Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (8a / r6)
I would like someone to test My map and write their opinion about it :>
Yet, it's unfinished.
http://www.mydoomsite.com/WADS/ZM10.wad
Yet, it's unfinished.
http://www.mydoomsite.com/WADS/ZM10.wad
RE: Zombie HORDE - The mappack project! (8a / r6)
First of all, put the sounds in ogg... I already said this to you alot, because i dont think xsnake wants a 21mb wad. Ask ibm to reduce the size, he also reduces quality without even noticing a differenceVincent(PDP) wrote: I would like someone to test My map and write their opinion about it :>
Yet, it's unfinished.
http://www.mydoomsite.com/WADS/ZM10.wad
I'm FINALLY done with fixing and retexturing...
like i said, i retextured stiff's texture into a less hd texture (looks better too), i made the collapsing hallway fixed and resist 2 is not skipable...
and only 2kb increased by size
http://static.[bad site]/wads/ze31v1.2.wad
Xsnake, can you add this to testpack_r7?
Last edited by Mr.Man on Sat Jul 20, 2013 4:18 pm, edited 1 time in total.
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (8a / r6)
And I've already told you that i will put them in ogg... But i'll do that when I'm finished building it.
RE: Zombie HORDE - The mappack project! (8a / r6)
yeah but you should do this as first, like i did (actually like everybody did) because then you can test it faster and we need to download less.Vincent(PDP) wrote: And I've already told you that i will put them in ogg... But i'll do that when I'm finished building it.
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RE: Zombie HORDE - The mappack project! (8a / r6)
Even if i only test it with My friends the most part of the time? :3
RE: Zombie HORDE - The mappack project! (8a / r6)
r7 is out. If this gets included (I haven't had a look at your map yet), this will be for r8.
RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
No problem, but take this version below.
http://static.[bad site]/wads/ze31v1.2a.wad
-fixed a hom bug i forgot
-stalagmite actor raised when the pool closed
-wrong texture at a single spot & i gave some waterfalls action 103 (scroll down) where it was possible
I actually gave it to rabbit quite a while ago. He gave it an 8 out of 10, i dont really get why he didnt send it...
meh, no worries, do you know maybe when you release r8? or is it too soon for that?
Of course, i will probably come with updates for my map, so i might be back in a bit :L
http://static.[bad site]/wads/ze31v1.2a.wad
-fixed a hom bug i forgot
-stalagmite actor raised when the pool closed
-wrong texture at a single spot & i gave some waterfalls action 103 (scroll down) where it was possible
I actually gave it to rabbit quite a while ago. He gave it an 8 out of 10, i dont really get why he didnt send it...
meh, no worries, do you know maybe when you release r8? or is it too soon for that?
Of course, i will probably come with updates for my map, so i might be back in a bit :L
- ibm5155
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
r7 isn´t even on servers and you want r8? roflMr.Man wrote: meh, no worries, do you know maybe when you release r8? or is it too soon for that?
wait, the updates of testpack come like one per month, and it´s good if there´s more than one update on testpack :)
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
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<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
hmm i dont think r7 should have been released at all. i mean, there are a few fixes, but if its fixed, then add it to the mappack, right? Well i'll just try to finish zm12 before r8, which should be possible if i get another month.
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
Xsnake, can you check My map, and tell me what you think?
I'm almost done with it now and i changed it back to Survival. :>
Thank you.
P.S: I will make the staircases more wide. :3
http://www.mydoomsite.com/WADS/ZM10.wad
I'm almost done with it now and i changed it back to Survival. :>
Thank you.
