Zombie HORDE - The mappack project! (11 / r27) 14/12/2015

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (8a / r6)

#621

Post by Vincent(PDP) » Sat Jul 20, 2013 3:23 pm

I would like someone to test My map and write their opinion about it :>
Yet, it's unfinished.

http://www.mydoomsite.com/WADS/ZM10.wad
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RE: Zombie HORDE - The mappack project! (8a / r6)

#622

Post by Mr.Man » Sat Jul 20, 2013 4:00 pm

Vincent(PDP) wrote: I would like someone to test My map and write their opinion about it :>
Yet, it's unfinished.

http://www.mydoomsite.com/WADS/ZM10.wad
First of all, put the sounds in ogg... I already said this to you alot, because i dont think xsnake wants a 21mb wad. Ask ibm to reduce the size, he also reduces quality without even noticing a difference


I'm FINALLY done with fixing and retexturing...
like i said, i retextured stiff's texture into a less hd texture (looks better too), i made the collapsing hallway fixed and resist 2 is not skipable...
and only 2kb increased by size
http://static.[bad site]/wads/ze31v1.2.wad

Xsnake, can you add this to testpack_r7?
Last edited by Mr.Man on Sat Jul 20, 2013 4:18 pm, edited 1 time in total.

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RE: Zombie HORDE - The mappack project! (8a / r6)

#623

Post by Vincent(PDP) » Sat Jul 20, 2013 4:06 pm

And I've already told you that i will put them in ogg... But i'll do that when I'm finished building it.
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RE: Zombie HORDE - The mappack project! (8a / r6)

#624

Post by Mr.Man » Sat Jul 20, 2013 4:40 pm

Vincent(PDP) wrote: And I've already told you that i will put them in ogg... But i'll do that when I'm finished building it.
yeah but you should do this as first, like i did (actually like everybody did) because then you can test it faster and we need to download less.

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RE: Zombie HORDE - The mappack project! (8a / r6)

#625

Post by Vincent(PDP) » Sat Jul 20, 2013 4:55 pm

Even if i only test it with My friends the most part of the time? :3
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RE: Zombie HORDE - The mappack project! (8a / r6)

#626

Post by Xsnake » Sat Jul 20, 2013 5:23 pm

Mr.Man wrote: http://static.[bad site]/wads/ze31v1.2.wad

Xsnake, can you add this to testpack_r7?
r7 is out. If this gets included (I haven't had a look at your map yet), this will be for r8.

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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#627

Post by Mr.Man » Sat Jul 20, 2013 7:45 pm

No problem, but take this version below.

http://static.[bad site]/wads/ze31v1.2a.wad

-fixed a hom bug i forgot
-stalagmite actor raised when the pool closed
-wrong texture at a single spot & i gave some waterfalls action 103 (scroll down) where it was possible

I actually gave it to rabbit quite a while ago. He gave it an 8 out of 10, i dont really get why he didnt send it...
meh, no worries, do you know maybe when you release r8? or is it too soon for that?

Of course, i will probably come with updates for my map, so i might be back in a bit :L

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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#628

Post by ibm5155 » Sat Jul 20, 2013 8:01 pm

Mr.Man wrote: meh, no worries, do you know maybe when you release r8? or is it too soon for that?
r7 isn´t even on servers and you want r8? rofl
wait, the updates of testpack come like one per month, and it´s good if there´s more than one update on testpack :)
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#629

Post by Mr.Man » Sat Jul 20, 2013 9:25 pm

hmm i dont think r7 should have been released at all. i mean, there are a few fixes, but if its fixed, then add it to the mappack, right? Well i'll just try to finish zm12 before r8, which should be possible if i get another month.

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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#630

Post by Vincent(PDP) » Mon Jul 22, 2013 7:37 am

Xsnake, can you check My map, and tell me what you think?
I'm almost done with it now and i changed it back to Survival. :>
Thank you.

