Normal map shader for Zandronum (Doom 1 pack) 2.0
Posted: Wed Feb 24, 2021 2:30 am
Check here to get a version much more appropriate for usage in your own projects (probably won't break with renderer updates and doesn't replace brightmaps)
For a while now, GZDoom has been the only ZDoom-derived port to get any sort of normal mapping. But that's no more
DOWNLOAD (for Doom 1)
Here's the shader + a bunch of normal maps already done for The Ultimate Doom!
The normal mapping is completely based around dynamic lights, so it works very similarly to GZDoom.
If you think the effects are a little too subtle, you can go into Options > Display Options > OpenGL options > Dynamic Lights and increase the light size there.
For a while now, GZDoom has been the only ZDoom-derived port to get any sort of normal mapping. But that's no more

DOWNLOAD (for Doom 1)
Here's the shader + a bunch of normal maps already done for The Ultimate Doom!
The normal mapping is completely based around dynamic lights, so it works very similarly to GZDoom.
If you think the effects are a little too subtle, you can go into Options > Display Options > OpenGL options > Dynamic Lights and increase the light size there.
Spoiler: Screenshots (Open)