WhoDunIt - Finally Released!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Peanut
 
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RE: Who Dun It: Final5 Beta is out!

#401

Post by Peanut » Sat Aug 25, 2012 10:02 pm

Fingers crossed!

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Lord_of_D:
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RE: Who Dun It: Final5 Beta is out!

#402

Post by Lord_of_D: » Sun Aug 26, 2012 5:52 am

oh yhez, i've heard theres a "snow mountain" map comming, hope its truth. btw, maybe someone reported already, but the murdarer walls kill D:
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Peanut
 
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RE: Who Dun It: Final5 Beta is out!

#403

Post by Peanut » Sun Aug 26, 2012 6:23 am

Lord_of_D: wrote: maybe someone reported already, but the murdarer walls kill D:
That's intentional.

Jigsaw
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RE: Who Dun It: Final5 Beta is out!

#404

Post by Jigsaw » Sun Aug 26, 2012 2:14 pm

Peanut wrote:
Lord_of_D: wrote: maybe someone reported already, but the murdarer walls kill D:
That's intentional.
Intentional and will be removed. In final WDI, they block innocents.

Killer2
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RE: Who Dun It: Final5 Beta is out!

#405

Post by Killer2 » Sun Aug 26, 2012 2:17 pm

Jigsaw wrote: Intentional and will be removed. In final WDI, they block innocents.
Hey now, no need to be so radical about it. He can build his map however he wants. Plus, I liked the previous wall system (lose 50% sanity for each innocent that went in), it was a lot more interesting than the new one.

Neewbie
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RE: Who Dun It: Final5 Beta is out!

#406

Post by Neewbie » Sun Aug 26, 2012 2:19 pm

I hope this time the hole block projectile so you don't see your brick/bow going though the wall..
Last edited by Neewbie on Sun Aug 26, 2012 2:20 pm, edited 1 time in total.

Killer2
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RE: Who Dun It: Final5 Beta is out!

#407

Post by Killer2 » Sun Aug 26, 2012 2:53 pm

Neewbie wrote: I hope this time the hole block projectile so you don't see your brick/bow going though the wall..
I don't understand. Why would it do that?

Jigsaw
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RE: Who Dun It: Final5 Beta is out!

#408

Post by Jigsaw » Sun Aug 26, 2012 3:01 pm

Allright, there were big arguments in the new WDI server... about weapon checking.

The worst case of this thing is Utsuho Reiuji, who shovels everyone to near death, to check if they are murd or not.
Some people say this is a legit strategy.. Some say it's not. I think it's not, because that's why we removed punch checking. This is even worse, because it damages a lot, stuns, and starts TK fights. I've rarely seen a round without at least 1 paranoia. I don't think this is good, because when they made you spend your medkits, they won't even give you new ones to be able to recover, they just say "lol checking" and go away, leaving you with low HP and stunned. Besides this and the TK fights, it's just another way of glitching, to know who isn't the murd. I think the extra immunities that murderer has, should be given ONLY to red aura dudes. Murderer has more HP anyway, so extra HP + immunity is just like having 100 HP with no immunity, only more confusing. So tell me, what are your opinions about this? Some people also say that the shovel is OP. (which is a bit true..)

Btw, Killer2, it was a bug, because the line that covers murderer doors is just a passable middle texture. If player passes while the door behind is open, he dies, but there is no rule or anything about projectiles.
Last edited by Jigsaw on Sun Aug 26, 2012 3:10 pm, edited 1 time in total.

Killer2
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RE: Who Dun It: Final5 Beta is out!

#409

Post by Killer2 » Sun Aug 26, 2012 3:49 pm

Hey Shooter remember when I said guns felt like stunning a bit. Apparently it's true, they do push you back and stun a bit. Pegg told me.

