BYNGU, version 0_8B (17 september 2013)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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mr fiat
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RE: BYNGU by mr fiat, version 0_7B

#41

Post by mr fiat » Mon Aug 12, 2013 5:25 pm

ibm5155 wrote: Hmm, mr fiat, what about an expand the mod for a racing game? :s
a racing mode could be added later, but i want to focus on the main thing for now.

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RE: BYNGU by mr fiat, version 0_7B

#42

Post by mr fiat » Tue Sep 17, 2013 8:58 am

byngu_V0_8B is finnaly released! no new maps tho (some older maps have been updated), BUT some importand changes where made.

which include widescreen huds, progressive acceleration (many thanks to klofkac :D), balancing and moar.

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RE: BYNGU, version 0_8B (17 september 2013)

#43

Post by CyborG » Tue Sep 17, 2013 9:30 am

...What is THAT!?

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RE: BYNGU, version 0_8B (17 september 2013)

#44

Post by mr fiat » Tue Sep 17, 2013 5:41 pm

CyborG wrote: ...What is THAT!?
if you read/seen the first post you would have known :|

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RE: BYNGU, version 0_8B (17 september 2013)

#45

Post by mr fiat » Fri Jan 03, 2014 1:24 pm

ok development has stalled quite a bit, as i am in urgent need of suggestions and help with mapping. i have set the goal of amount of maps to 20, this should be more then plenty as making more then that would be just a waste of time not to mention im running out of map ideas.

right now i have about 14 maps done there is a 15th one in progress but i am not sure if i wil keep it in.

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