[WIP] Nobody Told Me About id Lite v0.2.1 - Build Engine-styled mod

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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[WIP] Nobody Told Me About id Lite v0.2.1 - Build Engine-styled mod

#1

Post by doomduck » Mon Sep 07, 2020 7:26 pm

Image

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Original post on ZDoom Forums

What's it about?

Nobody Told Me About id (or NTMAi, for short) is a mod created by Can't Sleep that takes the charm of Build Engine games such as Duke Nukem 3D,
Shadow Warrior and Blood and attempts to do the same principles for Doom.
Unfortunately, the original mod is made on ZScript, which makes it unplayable on Zandronum.

NTMAi Lite is here to fix that.

With permission from Can't Sleep, I've made a port of NTMAi to DECORATE, recreating most of the original mod's features faithfully.
It's in a pretty early state right now, so there might some bugs, but it's completely playable.

FEATURES
  • Less slippery player movement and gore system by Nash
  • Higher resolution monster sprites and nicer explosions
  • New monster abilities! Zombiemen fire in bursts, Imps and Pinkies jump at
    you, Revenants can fly with their jetpacks, and much more
  • Smooth monster movement, based on the movement from Blood's enemies
  • Angled weapon sprites based on jdredalert's Angled Doom
  • Some items, such as the Berserk and the Radsuit, are now used through the inventory
  • Hand grenades! You can get them from rocket boxes and backpacks.
    Press the Reload key to use them

DOWNLOAD NTMAi Lite v0.2.1


ADD-ONS
Spoiler: (Open)
SCREENSHOTS
Spoiler: (Open)
Image
Image
Image
Image
Image
CHANGELOG
Spoiler: (Open)
Version 0.2.1
NEW - Added an options menu
- Slightly tweaked shadows' code
- Added an option to disable shadows
- Modified the speed of all enemies
- Reduced the chance of a zombie throwing a grenade
- Player's head now flies off when gibbed
- Fixed SSG bullet puff not playing ricochet sound

Version 0.2
NEW - Added Alternate Loadout as a separate .pk3 (load BEFORE NTMAi-Lite.pk3!)
NEW - Added movement as a separate .pk3 so you can use with other mods
NEW - Added NTMAi-PlayPal.pk3 to the .zip
- Blood is now the same as NTMAi
- Blood pools now have an animation
- Added alt-fires for Shotgun and Rocket Launcher
- Plasma ball now has splash damage
- Monsters now play a sound when crushed
- Baron's and Hell Knight's blood is now darker
- Added Burn deaths to Zombies, Imps and SS Guards
- Zombies now only throw grenades on harder skills
- Pinkies can now bite you while leaping on harder skills
- Removed translucency from liquid splashes
- Changed the bloody footstep system
- Slightly tweaked shadows' code
- Updated Status Bar

Version 0.1.8
- Tweaked player movement
- Ricochet sound is a little bit louder
- Chainsaw now plays a sound when hitting a wall

Version 0.1.7
- Added shadows to players (experimental)
- Added random mirrored deaths to monsters
- Fixed Revenant not spawning a shadow when resurrected
- Added +NOAUTOAIM flag to the grenade weapon
- Increased Fist's speed
- Changed blood decals
- Added GameInfo lump

Version 0.1.6
- Fixed a bug related to grenades

Version 0.1.5
- Fixed grenade and rocket not gibbing corpses
- Added bloody chainsaw sprite when hurting enemies with it
- Enemies without a XDeath state are now sent flying back
if killed by a berserk punch
- Changed gib sound

Version 0.1.4
- Fixed destructable corpses not working on Zandronum

Version 0.1.3
- Fixed the code, mod works correctly on Zandronum now

Version 0.1.2
- Fixed Zombiemen spawning blue blood pools in their chainsaw deaths
- Increased monsters' speed to better match NTMAi
- Removed Revenant's blood
- Added breakable lamps
- Added +NOTAUTOAIMED flag to corpse decorations

Version 0.1.1
- SSG kickback now takes distance into consideration
- SS Nazis can throw grenades now
- Fixed Imp's pain state
- Added models for blood pools and footprints
- Fixed blood splats sliding after hitting the ground
- Raise speed has been increased for all weapons

Version 0.1
-Initial Release
CREDITS
Spoiler: (Open)
Can't Sleep
hidfan
Nash Muhandes
id Software
Raven Software
And everyone from the original mod's credits that I forgot about
Last edited by doomduck on Sat Dec 19, 2020 7:37 pm, edited 10 times in total.

