Spriting Carnival

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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fr blood
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RE: Spriting Carnival

#401

Post by fr blood » Wed Oct 29, 2014 4:57 pm

agaures wrote: Started work with the pyrolord first because he's the easiest.

Here's what i have done so far: http://www.mediafire.com/download/xi8dr ... roLord.wad

Just got to finish the attack frames and pain frames.
Damn it, it's very nice, can you tell me how exactly how you manage to do that, I would like to be able to make monsters like this one for my projects.

Hornetzero
 
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RE: Spriting Carnival

#402

Post by Hornetzero » Wed Oct 29, 2014 6:43 pm

Would anyone be interested in coding my particular monster (the weredragon enforcer)? I have added rocket shooters on his back and making some final adjustments before I post them here again.

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RE: Spriting Carnival

#403

Post by CloudFlash » Wed Oct 29, 2014 7:14 pm

Hornetzero wrote: Would anyone be interested in coding my particular monster (the weredragon enforcer)? I have added rocket shooters on his back and making some final adjustments before I post them here again.
That shouldn't be too difficult; it's just a matter of copying the code from here and replacing few words
https://i.imgflip.com/i5tpe.jpg
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agaures
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RE: Spriting Carnival

#404

Post by agaures » Sat Nov 01, 2014 11:07 am

Alright. Here's the pyrolord completed http://www.mediafire.com/download/pcor9 ... ord+v2.wad

Tweaked some of the sprites to make the colour look better. Also, the offsets probably aren't right.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Spriting Carnival

#405

Post by Kara Kurt » Sat Nov 01, 2014 6:12 pm

Excellent, downloading it!

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fr blood
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RE: Spriting Carnival

#406

Post by fr blood » Sun Nov 02, 2014 8:10 am

agaures wrote: Alright. Here's the pyrolord completed http://www.mediafire.com/download/pcor9 ... ord+v2.wad

Tweaked some of the sprites to make the colour look better. Also, the offsets probably aren't right.
Wow amazing job, I think that you could add it in Realm667(with some recoloration maybe).

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agaures
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RE: Spriting Carnival

#407

Post by agaures » Tue Nov 04, 2014 12:13 pm

Heya! Completed the walking frames of the cyber pyro http://www.mediafire.com/download/h3t7a ... r+pyro.wad

Sorry if i am not doing the enemies in the order you'd like. I just do what i feel like doing. Also sorry about the slow progress. Currently working on other projects atm.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Spriting Carnival

#408

Post by Kara Kurt » Tue Nov 04, 2014 2:21 pm

Yo man it's all right. I like all of them, so!

You're not doing that slowly, with that rhythm you'll finish them soon I believe.

That being said, I see they've no decorate yet. And as I stated above, if you want me to make them just give me theirs properties (health, mass, attacks, damages, etc).

About the attacks, I see there's no projectile sprites too: I don't know what you've planned about them but I think Bruiser/Pyro projectiles would suit.

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agaures
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RE: Spriting Carnival

#409

Post by agaures » Wed Nov 05, 2014 6:06 am

I don't have any ideas for these monsters at all. It can be all up to you if you like.
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Spriting Carnival

#410

Post by Tango » Wed Nov 05, 2014 7:49 pm

I am so glad to see someone working on finishing up those bruiser monsters :D looks great so far man

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RE: Spriting Carnival

#411

Post by Kara Kurt » Wed Nov 05, 2014 8:04 pm

I think I got an idea. I'll try to give them Bruiserballs, Afritballs and rockets + the standard Baron (melee) attacks.

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RE: Spriting Carnival

#412

Post by Untitled » Wed Nov 05, 2014 9:21 pm

I made a Winged-Pyro enemy; however he's currently functionally identical to the Pyrodemon.
Last edited by Untitled on Wed Nov 05, 2014 9:21 pm, edited 1 time in total.
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RE: Spriting Carnival

#413

Post by Kara Kurt » Wed Nov 05, 2014 9:31 pm

I'm interested.

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RE: Spriting Carnival

#414

Post by raymoohawk » Sun Nov 09, 2014 7:27 am

my first attempt at a status bar face (well not really, my first attempts were just much too awful) thought id share it here

Image

also an edit of the D64 cyberdemon i did a while ago

Image

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agaures
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RE: Spriting Carnival

#415

Post by agaures » Sun Nov 09, 2014 7:36 am

Heya Raymoohawk. Good to see you over here!
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Spriting Carnival

#416

Post by Kara Kurt » Sun Nov 09, 2014 7:49 pm

Working on the Pyrolord right now. I'd like to make its wings resistant, but I have no idea how. Is there a way / tuto for this kind of stuff?

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agaures
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RE: Spriting Carnival

#417

Post by agaures » Mon Nov 10, 2014 12:04 am

Kara Kurt wrote: I'd like to make its wings resistant,
What do you mean by this?
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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RE: Spriting Carnival

#418

Post by Kara Kurt » Mon Nov 10, 2014 1:36 am

Not being able to damage him from here, kidna like Hellwarrior's shield.

^Disregard that.

Anyway for those who're interested, the PyroLord is done. It's a more dangerous Pyrodemon it's also sorta using Pyro attacks, and henceforth it has melee attack plus a deadly combo attack: so be careful when you approach the beast!

http://www.mediafire.com/download/16uec ... roLord.wad

Thank you agaures for the sprite & your help (and JCD of course) :cool:
Last edited by Kara Kurt on Mon Nov 10, 2014 7:48 pm, edited 1 time in total.

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RE: Spriting Carnival

#419

Post by Untitled » Mon Nov 10, 2014 10:57 pm

http://www.[bad site]/download?file=pyrolord.wad

Submitting my own version of the pyrolord - contains several differences from Kara Kurt's version

Features:
-Sprites are renamed as to keep compatibility if you're a horrible person and use this along side normal pyrodemons.
-Has 3000 health instead of 2500 (makes sense, he's a pyro LORD, after all. Should be tougher.)
-Has +MissileEvenMore (heh)
-Has a couple new attacks - he has a 16-way Fire Shot (in reference to that one variation of the Heresy lord which had a 16 way baron shot), as well as a 6-way shot (in reference to the Archon of Hell), and a 16-way meteor storm. Good luck, heh.
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<Untitled> lets do it anyway

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<Untitled> What kind of wad error is "Address not Mapped to Object (Signal 11)"?

<Untitled> So today I found out that stupidity is nested fractally
<Untitled> There is no lower bound
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RE: Spriting Carnival

#420

Post by Kara Kurt » Mon Nov 10, 2014 11:44 pm

Your version should definitely be better than mine. And yeah the 300hp makes sense actually since it's a Lord...

Some questions in mind:

1) Does it still have every attacks I gave in (aka. Pyro attacks + melee + combomeleeattack and walkfire damage on) in addition to your new attacks ?
2) Have you downloaded my version to make yours, if yes, when ?
I recently remplaced the download link of my version (Yesterday 08:48 PM) because I updated the monster to add random damage to the combo melee attack.

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