P.S: I will make the staircases more wide. :3

http://www.mydoomsite.com/WADS/ZM10.wad
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#631

Post by Mr.Man » Mon Jul 22, 2013 8:48 am

*cough* ogg *cough* :d
jk lol

here is a video of my map so far, can somebody tell me how i can fix the portal glitch seen in it?
http://www.youtube.com/watch?v=e90O7fVfxnc

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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#632

Post by Vincent(PDP) » Mon Jul 22, 2013 8:53 am

Mr.Man wrote: *cough* ogg *cough* :d
jk lol

here is a video of my map so far, can somebody tell me how i can fix the portal glitch seen in it?
http://www.youtube.com/watch?v=e90O7fVfxnc
1. I haven't Build on My map for a while, so that's why i haven't converted the music.
2. Is it a sector portal? Give me the map and i'll Try to fix it :)
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#633

Post by Mr.Man » Mon Jul 22, 2013 8:58 am

Vincent(PDP) wrote: 2. Is it a sector portal? Give me the map and i'll Try to fix it :)
the 2 holes have a hole of the same size, ontop of the map
also where you spawn inf ront is a hole, it has the same bug
the ladder not working is because i made a small mistake with the climbing mechanism. Ill do that myself (unless you want to xd)

http://static.[bad site]/wads/zm12v0.1a.wad

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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#634

Post by Vincent(PDP) » Mon Jul 22, 2013 9:01 am

Mr.Man wrote:
Vincent(PDP) wrote: 2. Is it a sector portal? Give me the map and i'll Try to fix it :)
the 2 holes have a hole of the same size, ontop of the map
also where you spawn inf ront is a hole, it has the same bug
the ladder not working is because i made a small mistake with the climbing mechanism. Ill do that myself (unless you want to xd)

http://static.[bad site]/wads/zm12v0.1a.wad
You decide if i'll fix or not :D
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#635

Post by Mr.Man » Mon Jul 22, 2013 9:03 am

nah lol, you fix the portals then, ill do the ladder. :d

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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#636

Post by Vincent(PDP) » Mon Jul 22, 2013 9:04 am

Mr.Man wrote: nah lol, you fix the portals then, ill do the ladder. :d
Okay. :3
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#637

Post by Vincent(PDP) » Mon Jul 22, 2013 10:06 am

Mr.Man wrote: *cough* ogg *cough* :d
jk lol

here is a video of my map so far, can somebody tell me how i can fix the portal glitch seen in it?
http://www.youtube.com/watch?v=e90O7fVfxnc
Fixed :D
http://www.mydoomsite.com/WADS/zm12v0.1b.wad
//Visual Vincent ( Vincent (PDP) )
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#638

Post by Mr.Man » Mon Jul 22, 2013 6:47 pm

so like half an hour ago the server got full server. everyone got an item, but i didnt D:
next map the same song. i got no item. the two maps before that howerer, i DID get an item.

I also got this skybug, which i cant seem to remove. Even when i remove my skybox and replace it with the defaulth ones, it stays! D:
its not in the sector im at, because its always on the same spot on my screen.

[spoiler]vv here is the bug vv
http://tinypic.com/r/xgmwj5/5

vv when at the other side of the outside part, past the middle line, or inside the cave (which you see outside with portals), you wont see it vv
http://tinypic.com/r/1zd3ekx/5[/spoiler]
Guardsoul wrote: Maybe its time to start my new ZH map for one of the future testpacks:
Expect first screenshots in some days.
heh, said over a month ago...

EDIT: hmm, ztele doesnt seem to work on my map? I gave the teleport destination tag 500, and when i triet it, i didnt teleport...
Last edited by Mr.Man on Tue Jul 23, 2013 7:42 am, edited 1 time in total.

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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#639

Post by SpaceMarine » Tue Jul 23, 2013 12:26 pm

Mr.Man wrote:
I also got this skybug, which i cant seem to remove. Even when i remove my skybox and replace it with the defaulth ones, it stays! D:
its not in the sector im at, because its always on the same spot on my screen.

[spoiler]vv here is the bug vv
http://tinypic.com/r/xgmwj5/5

vv when at the other side of the outside part, past the middle line, or inside the cave (which you see outside with portals), you wont see it vv
http://tinypic.com/r/1zd3ekx/5[/spoiler]
I got this bug too while testing your map...xD
Spoiler: ibm5155 wrote (Open)
O NO, pony invasion at zombie horde forum D:
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13

#640

Post by Mr.Man » Wed Jul 24, 2013 9:35 pm

Well the sky is unfixable, since its because of the portals. Its not forcing me to finish it or anything. I think this will become quite tricky for humans, but if done right, easy too :D

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