx (Realm667), edited by Captain Toenail (Realm667).



/// Player: ///

- Base player sprites by id Software (Doom).
- Weapon skins from MarineSkinsV7.wad, Dual Chaingun skin by the Skulltag Team.
- Skins.wad assembled by Kaapeli47.

- Sounds by id Software (Doom, Quake & Quake II), Raven Software (Heretic &
Hexen), Rogue Entertainment (Strife), Monolith Productions (Blood), Valve
Software (Team Fortress Classic & Deathmatch Classic), Epic Games (Unreal
Tournament) and Ion Storm (Deus Ex).

- Gibbing sounds by id Software, 3D Realms, Xatrix entertainment, Monolith
Productions, Valve Software, Epic Games & Croteam, and from various random
meme sounds that Kaapeli47 found. ALL Mixed by Kaapeli47.


/// World Objects: ///

Explosive Barrel:
- Sprites by id Software (Doom).
- Sound by Xatrix Entertainment (Redneck Rampage).

Bullet & Nail impacts:
- Sprites by id Software (Doom) and Midway Studios (Doom 64).
- Sounds by Valve Software (Half-Life & Deathmatch Classic), id Software
(Quake III: Arena & Team Arena), Apogee Software (Rise of the Triad), Rewolf
Software (Gunman Chronicles) and Wolfmap (RealRTCW).

Body impacts:
- Bullet hit and critical hit sounds by Valve Software (Half-Life 2 & Team
Fortress 2).
- Chainsaw impact sounds by id Software (Quake III: Arena), mixed by Kaapeli47.

Teleport Effect:
- Sprites from Doomkid's Deathmatch Collection.
- Sounds by Valve Software (Team Fortress Classic).

Item Respawn Effect:
- Sprites by id Software (Doom).
- Sounds by Valve Software (Deathmatch Classic).


/// Graphics: ///

Title, title screen, intermission screen, console background, help screens, grin
mugshot edits, Soul Sphere mugshot, Doom Sphere mugshots and Resistance Sphere
mugshots by Kaapeli47.

- Godmode mugshots edited from Brian_D's Expressive Mugshot Faces by Kaapeli47.

Statusbar from iDoom QuakeWorld Contest megawad.


/// Additional Sprites: ///

- 'You Fail It' sprite by the Skulltag Team (previously the 'Your Skill is Not
Enough' sprite)
- New 'Your Skill is Not Enough' sprite by Kaapeli47.



// Additional Sounds: //

- id Software (Wolfenstein 3D, Doom II, Quake, Quake II, Quake III: Arena,
Quake III: Team Arena, Quake 4)
- Raven Software (Heretic, Hexen, Hexen II)
- Rogue Entertainment (Strife)
- Midway Studios (Doom 64/PSX Doom)
- Apogee Software / 3D Realms (Rise of the Triad, Duke Nukem 3D, Shadow Warrior)
- Hipnotic Entertainment (Quake: Scourge of Armagon)
- Xatrix Entertainment (Redneck Rampage)
- Monolith Productions (Blood, Blood II: The Chosen)
- Epic Games (Unreal, Unreal Tournament)
- Valve Software (Half-Life, Team Fortress Classic, Counter-Strike, Deathmatch
Classic, Half-Life 2, Team Fortress 2)
- Gray Matter Interactive (Return to Castle Wolfenstein)
- People Can Fly (Painkiller)
- The Skulltag Team
- Action Quake II

SNDINFO lumps by Kaapeli47.
Sound mixing by Kaapeli47 using Audacity.
Additional player & gibbing sounds mixed by Kaapeli47.


// Music: //

Startup, Title & Intermission MIDIs composed by Kaapeli47.


// Fonts: //

- ZDoom DBIGFONT edit by Blue Shadow at Realm667.
- Quake II SMALLFNT by Jimmy at Realm667.


// Other: //

- ANIMDEFS, GAMEINFO, GAMEMODE, GLDEFS, KEYCONF, LANGUAGE, MAPINFO by Kaapeli47.
- Startup Planar screen and ENDOOM screen by Kaapeli47.
- Existing bots from Skulltag/Zandronum, edited by Kaapeli47.
- Additional bots by Kaapeli47.
- Color Palette from Demon Eclipse.