P.S: I will make the staircases more wide. :3
http://www.mydoomsite.com/WADS/ZM10.wad
RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
*cough* ogg *cough* :d
jk lol
here is a video of my map so far, can somebody tell me how i can fix the portal glitch seen in it?
http://www.youtube.com/watch?v=e90O7fVfxnc
jk lol
here is a video of my map so far, can somebody tell me how i can fix the portal glitch seen in it?
http://www.youtube.com/watch?v=e90O7fVfxnc
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
1. I haven't Build on My map for a while, so that's why i haven't converted the music.Mr.Man wrote: *cough* ogg *cough* :d
jk lol
here is a video of my map so far, can somebody tell me how i can fix the portal glitch seen in it?
http://www.youtube.com/watch?v=e90O7fVfxnc
2. Is it a sector portal? Give me the map and i'll Try to fix it :)
RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
the 2 holes have a hole of the same size, ontop of the mapVincent(PDP) wrote: 2. Is it a sector portal? Give me the map and i'll Try to fix it :)
also where you spawn inf ront is a hole, it has the same bug
the ladder not working is because i made a small mistake with the climbing mechanism. Ill do that myself (unless you want to xd)
http://static.[bad site]/wads/zm12v0.1a.wad
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
You decide if i'll fix or not :DMr.Man wrote:the 2 holes have a hole of the same size, ontop of the mapVincent(PDP) wrote: 2. Is it a sector portal? Give me the map and i'll Try to fix it :)
also where you spawn inf ront is a hole, it has the same bug
the ladder not working is because i made a small mistake with the climbing mechanism. Ill do that myself (unless you want to xd)
http://static.[bad site]/wads/zm12v0.1a.wad
RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
nah lol, you fix the portals then, ill do the ladder. :d
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
Okay. :3Mr.Man wrote: nah lol, you fix the portals then, ill do the ladder. :d
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
Fixed :DMr.Man wrote: *cough* ogg *cough* :d
jk lol
here is a video of my map so far, can somebody tell me how i can fix the portal glitch seen in it?
http://www.youtube.com/watch?v=e90O7fVfxnc
http://www.mydoomsite.com/WADS/zm12v0.1b.wad
RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
so like half an hour ago the server got full server. everyone got an item, but i didnt D:
next map the same song. i got no item. the two maps before that howerer, i DID get an item.
I also got this skybug, which i cant seem to remove. Even when i remove my skybox and replace it with the defaulth ones, it stays! D:
its not in the sector im at, because its always on the same spot on my screen.
[spoiler]vv here is the bug vv
http://tinypic.com/r/xgmwj5/5
vv when at the other side of the outside part, past the middle line, or inside the cave (which you see outside with portals), you wont see it vv
http://tinypic.com/r/1zd3ekx/5[/spoiler]
EDIT: hmm, ztele doesnt seem to work on my map? I gave the teleport destination tag 500, and when i triet it, i didnt teleport...
next map the same song. i got no item. the two maps before that howerer, i DID get an item.
I also got this skybug, which i cant seem to remove. Even when i remove my skybox and replace it with the defaulth ones, it stays! D:
its not in the sector im at, because its always on the same spot on my screen.
[spoiler]vv here is the bug vv
http://tinypic.com/r/xgmwj5/5
vv when at the other side of the outside part, past the middle line, or inside the cave (which you see outside with portals), you wont see it vv
http://tinypic.com/r/1zd3ekx/5[/spoiler]
heh, said over a month ago...Guardsoul wrote: Maybe its time to start my new ZH map for one of the future testpacks:
Expect first screenshots in some days.
EDIT: hmm, ztele doesnt seem to work on my map? I gave the teleport destination tag 500, and when i triet it, i didnt teleport...
Last edited by Mr.Man on Tue Jul 23, 2013 7:42 am, edited 1 time in total.
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RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
I got this bug too while testing your map...xDMr.Man wrote:
I also got this skybug, which i cant seem to remove. Even when i remove my skybox and replace it with the defaulth ones, it stays! D:
its not in the sector im at, because its always on the same spot on my screen.
[spoiler]vv here is the bug vv
http://tinypic.com/r/xgmwj5/5
vv when at the other side of the outside part, past the middle line, or inside the cave (which you see outside with portals), you wont see it vv
http://tinypic.com/r/1zd3ekx/5[/spoiler]
Spoiler: ibm5155 wrote (Open)

RE: Zombie HORDE - The mappack project! (8a / r7) 07/20/13
Well the sky is unfixable, since its because of the portals. Its not forcing me to finish it or anything. I think this will become quite tricky for humans, but if done right, easy too :D