[Reticles] mXHairs 2.1

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#41

Post by DevilHunter » Fri Jan 04, 2013 1:55 am

Yep, I swear I uploaded it to my HTTP, but its gone. Sorry about that, however, the link above should have the old versions.

Vanadiss
 
Posts: 23
Joined: Fri Jun 08, 2012 11:09 am
Location: Poland

RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#42

Post by Vanadiss » Sat Jan 05, 2013 11:36 am

'Kay, found it in 1.1, it's called "71. Future or something". My accuracy is finally back ^^
BTW: Is it possible to make the dot in this one a bit bigger?
Last edited by Vanadiss on Sat Jan 05, 2013 1:42 pm, edited 1 time in total.
Image
Rule #1: Never go full retard.

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#43

Post by Ænima » Sat Jan 05, 2013 3:51 pm

Vanadiss wrote: BTW: Is it possible to make the dot in this one a bit bigger?
Do it yourself. :p
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Vanadiss
 
Posts: 23
Joined: Fri Jun 08, 2012 11:09 am
Location: Poland

RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#44

Post by Vanadiss » Sat Jan 05, 2013 5:33 pm

Right, possible, but I don't have the PNG of this crosshair ;_;
Image
Rule #1: Never go full retard.

User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#45

Post by Medicris » Sun Jan 06, 2013 7:22 am

Er, not to be rude or anything, but they are in PNG inside the .pk3. Just look inside of it.

If you don't know how, you can open it up with any wad editor (like Slade3) or an archive managar, like Winzip, WinRAR or 7zip.

On another note, I'm disssatisfied with these. I've been changing most of them. Whether it would be worth uploading, iono. It seems like every update is a big gamble, since I can't add any more than 100 -- this means to add any new ones, I have to delete old ones. If those happen to be favourites of some people (it's definitely caused a good number of PMs and IRC messages), then that sucks.
Last edited by Medicris on Thu Jan 10, 2013 1:11 pm, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#46

Post by Ænima » Sun Jan 06, 2013 2:57 pm

Make several packs, then?
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Vanadiss
 
Posts: 23
Joined: Fri Jun 08, 2012 11:09 am
Location: Poland

RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#47

Post by Vanadiss » Sun Jan 06, 2013 3:37 pm

Maybe do some votings like "Which crosshair is the best" and make a fan-pick pack. Don't be sad, I like some crosshairs [Skyrim, dots, predator, Crysis/some Request, Heavy Cannon, exit etc.], but I just prefer one, because I aim most accurate with that than with others. Pls, don't be sad ;_;
Last edited by Vanadiss on Sun Jan 06, 2013 4:06 pm, edited 1 time in total.
Image
Rule #1: Never go full retard.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#48

Post by DevilHunter » Sun Jan 06, 2013 8:59 pm

Ænima wrote: Make several packs, then?
I was just gonna suggest the same thing. But I held back last night. Oh well. heh

User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: [Crosshairs] mXHairs 1.7 -- God medic stop updating finished things

#49

Post by Medicris » Fri Jan 11, 2013 2:19 am

Updated. Pretty much everything's been redone though, and brought back some requested ones. To this moment I still don't know why.

ENJOY ANYWAY
Last edited by Medicris on Fri Jan 11, 2013 2:20 am, edited 1 time in total.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: [Crosshairs] mXHairs 1.7 -- God medic stop updating finished things

#50

Post by DevilHunter » Fri Jan 11, 2013 2:32 am

And a Link to boot :p

mXhairs_1.7RealFinal.pk3

Enjoy

EDIT: Since I redone my wads folder, I have updated the Links.
Last edited by DevilHunter on Tue Apr 21, 2015 4:26 am, edited 1 time in total.

User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: [Crosshairs] mXHairs 1.8 Complete -- It's never final.

#51

Post by Medicris » Mon Jun 03, 2013 12:08 pm

Did I say final?

I lied.

See first post for new preview image and download links.
Last edited by Medicris on Mon Jun 03, 2013 12:09 pm, edited 1 time in total.

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: [Crosshairs] mXHairs 1.8 Complete -- It's never final.