// SPECIAL THANKS: //

Thanks to the ZDoom and Zandronum Wikis for providing all needed info and
documentation on DECORATE!

The Online Beta V1, V2, and pre-1.0 players:
- Aura
- ASCiiDiTY
- Asriel
- MatteR
- c4nnib4l c0rps3
- KONSTALKER
- 3dman
- -=HNDRXX=-
- shod feet
- Doug 1st
- benny
- sophronesis
- pistaco
- [WAR]MariconNe
- Penis Boi
- Floox
- mai
- takeme2urdealer
- Thomased22
- the clap
- WANG
- BANANER
- darkimp
- bigpoof
- Phineas
- CAYDE
- [DD]^FEANOR^
- spread the light!
- Markil 3
- JUAN ssZ
- DjDomix320
- the cupid decapitator
- DooMMaster_cat
- DCG Retrowave
- Pissass
- alguien
- asd
- Munkas
- abnom
- Cyantusk
- bob pepsi
- LIQ
- OKDoomer174
- ETERnal
- xxdarkpirpixx
- kleskby
- Deeees
- esaie60
- jeremieh
- kek
- rabbit
- mayu
- [Hod]Kom Boyah
- Spidey5150
- Bread
- Deadlyhunter
- BoxIsNotConfused
- KoreNox
- Anweddus
- DoomSlayer
- COOMER
- pidaras
- Seiat
- [PO'ed]Infernis
- Deedu
- A Flying Brick
- bert
- *DOOMER-SLAYER*
- randomaster
- Cherkasov Artemiy Vyacheslavovich
- Arthur
- NnCNugget
- papina creditka
- interworld
- Korn
- natalia-rage
- doomguy
- Uncle Had
- IDDQD
- Joskr
- M.O.
- draggor
- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
- Modern Thirst 420
- RNG
- 115
- headaching
- [48500]aqwerfnet
- the vengeful one
- Alastor
- newbiemistro
- plajer
- MarcoZEvil
- Rus
- electricpulse
- Buu342
- DoomKid
- raffa moreira
- Dragon[WS]
- kww
- Thechickenlord
- the great reset
- DERZKIY_DRANIK
- Lil'Ruff
- Atlasasp
- Kledioz
- MysteriousNine99
- MtPain27
- mi3rka667
- Bechu
- Suplex
- Rivi
- COCKZILLA
- WEDGERIDOO
- whitepaperkat
- KUATE
- SAULANZADOR
- furnacefurnacefurnace
- HumanBones
- buckethead
- [htm]Tai
- bloodabeast
- the slayer
- WE HAVE EXPLOSIVE
- viiiiiiin
- Klessidra
- litinhanamoradadorinkinho
- Rinkin
- SilverDurgon
- alex
- natalia-invincible
- Boli
- Gravis Ultrasound
- LLLLBO6LLLL
- dr. blood
- sr.dentrifico
- DEOMOAN
- punnyguy
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- Gorlok
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- Drfred
- Dangerous Dave
- velver
- Jacardo
- tehvappy50
- Sr.junior
- Destro
- dromtrappoer
- jesumistro
- dude
- Doomedjaska
- T-veinz
- megamigo
- Jonathan
- Dunn
- nottyrone
- (TheMisterCat)
- dewsome
- MajorArlene
- pickler
- sexualtension
- bluewillow
- [fap] systemofadork
- reyalp
- ManlyMankini
- kurou avali
- Miffty
- jayjay
- churros
- Malavos
- KingDime
- <5F5F>JupiFucker
- Red
- Bridgeburner
- LifeguardLeroy
- hamdawg
- gibs
- pissknight
- hal
- ludwig
- lukerzera
- 404Enzor
- S!N
- cynthiatarako
- Cgamertnt
- SkeletronMK666
- dodex100
- slayer
- Chief Queef
- jejedizon
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- BADDJR
- heretic of avalon
- Sheridan_I
- skycaptain
- mister36
- TheDarkSide
- wallh4x
- -hax0r
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- blind
- trickster
- Oatmeal Cowboy
- rabbit
- Rov3
- goldbunny
- byte
- Leshuggah
- PEPSI man
- sheilathevixen
- Marine
- spacemarin
- Outrageous Videos
- mavez
- Heinz fritz
- duffydoom
- lolboyyy
- Cock
- Kamikazi shark
- yum13241
- Sloth Marine
- sansy243
- Dingo Arcade
- mariconne
- jgs
- cervantes camprock the king
- death metal maniac
- Alchemist
- happy camper
- lulz0101
- matadioses
- yrzvh
- yRIN
- <>
- TSUGI BA SAMADAL
- russian man
- warhar
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- drfrag
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- Playerbartu
- supermarul31
- AnonKaiju
- GRISHAASD
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- Pr!ce Krueger
- cfive
- rumble
- 7n!fe
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- Serpico
- Kolyah35
- nailbomb
- mazasa
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- Marcaek
- hobotroid
- 'MuricanEagle
- thunder
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- [CU]Xanadu
- theoatsman
- fullonwave
- 77_epil
- GLE01
- Unix The Apollo
- demodee
- VoidAdo
- Profesor Cerebron
- ELITE
- Medi
- spacerat
- (/)MisterWytt
- [CU]DoomJoshuaMan
- SuperJustinBros
- Rouleaux
- ]Noldor Ranzou[
- MarioJCh
- bluecipher
- ZombieNinjaJ
- tu_angelito
- brendayguy
- ceoofracism159
- Alexbeanlet
- Comet
- johncgh22
- papy_lomas
- lightbell18
- Jape ovo
- R@G3 M@K3R
- Plank_Guy89
- Kamikazi shark
- Serpico
- /(O_o)/
- xxxcxxx
- theboognish
- dbn
- Freazy
- sp00n

