Doom Zombies 2(New Update 5/28/14)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Angel_Neko_X
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RE: Doom Zombies 2(New Update 5/28/14)

#61

Post by Angel_Neko_X » Tue Feb 03, 2015 6:43 pm

You should make servers if you can make suitable for many players in coop!
"Swan Fox doesn't like hurting other people, I do!" -Diane "Elliot" McModua (Hotline U.A.C)
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DieHard3436
 
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RE: Doom Zombies 2(New Update 5/28/14)

#62

Post by DieHard3436 » Wed Feb 04, 2015 2:07 am

Well if i could i would, the internet in collage sucks ass and the game right now is having hang ups

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RE: Doom Zombies 2(New Update 5/28/14)

#63

Post by DieHard3436 » Thu Feb 05, 2015 6:56 pm

Well good news after much, much fucking around with ACS i got everything the way i want it, now i just have to recode every map for the new spawning system

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MrEnchanter
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RE: Doom Zombies 2(New Update 5/28/14)

#64

Post by MrEnchanter » Wed Feb 18, 2015 9:41 am

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Last edited by MrEnchanter on Wed Feb 18, 2015 9:42 am, edited 1 time in total.
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RE: Doom Zombies 2(New Update 5/28/14)

#65

Post by DieHard3436 » Thu Mar 05, 2015 3:49 pm

Well some update news

First off im still doing alot work but alot of it is recoding maps, right now with the new system in place i have to recode every single map. Also redoing all the weapons and getting ride of weapons and adding some here and there

Lastly i was looking for help on this, i want to do a five nights at freddys map, i need to get textures for it and want to have the animatronics as the zombies

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MrEnchanter
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RE: Doom Zombies 2(New Update 5/28/14)

#66

Post by MrEnchanter » Thu Mar 05, 2015 5:12 pm

Well damn man! That's awesome, been working a bit on the maps and decided that Nacht wasnt really that bad, it just needs to be a little more clausterphobic and have an outside veiw.
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RE: Doom Zombies 2(New Update 5/28/14)

#67

Post by DieHard3436 » Thu Mar 05, 2015 7:33 pm

True im hoping that the new spawning system will be easier for anyone who tries to make a map on here. I try to make the code read-able for everyone but that sometimes does not happen. An sorry for lack of updates collage any my job give me little free time anymore

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MrEnchanter
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RE: Doom Zombies 2(New Update 5/28/14)

#68

Post by MrEnchanter » Thu Mar 05, 2015 7:39 pm

Yeah, I'm working on a few levels right as we speak, thanks for replying.
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RE: Doom Zombies 2(New Update 5/28/14)

#69

Post by MrEnchanter » Fri Mar 06, 2015 2:27 am

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New Verrukt, I thought the corpses were appropriate for the setting. Outside-ish area in progress, making new nazi flag textures, here - Image, hope to finish tomorrow.
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RE: Doom Zombies 2(New Update 5/28/14)

#70

Post by MrEnchanter » Thu Mar 19, 2015 11:21 pm

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New Blundergat skin Idea, glowing eyes for PAP in progress.

Also here's the real raygun:
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Last edited by MrEnchanter on Thu Mar 19, 2015 11:26 pm, edited 1 time in total.
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DieHard3436
 
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RE: Doom Zombies 2(New Update 5/28/14)

#71

Post by DieHard3436 » Fri Mar 20, 2015 6:17 pm

Oh i do like those very much, also sorry for small updates but i've been having health problems these past weeks but i do have some update to the mod in the works.

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MrEnchanter
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RE: Doom Zombies 2(New Update 5/28/14)

#72

Post by MrEnchanter » Fri Mar 20, 2015 6:56 pm

Take your time man, health problems are health problems and you are a robot lol
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DieHard3436
 
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RE: Doom Zombies 2(New Update 5/28/14)

#73

Post by DieHard3436 » Fri Mar 20, 2015 7:02 pm

Its just my luck the problem i have happened last year, in the same month!

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RE: Doom Zombies 2(New Update 5/28/14)

#74

Post by MrEnchanter » Fri Mar 20, 2015 9:32 pm

Maybe its the seasons, my respiratory health tanked because of the weather change so idk if that could be it
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RE: Doom Zombies 2(New Update 5/28/14)

#75

Post by DieHard3436 » Fri Mar 20, 2015 11:50 pm

Well im now home and getting fixed so since im stuck home so i can get more work done. But when ever you have those weapons done send the files to me plz so i can put them into the mod

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RE: Doom Zombies 2(New Update 5/28/14)

#76

Post by MrEnchanter » Fri Mar 20, 2015 11:55 pm

Also I was thinking of making separate sprites for the PAP versions, mainly color/other changes, like with the Blundergat I plan to do glowing eyes, and the raygun will be black and grey.
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RE: Doom Zombies 2(New Update 5/28/14)

#77

Post by DieHard3436 » Fri Mar 20, 2015 11:57 pm

That is fine and would be very cool to have

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RE: Doom Zombies 2(New Update 5/28/14)

#78

Post by MrEnchanter » Sat Mar 21, 2015 12:14 am

The PAP version of the Blunder will only take me about 30 minutes to finish, then ill do the raygun.
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RE: Doom Zombies 2(New Update 5/28/14)

#79

Post by MrEnchanter » Tue Mar 24, 2015 8:55 pm

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So what do you think of the new Devil's Raygun?
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FredyFazbear545
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RE: Doom Zombies 2(New Update 5/28/14)

#80

Post by FredyFazbear545 » Tue Mar 24, 2015 10:42 pm

me gusto puedes agregar la pow57, la blundergart
me gusto busca otras armas please
Last edited by FredyFazbear545 on Tue Mar 24, 2015 10:44 pm, edited 1 time in total.

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