Project Ideas

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Captain Kupo
 
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RE: Project Ideas

#421

Post by Captain Kupo » Wed Jan 22, 2014 6:50 pm

im curious, what marathon location do you have in mind for the hub?
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adamclare87
 
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RE: Project Ideas

#422

Post by adamclare87 » Wed Jan 22, 2014 9:09 pm

Captain Kupo wrote: im curious, what marathon location do you have in mind for the hub?
About that.... I have a confession to make... I've never played marathon...

I'm going to get a copy of the game, heard there's windows source ports about now, play it for a bit then decide what to recreate in the same way I've done so far for quake and DN (couldn't rip those areas, had to remake them... Unreal is going to be a complete b***h for the area I have in mind!!!)

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RE: Project Ideas

#423

Post by Slim » Wed Jan 22, 2014 9:12 pm

adamclare87 wrote:
Captain Kupo wrote: im curious, what marathon location do you have in mind for the hub?
About that.... I have a confession to make... I've never played marathon...
Well plenty of people who've played Samsara have no idea what Marathon is.
To be honest, I never knew him or the game existed till I played Samsara a while back.
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adamclare87
 
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RE: Project Ideas

#424

Post by adamclare87 » Wed Jan 22, 2014 10:14 pm

Suicide Slim wrote:
Well plenty of people who've played Samsara have no idea what Marathon is.
To be honest, I never knew him or the game existed till I played Samsara a while back.
I only knew of its existence thanks to a love of the Halo series. Like I said before though Unreal is going to be the real challenge for me... Especially as I seem completely unable to get 3D models to work at all!!

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someoneelse
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RE: Project Ideas

#425

Post by someoneelse » Fri Jan 24, 2014 11:19 am

BFG working EXACTLY like normal BFG, but traces being visible as railgun traces/something similar. I can imagine this being handy for training reasons.
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Ijon Tichy
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RE: Project Ideas

#426

Post by Ijon Tichy » Fri Jan 24, 2014 1:52 pm

adamclare87 wrote:
Captain Kupo wrote: im curious, what marathon location do you have in mind for the hub?
About that.... I have a confession to make... I've never played marathon...

I'm going to get a copy of the game
http://marathon.sourceforge.net/

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RE: Project Ideas

#427

Post by Phoenix7786 » Fri Feb 14, 2014 5:17 pm

Wow thanks Ijon. The opening score of the beginning game reminds me so much of Aliens. Not having free saving certainly puts an edge of pressure too. Crazy to think this was how Bungie got their start. I'll never see the opening of Halo ever the same again, not realizing Bungie recycled the whole "aliens attack your ship and you're getting overrun" FPS thing.
Last edited by Phoenix7786 on Fri Feb 14, 2014 8:08 pm, edited 1 time in total.

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RE: Project Ideas

#428

Post by Lord_of_D: » Fri Feb 14, 2014 7:41 pm

Port Lasting Light mod to Zandronum? it is actually incompatible due to lack of certain features D:
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RE: Project Ideas

#429

Post by HexaDoken » Sat Feb 15, 2014 4:57 am

Don't remember any significant zdoom-only function that cannot be replicated in zan 2.0 with a large enough pile of hacks.

The other problem is that Lasting Light is not exactly multiplayer-oriented as a general idea and to make it work we'll probably have to rewrite all the logic anyway.

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RE: Project Ideas

#430

Post by Untitled » Sat Feb 15, 2014 7:55 pm

HexaDoken wrote: Don't remember any significant zdoom-only function that cannot be replicated in zan 2.0 with a large enough pile of hacks.
Well now that's been said

I'm just going to quietly suggest Russian Overkill for Zandronum

Edit: I also suggest shotguns.pk7.

I'd suggest REELism but that's already being done so
Last edited by Untitled on Sat Feb 15, 2014 7:58 pm, edited 1 time in total.
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CloudFlash
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RE: Project Ideas

#431

Post by CloudFlash » Sat Feb 15, 2014 9:02 pm

HexaDoken wrote: The other problem is that Lasting Light is not exactly multiplayer-oriented as a general idea and to make it work we'll probably have to rewrite all the logic anyway.
Unless it's LMS on WDI/AOW maps. Then, it is multiplayer-oriented indeed.
Edit, because I misinterpreted what you wrote: Unless it will give each player his own band of creeps. Then, it is multiplayer-oriented indeed.
Last edited by CloudFlash on Sat Feb 15, 2014 9:03 pm, edited 1 time in total.
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RE: Project Ideas

#432

Post by HexaDoken » Sun Feb 16, 2014 5:25 am

Untitled wrote: I'm just going to quietly suggest Russian Overkill for Zandronum
I think I've already said I'm doing that. Although I've encountered some problems on the way, but I think I managed to more or less figure things out by now. Stay tuned.