Thank you to the players above for playtesting the mod, experiencing it in
action with other players, and giving me valuable and constructive feedback and suggestions on how to improve
it!

Big thanks to id Software for giving birth to the concept of Deathmatch, and
creating the Doom and Quake series which provided the major source of
inspiration for the weapons and items of this mod!

And really big thanks to YOU, for downloading and playing Insanity Deathmatch!



MAIN FEATURES:
For a detailed "instruction manual", see WADINFO.txt in the zip package or inside each edition of Insanity Deathmatch.

WEAPONS:
Spoiler: (Open)

Each weapon have their upgraded versions when used with the Strength powerup. For more information about those, see each weapon's "Strength powerup effect" in the WEAPONS section in WADINFO.txt.

Slot 1 - Melee weapons:
  • Fist: Everyone starts with the Fist, and it's now much more powerful - so much so that you can gib a marine, even if you're not berserked with the Strength powerup!
  • Chainsaw: An alternative to the Fist, now twice as fast and deals roughly twice as much damage per hit! Can be used as a starting weapon!



Slot 2 - Small arms:
  • Pistol: It has an average rate of fire, is moderately accurate and consumes a Bullet per shot - So it's a Pistol alright! Can be used as a starting weapon!
  • Machinegun: A 3-round burst firearm that is also fairly accurate. It can output a decent amount of damage on longer ranges! Can be used as a starting weapon!
  • Yellowboy: A fully accurate lever action rifle that also deals a great amount of damage. Can be used as a starting weapon!
  • Blaster: A futuristic plasma pistol that shoots deadly plasma projectiles! Can be used as a starting weapon!



Slot 3 - Shotguns:
  • Boomstick: The Quake Shotgun. Twice as fast as the Doom Shotgun in the mod, but shoots only 7 pellets. Can be used as a starting weapon!
  • Buckshot: The Quake Double Barreled Shotgun. A bit slower than the Boomstick, but shoots 14 pellets and consumes 2 Shell ammo per shot. Can be used as a starting weapon!
  • Shotgun: Compared to the Vanilla Doom Shotgun, it now shoots 18 pellets instead of 7!
  • Super Shotgun: Now shoots 50 pellets instead of 20!



