Very nice one, I think it should be added in Realm667.Untitled wrote: http://www.[bad site]/download?file=pyrolord.wad
Submitting my own version of the pyrolord - contains several differences from Kara Kurt's version
Features:
-Sprites are renamed as to keep compatibility if you're a horrible person and use this along side normal pyrodemons.
-Has 3000 health instead of 2500 (makes sense, he's a pyro LORD, after all. Should be tougher.)
-Has +MissileEvenMore (heh)
-Has a couple new attacks - he has a 16-way Fire Shot (in reference to that one variation of the Heresy lord which had a 16 way baron shot), as well as a 6-way shot (in reference to the Archon of Hell), and a 16-way meteor storm. Good luck, heh.
Spriting Carnival
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RE: Spriting Carnival
RE: Spriting Carnival
The melee attacks, as well as the walkfire damage was left off because seriously you're already dead enough just due to sheer deadliness if you're in melee with this thing - combined with the ability to teleport, you could be seriously screwed over by walkfires.Kara Kurt wrote: Your version should definitely be better than mine. And yeah the 300hp makes sense actually since it's a Lord...
Some questions in mind:
1) Does it still have every attacks I gave in (aka. Pyro attacks + melee + combomeleeattack and walkfire damage on) in addition to your new attacks ?
2) Have you downloaded my version to make yours, if yes, when ?
I recently remplaced the download link of my version (Yesterday 08:48 PM) because I updated the monster to add random damage to the combo melee attack.
That and there's something missing from being scratched to death with no flashiness whatsoever.
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RE: Spriting Carnival
The walkfire do little damage, and the melee is quite useful agains't others monsters. I mainly added the melee so the Pyrolord could compete agains't the Bruiser, Archon, Hellstorm, etc. As for the Bruiser it can even kill a Mastermind. The fact that Pyro teleports behind a monster make it vulnerable without its melee.
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RE: Spriting Carnival
Okay so I updated my version of the Pyrolord since I prefer Untitled's version and combined/merged his decorate with mine to make a super Lord that's endowed with:
-A single melee attack that does 80 hp damage max.
-A double melee attack that does twice as much damage as single melee.
-A walkfire damage, it'd do 10-15 hp/sec if you stand on the fire trail.
-Footsteps, because why not!!
http://www.mediafire.com/download/16uec ... roLord.wad
I hope you'll like it.
-A single melee attack that does 80 hp damage max.
-A double melee attack that does twice as much damage as single melee.
-A walkfire damage, it'd do 10-15 hp/sec if you stand on the fire trail.
-Footsteps, because why not!!
http://www.mediafire.com/download/16uec ... roLord.wad
I hope you'll like it.
Last edited by Kara Kurt on Wed Nov 12, 2014 3:42 am, edited 1 time in total.
RE: Spriting Carnival
Whilst testing, at one point he did his teleport as i died and then when i resurrected myself, he remained almost invisible. This could be an issue for multiplayer.
Edit:
Also, if anything, he's way to over powering. Any one of his attacks including the telport kills me instantly with 100hp no armour. Having 100hp, 200 armour only insta-kills me with every attack besides the Fireshot... which only takes 2 hits to kill me.
Edit:
Also, if anything, he's way to over powering. Any one of his attacks including the telport kills me instantly with 100hp no armour. Having 100hp, 200 armour only insta-kills me with every attack besides the Fireshot... which only takes 2 hits to kill me.
Last edited by agaures on Wed Nov 12, 2014 3:50 am, edited 1 time in total.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
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RE: Spriting Carnival
Is there a way to evade his teleport? I agree about the tele damages though, but that's the way I like it, dunno about y'all. It's a Pyro Lord, so... :p
Anyway, you're not supposed to face it quite frequently, it's (almost) as strong as a Mastermind. If it ever get added into Complex Doom or something similar, as a Baron, I'd recommend making the respawn chance minimal; you will not want to fight it in a corridor.
That being said, I like how most of its projectiles are made / effective against multiple targets. I'll make a funny video to show how decent those projectiles could be agains't a multitude of Demons working in close formation.
About the bug, that indeed might be a multiplayer bug, I still didn't get any bug offline so far.
Anyway, you're not supposed to face it quite frequently, it's (almost) as strong as a Mastermind. If it ever get added into Complex Doom or something similar, as a Baron, I'd recommend making the respawn chance minimal; you will not want to fight it in a corridor.
That being said, I like how most of its projectiles are made / effective against multiple targets. I'll make a funny video to show how decent those projectiles could be agains't a multitude of Demons working in close formation.
About the bug, that indeed might be a multiplayer bug, I still didn't get any bug offline so far.
RE: Spriting Carnival
IMO i find any overpowering monster to this degree makes for a bad one. I am only capable of evading his teleport if i am constantly strafing. Comparing him to a mastermind isn't accurate. You can easily deal with a mastermind compared to this pyrolord.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything
RE: Spriting Carnival
Yeah, agaures is right; as is, the teleport attack is probably the most unfair one the normal pyrodemon has; the pyrolord's one-shot you teleport attack is stupid. I only have the vicious vicious teleport at all because the original had it - I don't actually like it. Never did. It's by far the worst attack he has, and considering he has a pyroblast, a 16-way fireshot, and a 16-way meteor storm, that says something wrong about it.
The thing is, attacks which are both nigh-impossible to dodge and one-shot are not fun to fight against - if a monster used a BFG10K, would that be fun?