EDIT:As for Jig's post, I don't see any logical answer why it isn't a legit tactic. And tk's are part of this game, they're supposed to happen. You can always run from tkers. Also, I believe projectiles should go through wall, so it punishes uncareful people who shoot at the murd wall.
Last edited by Killer2 on Sun Aug 26, 2012 4:07 pm, edited 1 time in total.

Neewbie
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RE: Who Dun It: Final5 Beta is out!

#410

Post by Neewbie » Sun Aug 26, 2012 5:32 pm

Killer2 wrote:
Neewbie wrote: I hope this time the hole block projectile so you don't see your brick/bow going though the wall..
I don't understand. Why would it do that?
Because it does already so i hope it's been FIXED

Jigsaw
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RE: Who Dun It: Final5 Beta is out!

#411

Post by Jigsaw » Sun Aug 26, 2012 5:36 pm

Found random impassable line. From where my player stands on the picture, you can't go forward.
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Ven
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RE: Who Dun It: Final5 Beta is out!

#412

Post by Ven » Sun Aug 26, 2012 9:52 pm

The amount of intentional team killing in this WAD has gotten ridiculous more and more round are ending up like this:

Image

If there is going to be a solution implemented, can we have it done sooner?

Neewbie
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RE: Who Dun It: Final5 Beta is out!

#413

Post by Neewbie » Mon Aug 27, 2012 12:26 am

I have a suggestion : make a altfire ONLY for weapons that can be holded (ex: brick, pipe, shovel...) and make it so that when you press it you won't hit/throw the thing so you're not forced to look on a wall so you don't hit anyone..
If you're too lazy i can make it for you ONLY if you specifically tell me that you will add it and that you actually want it..

Theshooter7
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RE: Who Dun It: Final5 Beta is out!

#414

Post by Theshooter7 » Mon Aug 27, 2012 12:59 am

And how do you intend for that to work? You can't simply altfire when you are already attacking. It's a limitation of DECORATE.
Last edited by Theshooter7 on Mon Aug 27, 2012 1:01 am, edited 1 time in total.
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RE: Who Dun It: Final5 Beta is out!

#415

Post by Lord_of_D: » Mon Aug 27, 2012 1:14 am

about the tks yeah, koren and his partners from the "clan" "atkp" are tking a lot, also, i once saw someone called feriam or something like that who assisted the murdarer. we need the update soon, cause i heard what it have a very cool system for tkers
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RE: Who Dun It: Final5 Beta is out!

#416

Post by Neewbie » Mon Aug 27, 2012 1:35 pm

Theshooter7 wrote: And how do you intend for that to work? You can't simply altfire when you are already attacking. It's a limitation of DECORATE.
Sorry for the late reply but i went to sleep after that post :p
Anyway no need of HARD HACKS like you think.. I just made an example by extracting your pk3 and implementing this to the pipe (Yes, only on the decorate part..). This is a simple example and you can change the animation when you stop holding.

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RE: Who Dun It: Final5 Beta is out!

#417

Post by Konda » Mon Aug 27, 2012 1:48 pm

Theshooter7 wrote: And how do you intend for that to work? You can't simply altfire when you are already attacking. It's a limitation of DECORATE.
You can put a bunch of A_WeaponReady functions in the altfire state. It's kind of how you can interrupt the shotgun reload sequence by holding the fire button while reloading.

Code: Select all

<Synert> fuck
<Synert> plugged in my memory stick and got a bsod

Neewbie
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RE: Who Dun It: Final5 Beta is out!

#418

Post by Neewbie » Mon Aug 27, 2012 2:54 pm

That's what i did

Killer2
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RE: Who Dun It: Final5 Beta is out!

#419

Post by Killer2 » Mon Aug 27, 2012 8:20 pm

It's apparent that on occasions, 3 weapons can spawn on WDI04. I think that's a bit much.

Dynomic
 
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RE: Who Dun It: Final5 Beta is out!

#420

Post by Dynomic » Mon Aug 27, 2012 11:52 pm

TheShooter7, did you get the PM I sent you?

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