Slot 4 - Heavy Bullet Weapons:
  • Chaingun: Otherwise the same, except it deals twice the vanilla damage, and can randomly shoot an extra bullet per shot! Can be used as a starting weapon!
  • Super Chaingun: Much like the Chaingun, but this one has an electric motor spooling up the barrels to max revs after 10 shots, doubling its rate of fire!
  • Nailgun: The Quake Nailgun. Turns bullets into nails that move at the speed of sound and deal great damage overall! Can be used as a starting weapon!
  • Super Nailgun: A faster and deadlier version of the Nailgun! Shoots larger nails but also consumes 2 Bullet ammo per shot.
  • Heavy Machinegun: A 5-round burst Super variant of the Machinegun that shoots heavy caliber rounds at a fast rate of fire!



Slot 5 - Explosive weapons:
  • Rocket Launcher: Shoots slightly faster and severely deadlier rockets!
  • Barrage Launcher: A triple barreled variant of the Rocket Launcher that shoots a slow burst of 3 rockets at a time!
  • Grenade Launcher: Lobs grenades at a slow rate of fire that explode on collision course with a running marine, or after a 3-second timer.
  • Heat Seeker: Shoots heat seeking missiles at roughly half the rate of fire of the Rocket Launcher, and consumes 2 Rocket ammo per shot. (HINT: If the missiles cause you too much trouble, they can be shot mid-air!)



Slot 6 - Plasma weapons:
  • Plasma Gun: Otherwise the same, except a single plasma ball can deal from 1 to 100 damage! And if it doesn't hit its target directly, it deals from 1 to 5 splash damage!
  • Plasmachine Gun: The Super variant of the Plasma Gun! It's double barreled, and can spray a whole roomful with plasma!
  • Pulse Rifle: A radioactive plasma weapon that shoots pulse projectiles which travel in a fast and wide horizontal wave when shot! It fires at half the rate of fire of the Plasma Gun, consumes 3 Cell ammo per shot, but deals agreater amount of damage!
  • Plasma Beam: A particle beam weapon that can quickly zap your enemies into a pile of ionized ash!
  • Railgun: The ultimate sniper weapon you can find in the arena, usually killing your enemies in just one or two shots! Consumes 10 Cell ammo per shot.



Slot 7 - THE BIG WEAPONS!
  • BFG Prototype:
    It's unstable! So much that the weapon needs to cool down a bit after each shot, and you can also vaporize yourself with the unstable impact energy of the projectile!
    However, it's also so unstable that the tracers now completely decimate your enemies!
  • Quad Shotgun: What? The Super Shotgun isn't enough for you? Here you are! Its four barrels should fire enough pellets that the enemies will be splattered to the other side of the arena!
  • Minigun: It chews on bullets like no time, making the best looking Swiss cheese out of your opponents! Old painless is waiting!
  • Hellstorm Cannon: It's a cannon that fires... a literal Hell-storm. Enough said.
  • Devastators: Duke Nukem's ultimate rapid-fire explosive weapon! Come get some!
    • Wraithverge & Bloodscourge: The two most devastating weapons of Hexen have somehow found their way in the deathmatch arenas...
    • Freeze Cannon: Fires a very fast spray of 20 snowballs, turning your enemies into shiny blocks of ice!
    • Unmaker: A hellish laser weapons of ultimate devastation! Fires five vaporizing lasers from its skull in the front!
    • BFG10000: The powerhouse of green plasma returns from Skulltag, and packs slightly more power than in Skulltag! Just try it with the Strength powerup...
    • Fire Mace: The ultimate weapon of Heretic shoots twice as many steel balls that are 10 times deadlier than in Heretic!




    AMMO:
    The Ammo pack (Backpack) now gives full ammo in addition to increasing the player's ammo capacity.

    Bullets:
    • Max capacity: 200
    • Max capacity with Backpack: 300
    • A Clip of Bullets gives 20 Bullets.
    • A Small Box of Bullets gives 50 Bullets.
    • A Big Box of Bullets gives 100 Bullets.



