What are you working on? [WIP Screenshots Thread]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ænima
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RE: What are you working on? [WIP Screenshots Thread]

#441

Post by Ænima » Mon Aug 10, 2015 11:22 pm

1024-style with Nick Baker textures? Awesome. Should try out some 3d floors or tunnels.
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RE: What are you working on? [WIP Screenshots Thread]

#442

Post by W1D3A55 » Mon Aug 10, 2015 11:41 pm

Ænima wrote: 1024-style with Nick Baker textures? Awesome. Should try out some 3d floors or tunnels.
Actually I'm sticking to plain ol' Boom format, though I can see the challenge in a 3d 1024 map (both playing and making).
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RE: What are you working on? [WIP Screenshots Thread]

#443

Post by KenFH » Thu Aug 13, 2015 12:18 am

A Strife Invasion map:
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And less seriously, a Doom one:
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Any interest? Thoughts? I'm considering Heretic and Hexen Invasion mapping too, maybe some coop.

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RE: What are you working on? [WIP Screenshots Thread]

#444

Post by fr blood » Thu Aug 13, 2015 8:57 am

Working on an invasion map for complex doom and LCA.
Spoiler: screens (Open)
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RE: What are you working on? [WIP Screenshots Thread]

#445

Post by Zanieon » Fri Aug 14, 2015 2:33 am

Spoiler: Lava Trap Room (Open)
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This one is just the start of the DeFrag moment in the map, if players succeeds on do it, then last boss becomes easier to fight.
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Josse
 
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RE: What are you working on? [WIP Screenshots Thread]

#446

Post by Josse » Sun Aug 16, 2015 3:30 am

Deathrun 2

[WIP GIF]
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Last edited by Josse on Sun Aug 16, 2015 3:31 am, edited 1 time in total.
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RE: What are you working on? [WIP Screenshots Thread]

#447

Post by Kaminsky » Sun Aug 16, 2015 5:28 am

Josse wrote: Deathrun 2
It's already a major improvement over the previous version(s) by the looks of it. Hopefully, you'll revise the code because it was mediocre and hardly functional to begin with. Keep up the good work.

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RE: What are you working on? [WIP Screenshots Thread]

#448

Post by Torr Samaho » Sun Aug 16, 2015 3:41 pm


Josse
 
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RE: What are you working on? [WIP Screenshots Thread]

#449

Post by Josse » Sun Aug 16, 2015 3:55 pm

Dr.Robotnik wrote:
Josse wrote: Deathrun 2
It's already a major improvement over the previous version(s) by the looks of it. Hopefully, you'll revise the code because it was mediocre and hardly functional to begin with. Keep up the good work.
Yeah. I remade the script from scratch and made it a global script! So now it's A LOT more user friendly. It's way more stable now.
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RE: What are you working on? [WIP Screenshots Thread]

#450

Post by Empyre » Sun Aug 16, 2015 5:01 pm

Empyre wrote: I'm working on a new map to add to empyrion_v27. These are all the same map. The theme is that you are traveling to other worlds. I have not yet populated it with monsters.
[spoiler]Image
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Image[/spoiler]
The map has been released. The latest version is in empyrion_v27a and empyrion_v27a_bfg. It is EMP08, bumping Hypercube to EMP09 because the maps make more sense in that order.
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RE: What are you working on? [WIP Screenshots Thread]

#451

Post by Catastrophe » Sun Aug 16, 2015 5:04 pm

Torr Samaho wrote: [spoiler]Image[/spoiler]
https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync
The best project in this thread. Public build when?
Last edited by Catastrophe on Sun Aug 16, 2015 5:05 pm, edited 1 time in total.

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RE: What are you working on? [WIP Screenshots Thread]

#452

Post by Torr Samaho » Sun Aug 16, 2015 7:43 pm

Catastrophe wrote:
Torr Samaho wrote: [spoiler]Image[/spoiler]
https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync
The best project in this thread. Public build when?
Thanks :). Currently, we plan to base 3.0 on GZDoom 1.8.6 and will hopefully release an official beat build soon. Nevertheless, you can have a peak at Zandronum fully up to date with GZDoom here. Beware, run on your own risk ;).
Last edited by Torr Samaho on Sun Aug 16, 2015 7:48 pm, edited 1 time in total.

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RE: What are you working on? [WIP Screenshots Thread]

#453

Post by Monsterovich » Sun Aug 16, 2015 9:22 pm

Torr Samaho wrote:
Catastrophe wrote:
Torr Samaho wrote: [spoiler]Image[/spoiler]
https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync
The best project in this thread. Public build when?
Zandronum fully up to date with GZDoom
It's coming...

Code: Select all

R_OPENGL: Unable to create an OpenGL 3.x render context.
[spoiler]
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
[/spoiler]
Last edited by Monsterovich on Sun Aug 16, 2015 9:45 pm, edited 1 time in total.

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RE: What are you working on? [WIP Screenshots Thread]

#454

Post by Dusk » Sun Aug 16, 2015 11:23 pm

We haven't yet decided anything what to do about the new renderer's system requirements. In fact, 3.0 specifically targets GZDoom 1.8.6 so that we don't have to worry about this for now.
Last edited by Dusk on Sun Aug 16, 2015 11:25 pm, edited 1 time in total.

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RE: What are you working on? [WIP Screenshots Thread]

#455

Post by Sean » Sun Aug 16, 2015 11:38 pm

Does it include the ability to use A_SetMass so I can lose weight? :P
Last edited by Sean on Sun Aug 16, 2015 11:40 pm, edited 1 time in total.
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RE: What are you working on? [WIP Screenshots Thread]

#456

Post by Zanieon » Mon Aug 17, 2015 12:04 am

Why do you want be skinny? Be heavy is nice.
Unless you are fat like Mancubi
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RE: What are you working on? [WIP Screenshots Thread]

#457

Post by Walkerrr » Mon Aug 17, 2015 1:29 am

Hello, I'm working on my own maps for Complex Doom, I decide to name my wad "Going to Hell". Is laborious draw a lot of maps for a single person , so if anyone is interested in helping or continue my maps , would very helpful for me, okey, I have finished 4 maps and 5 is in progress, here some screenshots:
Going to Hell!
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Map01
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Map02
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Map03
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MAp04
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Map05 (unfinished)
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The maps have their own and other wads textures, I hope you like my project , the decor and atmosphere of the maps. That 's all for now , greetings

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RE: What are you working on? [WIP Screenshots Thread]

#458

Post by Zanieon » Tue Aug 18, 2015 12:18 am

Image
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Last edited by Zanieon on Mon Aug 24, 2015 2:43 pm, edited 1 time in total.
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Josse
 
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RE: What are you working on? [WIP Screenshots Thread]

#459

Post by Josse » Thu Aug 27, 2015 7:22 pm

Shortly after testing..
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Having helpful friends really aid in making a fun and worthwhile modification! ;) ;)

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RE: What are you working on? [WIP Screenshots Thread]

#460

Post by Frits » Sun Aug 30, 2015 9:23 am

Torr Samaho wrote: [spoiler]Image[/spoiler]
https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync
One project to rule them all. This is awesome.

Code: Select all

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