#52

Post by Ænima » Mon Jun 03, 2013 2:24 pm

Dammit, I really wish A_SetCrosshair was supported by Zandro. I have some cool ideas for some of these for custom weapons. :/
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: [Crosshairs] mXHairs 1.8 Complete -- It's never final.

#53

Post by DevilHunter » Mon Jun 03, 2013 6:16 pm

Mirror as always...

mXhairs_1.8.pk3

Enjoy :p

EDIT: Since I redone my wads folder, I updated the link.
Last edited by DevilHunter on Tue Apr 21, 2015 4:07 am, edited 1 time in total.

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: [Crosshairs] mXHairs 1.8 Complete -- It's never final.

#54

Post by Cruduxy » Mon Jun 03, 2013 6:51 pm

Ænima wrote: Dammit, I really wish A_SetCrosshair was supported by Zandro. I have some cool ideas for some of these for custom weapons. :/
Spam the user with the cursors as image on their screen :P
Hmmm I bet sbarinfo can do it better than acs though lol
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
Lord_of_D:
Posts a lot
Posts: 691
Joined: Sun Aug 26, 2012 5:31 am
Location: Mexico
Contact:

RE: [Crosshairs] mXHairs 1.8 Complete -- It's never final.

#55

Post by Lord_of_D: » Mon Jun 03, 2013 11:50 pm

niec, thanks again med :D
Image

User avatar
Medicris
Forum Regular
Posts: 614
Joined: Mon Jun 04, 2012 5:29 am

RE: [Crosshairs] mXHairs 1.9 -- For the instagibbers in all of us!

#56

Post by Medicris » Wed Aug 14, 2013 10:26 am

Small update: all changes are outlined in red.

A few new ones and generally made bolder and less easy to lose in the fray, like I was. And no, I'll never switch off 1440x900 for it >:[
Spoiler: See OP for download links. (Open)
Image
Last edited by Medicris on Mon Sep 16, 2013 9:45 am, edited 1 time in total.

User avatar
DevilHunter
Zandronum Tester
Posts: 635
Joined: Sun Jun 17, 2012 12:58 am
Location: Alaska, USA
Contact:

RE: [90+ Crosshairs] mXHairs 1.9 -- For the instagibbers in all of us!

#57

Post by DevilHunter » Wed Aug 14, 2013 1:35 pm

So much for the Real Final Version :o

mXhairs_1.9.pk3

Click it, Bag it, Tag it..

Your Welcome

EDIT: Since I redone my wads folder, I updated the link
Last edited by DevilHunter on Tue Apr 21, 2015 4:06 am, edited 1 time in total.

User avatar
ibm5155
Addicted to Zandronum
Posts: 1641
Joined: Tue Jun 05, 2012 9:32 pm
Location: Somewhere, over the rainbow

RE: [90+ Crosshairs] mXHairs 1.9 -- For the instagibbers in all of us!

#58

Post by ibm5155 » Wed Aug 14, 2013 1:51 pm

Best wad ever :D
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

<this post is proof of "Decline">

Cruduxy
Zandrone
Posts: 1059
Joined: Fri Jun 08, 2012 4:24 pm

RE: [90+ Crosshairs] mXHairs 1.9 -- For the instagibbers in all of us!

#59

Post by Cruduxy » Wed Aug 14, 2013 2:09 pm

Those are great thanks for them.

"Xhairb92 and 93"
wtf does anyone use those ingame lol
Last edited by Cruduxy on Wed Aug 14, 2013 2:09 pm, edited 1 time in total.
[][][][][][][][][][][][][][][]
Nothing to see here
[][][][][][][][][][][][][][][]

User avatar
Ænima
Addicted to Zandronum
Posts: 3578
Joined: Tue Jun 05, 2012 6:12 pm

RE: [90+ Crosshairs] mXHairs 1.9 -- For the instagibbers in all of us!

#60

Post by Ænima » Wed Aug 14, 2013 2:52 pm

Cruduxy wrote: Those are great thanks for them.

"Xhairb92 and 93"
wtf does anyone use those ingame lol
I use 92 but I have to open the pk3 and fix the offsets every version. (It's supposed to point to your target like Angle, not overlap it.)
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
Image

Post Reply