    Shells:
    • Max capacity: 20
    • Max capacity with Backpack: 30
    • A Bundle of Shells gives 4 Shells.
    • A Carton of Shells gives 6 Shells.
    • A Box of Shells gives 10 Shells.



    Rockets:
    • Max capacity: 15
    • Max capacity with Backpack: 30
    • A Rocket gives... a rocket. Duh.
    • A Bundle of Rockets gives 3 Rockets.
    • A Box of Rockets gives 6 Rockets.



    Cells:
    • Max capacity: 100
    • Max capacity with Backpack: 200
    • An Energy Cell gives 20 Cells.
    • A Cell Kit gives 40 Cells.
    • A Cell Pack gives 100 Cells.



ARMOR:
Spoiler: (Open)
General Information:

All Armors' Base Protection (excluding the Super Armor): 66.67%

The Players start with 100 Armor with said Base Protection.

For Light and Heavy Armors, the Added Health Protection value against specific damage sources is not affected on the total damage which the Base Protection reduces.
It affects the remaining damage after the Base Protection has affected the total damage.

For example, a 100 damage Bullet Attack still depletes only 67 Armor, and the Added Health Protection against Bullets will reduce the remaining 33 damage by a certain
percentage if the Armor worn is one that protects better against Bullets.


LIGHT ARMOR:
Amount: 200
One of these armors will spawn on the green armor spots in the map.
  • Yellow Armor: Gives 80% Protection on Health against all damage.
  • Belt Armor: Gives 86.67% Protection on Health against Bullets, Nails, and Melee attacks, and gives 200 Bullets and 20 Shells.
  • Frag Armor: Gives 86.67% Protection on Health against Rockets, Grenades and Hellstorms, and gives 15 Rockets.
  • Tech Armor: Gives 86.67% Protection on Health against Plasma and Pulse projectiles, Railgun and BFG attacks, and gives 100 Cells.



HEAVY ARMOR:
Amount: 300
One of these armors will spawn on the mega armor spots in the map.
  • Blue Armor: Gives 93.33% Protection against Bullets, Nails and Melee attacks.
  • Red Armor: Gives 93.33% Protection against Rockets, Grenades and Hellstorms.
  • Energy Armor: Gives 93.33% Protection against Plasma and Pulse projectiles, Railgun and BFG attacks.
  • Super Armor: Fully protects against most damage sources until depleted, but can still be penetrated by armor piercing attacks!



POWERUPS:
Spoiler: (Open)
  • Soulsphere: Immediately gives you 200 Health and an extra life that instantly puts you to 200 Health when it first reaches 0.
  • Megasphere: Gives 300 Health and a random Heavy Armor worth of 300 Armor points!
  • Strength: Heals you to 100 Health if below it, and upgrades all of your weapons for 30 seconds!
  • Doomsphere: When picked up, the player deals four times more damage for 20 seconds!
  • Guardsphere: Gives the player 75% direct damage protection, immunity to splash damage and the ability to stop ripper projectiles!
  • Resistance: Gives immunity to damaging surfaces, and comes in two forms: Hitscan and Projectile Resistance.
    Hitscan Resistance protects for 90% against all Hitscan attacks, and 25% against Projectile attacks.
    The Projectile Resistance, then, is the exact opposite. Both powerups last for 20 seconds.
  • Regeneration: Upon pickup, regenerates 50 Health per second up to the player's base maximum health (200+possible bonus health if picked up) for 20 seconds.
  • Haste: Doubles the player's firing speed, and they move 50% faster and jump higher for 20 seconds.
  • Prosperity: Gives unlimited ammo for 10 seconds, along with full ammo, 200 Health and 200 random Light Armor.
  • Reflection: Upon pickup, any damage you take from enemies will be reflected back at them! The reflected damage goes through the attackers' armor!
  • Rage: For 10 seconds, the player turns invulnerable and reflective and gets one out of the following powerups: Doomsphere, Strength, Haste, Regeneration or Prosperity!
  • Time Freeze: Freezes time for 10 seconds. (HINT: Can only spawn on the Invulnerability spot randomly with the Rage powerup.)



