WhoDunIt - Finally Released!
RE: Who Dun It: RC Testing begins...
Agree molotov would be more useful if it damaged those jumping above the fire like its a circus...
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RE: Who Dun It: RC Testing begins...
It needs a bit of blast damage too, I think.
EDIT:
I am currently making a weapon, which is an M1 Garand, which is a possible replacement the M1 Carbine.
Differences:
-Unable to reload, only reloads when clip is empty
-Ability to use the iron sights, making the gun more accurate
-A bit faster rate of fire, but slightly lowered damage
-And of course, different graphics and sounds (With the infamous "ping" sound when the spent clip is ejected)

Hate it or love it?
EDIT:
I am currently making a weapon, which is an M1 Garand, which is a possible replacement the M1 Carbine.
Differences:
-Unable to reload, only reloads when clip is empty
-Ability to use the iron sights, making the gun more accurate
-A bit faster rate of fire, but slightly lowered damage
-And of course, different graphics and sounds (With the infamous "ping" sound when the spent clip is ejected)

Hate it or love it?
Last edited by Jigsaw on Thu Oct 11, 2012 3:23 pm, edited 1 time in total.
RE: Who Dun It: RC Testing begins...
Please disable callvotes for changing maps... ppl abuse it to kick me from being an awesome murd
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RE: Who Dun It: RC Testing begins...
Please fix the errors with the M1 and some graphic errors, such as map 02.
RE: Who Dun It: RC Testing begins...
Hello. I have been playing WDI and recently noticed a bug, which only happened after a murderer is picked up AFTER another murderer who spectates / leaves the game.
The bug consist in that the Murderknife does not give the extra speed it's supposed to give at all. The little push when stabbing still works. Also, when you get chosen as murderer, there appears no "AND IT'S YOU!!!" message, neither the sound warning that you have been chosen.
The bug consist in that the Murderknife does not give the extra speed it's supposed to give at all. The little push when stabbing still works. Also, when you get chosen as murderer, there appears no "AND IT'S YOU!!!" message, neither the sound warning that you have been chosen.
RE: Who Dun It: RC Testing begins...
You mean an "awesome" murd that teams up with his friend, thus breaking the rules? Hell no, we don't need to put up with that shit!quasist wrote: Please disable callvotes for changing maps... ppl abuse it to kick me from being an awesome murd
The sprite is awesome! I like it a lot. However, I like the normal M1 too. How about we keep both versions and:Jigsaw wrote: It needs a bit of blast damage too, I think.
EDIT:
I am currently making a weapon, which is an M1 Garand, which is a possible replacement the M1 Carbine.
Differences:
-Unable to reload, only reloads when clip is empty
-Ability to use the iron sights, making the gun more accurate
-A bit faster rate of fire, but slightly lowered damage
-And of course, different graphics and sounds (With the infamous "ping" sound when the spent clip is ejected)
Hate it or love it?
1)we add random spawners in M1 maps, that sometimes spawn one and sometimes the other;
O
R
2)we keep the spawners as they are but add your M1 to some maps. Some maps would have normal, and some yours.
Last edited by Killer2 on Tue Oct 16, 2012 6:14 am, edited 1 time in total.
RE: Who Dun It: RC Testing begins...
Thanks :) about the sprite, isn't it too big? i mean the gun, compared to the hand. I think not, but others said it is.Killer2 wrote:You mean an "awesome" murd that teams up with his friend, thus breaking the rules? Hell no, we don't need to put up with that shit!quasist wrote: Please disable callvotes for changing maps... ppl abuse it to kick me from being an awesome murd
The sprite is awesome! I like it a lot. However, I like the normal M1 too. How about we keep both versions and:Jigsaw wrote: It needs a bit of blast damage too, I think.
EDIT:
I am currently making a weapon, which is an M1 Garand, which is a possible replacement the M1 Carbine.
Differences:
-Unable to reload, only reloads when clip is empty
-Ability to use the iron sights, making the gun more accurate
-A bit faster rate of fire, but slightly lowered damage
-And of course, different graphics and sounds (With the infamous "ping" sound when the spent clip is ejected)
Hate it or love it?
1)we add random spawners in M1 maps, that sometimes spawn one and sometimes the other;
O
R
2)we keep the spawners as they are but add your M1 to some maps. Some maps would have normal, and some yours.
About the spawners, I think it should be added to a RandomSpawner which spawns either this or the Carbine.
Or just keep the M1 carbine code and add these sprites. (+ the code for the ping noise)
Last edited by Jigsaw on Tue Oct 16, 2012 5:01 pm, edited 1 time in total.
RE: Who Dun It: RC Testing begins...
I don't find it too big. Guns are supposed to feel big and powerful anyway.
RE: Who Dun It: RC Testing begins...
Nice quality of the gun (ripped from CoD2?=), I don't like the arm at all: looks like the arm of a kid or mickey mouse.Jigsaw wrote: It needs a bit of blast damage too, I think.
EDIT:
I am currently making a weapon, which is an M1 Garand, which is a possible replacement the M1 Carbine.
Differences:
-Unable to reload, only reloads when clip is empty
-Ability to use the iron sights, making the gun more accurate
-A bit faster rate of fire, but slightly lowered damage
-And of course, different graphics and sounds (With the infamous "ping" sound when the spent clip is ejected)
Hate it or love it?