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Zeberpal
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RE: Project Ideas

#433

Post by Zeberpal » Tue Feb 18, 2014 6:30 pm

I was wondering, is there a TeamLMS mod which remind of CounterStrike?
Slow gameplay(compared to doom), team work, few hits death?
I'm making a detailed map, but it's not suitable for any popular mods here.
Last edited by Zeberpal on Tue Feb 18, 2014 6:31 pm, edited 1 time in total.
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RE: Project Ideas

#434

Post by Untitled » Tue Feb 18, 2014 7:10 pm

HexaDoken wrote:
Untitled wrote: I'm just going to quietly suggest Russian Overkill for Zandronum
I think I've already said I'm doing that. Although I've encountered some problems on the way, but I think I managed to more or less figure things out by now. Stay tuned.
you're doing both REEL and overkill?

well damn
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Spoiler: Me in a nutshell (Open)
<Untitled> this is a terrible idea
<Untitled> lets do it anyway

<Untitled> Depends
<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
Projects:
SamsaraHold http://zandronum.com/forum/showthread.php?tid=3053

HexaDoken
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RE: Project Ideas

#435

Post by HexaDoken » Wed Feb 19, 2014 3:01 pm

Untitled wrote: you're doing both REEL and overkill?

well damn
I was actually thinking about opening up a thread called "Uncle HexaDoken's ZDoom-To-Zan mod conversions". There are tons of promising projects out there that are made zdoom-only, and I seem to be rather adept at converting things from more capable engines to less capable ones.

By the way, the latest versions of shotguns work natively in Zan 2.0, although I think they are shit.

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RE: Project Ideas

#436

Post by Stick » Tue Mar 11, 2014 12:26 pm

Would love to see a Warhammer 30 or 40k. Lots of potential there with so many unit types. I know Games Workshop is really hard on modmakers though...


How about a Schwarzenegger wad? Player characters are any of Arnold's characters like John Matrix, Ben Richards, Quaid, Dutch, etc. Include one-liners, some baddies like the Predator, Benett, T-800's.

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RE: Project Ideas

#437

Post by Phoenix7786 » Tue Mar 11, 2014 7:38 pm

I keep throwing Naira at my laptop's screen to make that happen, but it's not working!

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RE: Project Ideas

#438

Post by Stick » Thu Mar 13, 2014 8:37 pm

Isle of the dead.

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RE: Project Ideas

#439

Post by DooMNukeM » Wed May 14, 2014 6:25 pm

I'm actually looking for two different things. I'm in a clan that started out on steam that I wish for it to spread to different areas and the first being here. I'm looking for someone who could host a server daily for my clan The Frag Nation & the second being a little map pack for Brutal Doom. I'd like the maps to have something in relative to our clan like a logo or just our clan tag. For example: http://steamcommunity.com/sharedfiles/f ... =258647868 Nothing serious or too hard designed just 4-6 arena inspired deathmatch maps with fair map design and weapon layout. That of say a quake or UT type of map designs. Thanks, and NukeM out!
Last edited by DooMNukeM on Wed May 14, 2014 6:26 pm, edited 1 time in total.

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RE: Project Ideas

#440

Post by Slim » Wed May 14, 2014 6:41 pm

DooMNukeM wrote: I'm actually looking for two different things. I'm in a clan that started out on steam that I wish for it to spread to different areas and the first being here. I'm looking for someone who could host a server daily for my clan The Frag Nation & the second being a little map pack for Brutal Doom. I'd like the maps to have something in relative to our clan like a logo or just our clan tag. For example: http://steamcommunity.com/sharedfiles/f ... =258647868 Nothing serious or too hard designed just 4-6 arena inspired deathmatch maps with fair map design and weapon layout. That of say a quake or UT type of map designs. Thanks, and NukeM out!
Not really the place to ask that but, if you want a server hosted you can just use Best-Ever to do so. And asking for maps isn't the drill, why not get Doom Builder and build them with others or yourself?
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
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