RANDOM SPAWNERS:
Spoiler: (Open)
This shows the items and their probabilities of each random spawner.

WEAPON SPAWNERS:

Super Shotgun spot:
  • Super Shotgun = 20%
  • Shotgun = 13.33%
  • Railgun = 13.33%
  • Riot Shotgun = 6.67%
  • Super Chaingun = 10%
  • Super Nailgun = 10%
  • Heavy Machinegun = 6.67%
  • Rocket Launcher = 6.67%
  • Grenade Launcher = 6.67%
  • Plasma Gun = 6.67%



Shotgun spot:
  • Super Shotgun = 6%
  • Shotgun = 6%
  • Railgun = 6%
  • Riot Shotgun = 6%
  • Super Chaingun = 6%
  • Super Nailgun = 16%
  • Heavy Machinegun = 6%
  • Rocket Launcher = 16%
  • Grenade Launcher = 16%
  • Plasma Gun = 16%



Chaingun spot - Heavy Bullet Weapon spawner:
  • Super Chaingun
  • Super Nailgun
  • Heavy Machinegun



Rocket Launcher spot - Explosive Weapon spawner:
  • Rocket Launcher
  • Barrage Launcher
  • Grenade Launcher
  • Heat Seeker



Plasma Gun spot - Plasma Weapon spawner:
  • Plasmachine Gun
  • Pulse Rifle
  • Plasma Beam


BFG spot - Big Weapon spawner:
  • BFG Prototype
  • Quad Shotgun
  • Minigun
  • Hellstorm Cannon
  • Devastators
  • Freeze Cannon
  • BFG10000
  • Wraithverge
  • Bloodscourge
  • Unmaker




ARMOR SPAWNERS:

Green Armor spot - Light Armor spawner:
  • Yellow Armor
  • Belt Armor
  • Frag Armor
  • Tech Armor



Mega-Armor spot - Heavy Armor spawner:
  • Blue Armor
  • Red Armor
  • Energy Armor
  • Super Armor




POWERUP SPAWNERS:

Chainsaw, Partial Invisibility, Soulsphere, Megasphere and Berserk spots:
  • Doomsphere = 12%
  • Guardsphere = 12%
  • Megasphere = 12%
  • Strengthsphere = 12%
  • Soulsphere = 8%
  • Resistance = 8%
  • Regeneration = 8%
  • Haste = 8%
  • Reflection = 8%
  • Prosperity = 8%
  • Rage = 4%



Light-Amp and Automap spots:
  • Doomsphere = 9.1%
  • Guardsphere = 9.1%
  • Megasphere = 9.1%
  • Strengthsphere = 9.1%
  • Soulsphere = 9.1%
  • Resistance = 9.1%
  • Regeneration = 9.1%
  • Haste = 9.1%
  • Reflection = 9.1%
  • Prosperity = 9.1%
  • Rage = 9.1%

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Last edited by Kaapeli47 on Sat Jul 17, 2021 3:22 am, edited 18 times in total.

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[BETA] Re: Insanity Deathmatch

#2

Post by Kaapeli47 » Mon Mar 29, 2021 9:33 pm

V0.95 Updated March 29th:
- Fixed version 0.95A of Insanity Deathmatch holds a fixed version of the Skinnable Edition (IDM_SkEdit_v095a), which didn't have its Max Rocket Ammo counts updated.
- Updated download links of the Insanity Deathmatch zip package and Insanity Deathmatch: Skinnable Edition.
Last edited by Kaapeli47 on Sun May 09, 2021 7:47 pm, edited 4 times in total.