RE: Who Dun It: RC Testing begins...
A lot of people like my original M1Carbine, so I don't think its a good idea to replace something that is liked. Maybe we can have a random spawner?
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RE: Who Dun It: RC Testing begins...
Or just let people do what has always existed and replace it as a skin if they want? I like the work you did in making it and the extra touches/edits Mooseknuckle did are outstanding so there is no way I'm getting rid of those graphics.Capt.J3 wrote: A lot of people like my original M1Carbine, so I don't think its a good idea to replace something that is liked. Maybe we can have a random spawner?
RE: Who Dun It: RC Testing begins...
I agree! :)Theshooter7 wrote:Or just let people do what has always existed and replace it as a skin if they want? I like the work you did in making it and the extra touches/edits Mooseknuckle did are outstanding so there is no way I'm getting rid of those graphics.Capt.J3 wrote: A lot of people like my original M1Carbine, so I don't think its a good idea to replace something that is liked. Maybe we can have a random spawner?
Last edited by Capt.J3 on Wed Oct 17, 2012 1:04 pm, edited 1 time in total.
RE: Who Dun It: RC Testing begins...
No, it's not from COD2. That would be a copyright issue, wouldn't it be?Luke wrote:Nice quality of the gun (ripped from CoD2?=), I don't like the arm at all: looks like the arm of a kid or mickey mouse.Jigsaw wrote: It needs a bit of blast damage too, I think.
EDIT:
I am currently making a weapon, which is an M1 Garand, which is a possible replacement the M1 Carbine.
Differences:
-Unable to reload, only reloads when clip is empty
-Ability to use the iron sights, making the gun more accurate
-A bit faster rate of fire, but slightly lowered damage
-And of course, different graphics and sounds (With the infamous "ping" sound when the spent clip is ejected)
Hate it or love it?No offense of course, just my straight opinion.
Btw, i know the arm is messed up, I suck at spriting :P Can you or someone else make a better one? I will send the sprites. Also, the code for the gun is.. well since I suck at DECORATE too I can't make a decent gun. So if I post the sounds and the sprites without the hands here, can someone make it?
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RE: Who Dun It: RC Testing begins...
IF this wasn't your original image, try editing this one:
PLUS TAKE A LOOK HERE: http://forum.zdoom.org/viewtopic.php?f=37&t=23198

PLUS TAKE A LOOK HERE: http://forum.zdoom.org/viewtopic.php?f=37&t=23198

Last edited by Sicamore on Fri Oct 19, 2012 12:59 am, edited 1 time in total.
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RE: Who Dun It: RC Testing begins...
Fuck guns, it's mostly about melee weapons now anyways.
RE: Who Dun It: RC Testing begins...
I have finished the M1 Garand rifle.
The accuracy and the damage done by the gun is meant to be changed - it would be OP in whodunit. Please download it, try it offline, tell your opinions and don't change ANYTHING but the accuracy and the damage. It can be balanced well with these. I think accuracy should be high only when zoomed in - but it needs slowing down the player which I don't know how to do, and the damage should be low enough not to be a sniper weapon, but high enough to be able to kill the murd in 1 or 1 and a half clip.
Oh yea, the other thing to be modified: the clip capacity. I think it should b 1, currently it's 2. So decide about it.
http://www.sendspace.com/file/t42afz
EDIT:This is just the raw weapon, without any WDI-related stuff.
,
The accuracy and the damage done by the gun is meant to be changed - it would be OP in whodunit. Please download it, try it offline, tell your opinions and don't change ANYTHING but the accuracy and the damage. It can be balanced well with these. I think accuracy should be high only when zoomed in - but it needs slowing down the player which I don't know how to do, and the damage should be low enough not to be a sniper weapon, but high enough to be able to kill the murd in 1 or 1 and a half clip.
Oh yea, the other thing to be modified: the clip capacity. I think it should b 1, currently it's 2. So decide about it.
http://www.sendspace.com/file/t42afz
EDIT:This is just the raw weapon, without any WDI-related stuff.
,
Last edited by Jigsaw on Mon Oct 22, 2012 12:19 am, edited 1 time in total.
RE: Who Dun It: RC Testing begins...
/me slaps "Who Dun It: RC Testing begins..." thread with screenshot
[spoiler]

[/spoiler]
It's been quiet here for a while about maps progress.
We're still doing things.
[spoiler]



It's been quiet here for a while about maps progress.
We're still doing things.
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RE: Who Dun It: RC Testing begins...
inb4 lag
I can't even run J3's Slaughter Seminar in software without lagging. I hope it's minimally moderately bright or I'll have to use the M1 fullbright jamming bug to see anything.
I can't even run J3's Slaughter Seminar in software without lagging. I hope it's minimally moderately bright or I'll have to use the M1 fullbright jamming bug to see anything.
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RE: Who Dun It: RC Testing begins...
Jigsaw: Looks great. A suggestion would be to fix up the sprite (its a bit low quality) and fix the iron sights so that you dont immediately "jump" into them. Other than that, great work!
Zeberpal cool as always :)
Zeberpal cool as always :)