Caco Invasion V9.4

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Evilm0nk
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RE: Caco Invasion V7.2

#61

Post by Evilm0nk » Sat Jul 11, 2015 12:26 pm

Yes I am still working on this. But during the summer it Is rather slow do to my work hours increasing. I will most likely release a newer version soon (bug fixes), but I wouldn't expect any new maps for a few months.
Projects:
Bossbattles
CacoInvasion
Reckless Wars

Dododamian
 
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RE: Caco Invasion V7.2

#62

Post by Dododamian » Sun Jul 12, 2015 7:04 am

Evilm0nk wrote: Yes I am still working on this. But during the summer it Is rather slow do to my work hours increasing. I will most likely release a newer version soon (bug fixes), but I wouldn't expect any new maps for a few months.
Thanks for replying. Looking forward to new maps though ;)
:eek: 666 CYBERDEMONS!!!!! -Also known as Black_Ninja

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Evilm0nk
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RE: Caco Invasion V7.2

#63

Post by Evilm0nk » Tue Nov 24, 2015 11:40 pm

It has been a very long time since I have made an update on this project.
I have had sort of a long mappers block aswell as playing too much gears of war, But I am finally back.
I should have a release by X mas hopefully, with one map complete and tons of bug fixes and new cacos!

Image

Image

Image
Projects:
Bossbattles
CacoInvasion
Reckless Wars

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madcat
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RE: Caco Invasion V7.2

#64

Post by madcat » Thu Nov 26, 2015 9:06 am

If there is something like a super-final boss of this, I can already imagine how is it going to look like - Image

(kidding)
Last edited by madcat on Thu Nov 26, 2015 9:07 am, edited 1 time in total.

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Evilm0nk
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RE: Caco Invasion V8.1

#65

Post by Evilm0nk » Sat Feb 27, 2016 12:48 am

I don't know why I never saw that post but its hilarious :smile: .

Finally I have an updated Version of the mod:

-

Fixes:
+Bullets no longer freeze in midair
+New enemies,
-Cacotron
-SmallCacotron
-Bigcacotron
-Chainguncacotron
-RoboTron
+New map (map27), map story has no significance until I finish more maps.
+Beefed Biopipelauncher and pistol.
+Nerfed Rocket Launcher and Heavy rifle alt attacks
+Other minor fixes not worth mentioning.

I will start being more consistent with the mapping and releases since I am back into doom modding again ( Unless ofcourse I get sucked back into fallout 4 when the dlc arrives :cool: ).

Edit:

Here is Version 8.1

https://www.dropbox.com/s/32vpjn8oqufgi ... A.pk3?dl=0

+Removed summon sphere (for now)
+New cacodemons:
-FishCacodemon
-ArmedCacodemon
+Shotgun Fires faster.
+Stronger cacodemons are more immune to explosives now.
+Fixed a spelling error in map09 and a texture error in map27.
+A few minor fixes no one will notice.

I didn't realize there was a crash with the summon sphere until last night.
It wasn't in previous versions and it only happens online.
Last edited by Evilm0nk on Sun Feb 28, 2016 6:33 pm, edited 1 time in total.
Projects:
Bossbattles
CacoInvasion
Reckless Wars

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Evilm0nk
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Re: Caco Invasion V9

#66

Post by Evilm0nk » Tue Jan 24, 2017 11:27 pm

Here is Version 9:
https://www.dropbox.com/s/tisk83wny3bzn ... A.pk3?dl=0

+added PlasmaShredder gun (from Wrw.wad).
+Added New cacodemons (OmegaCacodemon, WalkingCacodemon).
+Heavy Rifle shoots a tad faster.
+Pistol shoots faster and deals more damage.
+New Map (Map15).

The order of the maps will still not make sense until I create more to fill in the gaps,
Not that a story is necessary, Killing Cacodemons is always fun!
I will have 3 more maps finished by the end of February, Finishing chapter 2 (Besides the 3 secret maps).

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Evilm0nk
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Re: Caco Invasion V9.4

#67

Post by Evilm0nk » Tue Oct 24, 2017 12:19 am

Here is version 9.4

https://www.dropbox.com/s/vsyuwj4m76i8v ... a.pk3?dl=0
or
https://allfearthesentinel.net/zandronu ... v9.4za.pk3

This version Mainly contains bug fixes the players will not notice, besides the rain and snow ( which shouldn't cause horrible lag anymore ).

I should Have another release by next month with Map14 being completed aswell as map 10A.

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