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[BETA] Re: Insanity Deathmatch

#3

Post by Kaapeli47 » Fri Apr 02, 2021 9:13 pm

Update V0.99C on July 17th, 2021:

GAME MODES:
  • Added all common weapons, except the Heat Seeker, Plasmachine Gun and the Pulse Rifle, to the player's arsenal in Last Man Standing.
  • The player now has 100 starting armor in the Buckshot modifier.
  • Increased the player's health and armor in Last Man Standing from 200/100 to 300/300. This can be changed back to 200/100 by setting the 'idm_lmshealth' console variable to 'false'.
WEAPONS:
  • Random spread and weaving of projectile weapons is now chosen in floating point values, and no longer in integer values.
  • Balance changes made to the Heavy Machinegun, Rocket Launcher, Grenade Launcher, Railgun, Pulse Rifle, Hellstorm Cannon, Devastators, Freeze Cannon, BFG Prototype, and the Wraithverge.

ARMOR:

Light Armor:
  • Decreased the protection value of the Yellow Armor from 67% to 50%.
  • Increased the ballistic damage resistance of the Bullet Armor from 70% to 80%.
  • Increased the protection value of the Frag Armor from 67% to 75%.
  • Increased the explosive damage resistance of the Frag Armor from 80% to 87.5%.
  • Increased the protection value of the Tech Armor from 67% to 83%.
  • Increased the plasma damage resistance of the Tech Armor from 70% to 80%.
Heavy Armor:
  • Decreased the protection value of the Super Armor from 67% to 50%.
  • Increased the protection value of the Red Armor from 67% to 75%.
  • Increased the explosive damage resistance of the Red Armor from 80% to 87.5%.
  • Increased the protection value of the Purple Armor from 67% to 83%.

POWERUPS:
  • The Time Freeze now has a very small chance of spawning on the common powerup spots.
  • The Reflection and Strength Powerups now also give 200 Health.
  • Fixed the Regeneration powerup overhealing the player to 400 Health when picked up with the Soulsphere.
MISC:
  • Added a console variable 'idm_notips', which is set to 'false' by default, and can be set to 'true' to disable the random tips shown in the middle of the player's screen.
  • Added 6 rare 'Nuke' gibbing effects! Just see them for yourself...
  • Added 42 new gibbing sounds! (Now a total of 662! Thanks to Uncle Had, Dunn, Jimmy, RegularWarren and Some1NamedNate for new ideas!)
  • Added 2 new skins to the Insanity Deathmatch Skin Pack: Neptune and Dutch!
  • Added new sounds for the Silencer skins from the James playermodel of Quake III: Team Arena.
  • Changed the name of the Plasma Cyborg skin into Keel and added sounds from the Keel playermodel in Quake III: Arena.
  • Player heads now bounce upon decapitation!
  • Upon a decapitation death, the player's camera is now attached to the flying and bouncing head!
  • Converted all the graphics of the skins in the Insanity Deathmatch Skin Pack to PNG Truecolor format. This is to prevent ugly results with a map pack's palette, like in Neon Deathmatch.
  • Updated WADINFO.txt and IDMCREDITS.txt
See full changes in IDMChangelog.txt in the InsanityDM_V0.99c.zip package!
Last edited by Kaapeli47 on Sat Jul 17, 2021 1:12 pm, edited 11 times in total.

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[BETA] Re: Insanity Deathmatch

#4

Post by Doomkid » Tue Apr 06, 2021 6:30 am

Well done! I know this is meant for deathmatch, but I just had a great time mowing through a few slaughtermaps with these weapons.. Very fun and over the top!
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[BETA] Re: Insanity Deathmatch

#5

Post by Kaapeli47 » Sun Jun 13, 2021 9:41 am

Doomkid wrote:
Tue Apr 06, 2021 6:30 am
Well done! I know this is meant for deathmatch, but I just had a great time mowing through a few slaughtermaps with these weapons.. Very fun and over the top!
Haha thanks a lot! :biggrin: I may or may not have murdered a battalion of demons with those weapons myself just to see how they work! :wink:
Glad you're liking it! If you want to, you're free to also host a Doomshack server with it! It's compatible for any Doom 2 map pack, and depending on the map's size it's played best with at least 4 players!


Last bumped by Kaapeli47 on Sun Jun 13, 2021 9:41 am.

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