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[WIP] Re: Nobody Told Me About id Lite - Build Engine styled mod

#2

Post by The Toxic Avenger » Mon Sep 07, 2020 9:37 pm

For anyone wondering, the Zdoom link does contain previews for this. I'll let it go for that.

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[WIP] Re: Nobody Told Me About id Lite - Build Engine styled mod

#3

Post by doomduck » Mon Sep 07, 2020 10:48 pm

Sorry for that, it's the first time I make a post
I'll be editing the post tomorrow with some previews

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[WIP] Re: Nobody Told Me About id Lite - Build Engine styled mod

#4

Post by The Toxic Avenger » Tue Sep 08, 2020 12:35 am

No worries mate, I was just posting to let people know if they need any, the Zdoom thread has 'em

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[WIP] Re: Nobody Told Me About id Lite - Build Engine styled mod

#5

Post by doomduck » Tue Sep 08, 2020 3:46 pm

Updated the post with screenshots, a feature list and a changelog

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[WIP] Re: Nobody Told Me About id Lite v0.1.7 - Build Engine styled mod

#6

Post by doomduck » Fri Sep 11, 2020 5:07 pm

NEW VERSION: 0.1.7

DOWNLOAD

Changes:
- Added shadows to players (experimental)
- Added random mirrored deaths to monsters
- Fixed Revenant not spawning a shadow when resurrected
- Added +NOAUTOAIM flag to the grenade weapon
- Increased Fist's speed
- Changed blood decals
- Added GameInfo lump

Also updated the post with an add-ons list, where I'll put add-ons made for/compatible with NTMAi Lite

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[WIP] Re: Nobody Told Me About id Lite v0.1.8 - Build Engine styled mod

#7

Post by doomduck » Sat Sep 12, 2020 5:54 pm

NEW VERSION: 0.1.8

DOWNLOAD


Changes:

- Tweaked player movement
- Ricochet sound is a little bit louder
- Chainsaw now plays a sound when hitting a wall

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doomduck
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Posts: 7
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[WIP] Re: Nobody Told Me About id Lite v0.2 - Build Engine styled mod

#8

Post by doomduck » Mon Sep 21, 2020 6:58 pm

NEW VERSION: 0.2
This is the biggest update yet!

DOWNLOAD

Changes:

NEW - Added Alternate Loadout as a separate .pk3 (load BEFORE NTMAi-Lite.pk3!)
NEW - Added movement as a separate .pk3 so you can use with other mods
NEW - Added NTMAi-PlayPal.pk3 to the .zip

- Blood is now the same as NTMAi
- Blood pools now have an animation
- Added alt-fires for Shotgun and Rocket Launcher
- Plasma ball now has splash damage
- Monsters now play a sound when crushed
- Baron's and Hell Knight's blood is now darker
- Added Burn deaths to Zombies, Imps and SS Guards
- Zombies now only throw grenades on harder skills
- Pinkies can now bite you while leaping on harder skills
- Removed translucency from liquid splashes
- Changed the bloody footstep system
- Slightly tweaked shadows' code
- Updated Status Bar

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doomduck
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Posts: 7
Joined: Mon Sep 07, 2020 6:52 pm
Location: The Moon

[WIP] Re: Nobody Told Me About id Lite v0.2.1 - Build Engine-styled mod

#9

Post by doomduck » Sat Dec 19, 2020 7:41 pm

NEW VERSION: 0.2.1

It's been a long time without an update. Time to fix that.

DOWNLOAD

Changelog:

NEW - Added an options menu

- Slightly tweaked shadows' code
- Added an option to disable shadows
- Modified the speed of all enemies
- Reduced the chance of a zombie throwing a grenade
- Player's head now flies off when gibbed
- Fixed SSG bullet puff not playing ricochet sound

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