I know he's a hell noble, but he's not a hell noble tier monster. He's on a tier of his own. Kara Kurt is right about that - he's meant to be a boss monster.
And no, he's probably not appearing in any big projects any time soon.
The thing is, attacks which are both nigh-impossible to dodge and one-shot are not fun to fight against - if a monster used a BFG10K, would that be fun?
I know he's a hell noble, but he's not a hell noble tier monster. He's on a tier of his own. Kara Kurt is right about that - he's meant to be a boss monster.
And no, he's probably not appearing in any big projects any time soon.
Last edited by Untitled on Wed Nov 12, 2014 8:09 pm, edited 1 time in total.
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RE: Spriting Carnival
I think generally a monster with more than a single attack (high damaging ones, particularly) can't so easily be used in place of any of the stock monsters, or used in the same way. you can have different monsters on all 3 sides of you and generally be able to weave yourself through the chaos because the stock monsters are predictable, but whenever you add in unpredictability coupled with huge kill potential, the monster can't really fill standard roles and is instead pretty much confined to a boss type monster, if that makes sense
that's not to say this pyrolord doesn't make for a cool boss monster though haha
that's not to say this pyrolord doesn't make for a cool boss monster though haha
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RE: Spriting Carnival
But vanilla monsters weren't designed for the purpose of being easy to run through - new monsters having more attacks is just us doing what original game developers should have thought about and simply didn't.
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RE: Spriting Carnival
But many maps are designed with their predictable attacks in mind. So monsters from randomizers, for example, should rely mostly on similar attacks to their vanilla counterparts or they might make gameplay too unfair.
Railgun revenants are the worst thing ever.
Railgun revenants are the worst thing ever.
Last edited by Laggy Blazko on Fri Nov 14, 2014 1:44 pm, edited 1 time in total.
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RE: Spriting Carnival
Which is what Complex Doom does actually. Though I don't like how most Barons/Bruisers health got nerfed and their deadliest attacks removed, a common example is the Pyrodemon and its teleports ability, as you may know, got removed. I would've nerfed theirs attacks instead of removing.Laggy Blazko wrote: So monsters from randomizers, for example, should rely mostly on similar attacks to their vanilla counterparts or they might make gameplay too unfair.
I'm not talking about the dark-greenish Baron that is the Hellduke, just the basic Pyrodemon that is anything but a Pyrodemon... in fact it's just an Archon of Hell in the body of a Pyro

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RE: Spriting Carnival
True, but that only means that overpowered stuff like heavily damaging hitscans or dense rings of projectiles taking 20% of health in one hit make monsters op - which is actually kinda obvious anywayLaggy Blazko wrote: But many maps are designed with their predictable attacks in mind. So monsters from randomizers, for example, should rely mostly on similar attacks to their vanilla counterparts or they might make gameplay too unfair.
Railgun revenants are the worst thing ever.
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*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
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RE: Spriting Carnival
Here's a little edit of it.
Changes: Added a fancy death animation (with sprites shamelessly edited from Vader's bruiser demon), made fire projectiles less stupidly OP, changed the melee attack (you're gonna get some missiles in your face now) and removed the teleport explosions because they were stupid and bad.
oh and gave it a good death sound too
(also the whole .pk3 thing)
Changes: Added a fancy death animation (with sprites shamelessly edited from Vader's bruiser demon), made fire projectiles less stupidly OP, changed the melee attack (you're gonna get some missiles in your face now) and removed the teleport explosions because they were stupid and bad.
oh and gave it a good death sound too
(also the whole .pk3 thing)
Last edited by Bloax on Fri Nov 14, 2014 8:38 pm, edited 1 time in total.
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RE: Spriting Carnival
I like the melee attack, so it fires projectiles rather than scratching. But the death animation is... so-so. You see the Bruiserdemon at some frames, I'll stick with the original since the reduced-to-ash death animation makes more sense to me.
RE: Spriting Carnival
you might as well keep the sound terrible at that point because it doesn't fit the boring as hell animation in neither effect nor length
Last edited by Bloax on Fri Nov 14, 2014 9:18 pm, edited 1 time in total.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
RE: Spriting Carnival
I can't even begin to fathom how you prefer the old version over bloax's version. The old one looks absolutely hideous compared to this one.
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RE: Spriting Carnival
I think Bloax's version could possibly be used in Complex Doom or some shit like that.
Anyway what's the CircleSpawnFireTrailInstant?
Nah your death sound is cute.Bloax wrote: you might as well keep the sound terrible at that point because it doesn't fit the boring as hell animation in neither effect nor length
Anyway what's the CircleSpawnFireTrailInstant?
RE: Spriting Carnival
Well boss monsters have big flashy deaths.
This is a boss monsters.
Ergo it should have a big flashy death.
CircleSpawn is something I did a really long time ago that spawns shit in a circle through abusing the fact that Alpha is a variable you can change in decorate.
CircleSpawnFireTrailInstant is just an instantaneous version of that.
This is a boss monsters.
Ergo it should have a big flashy death.
CircleSpawn is something I did a really long time ago that spawns shit in a circle through abusing the fact that Alpha is a variable you can change in decorate.
CircleSpawnFireTrailInstant is just an instantaneous version of that.
[quote="Kennon Conrad"]Dear LawCounsels,
To prove your compressor works, I suggest you try it on your posts and then post only the result.
We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
Have a nice day.[/quote]
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We all know an ideal lossy compressor would output 0 bytes for your posts, so see if you can beat that.
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RE: Spriting Carnival
I like it that way. It does damage to whoever get hit by this?